Sam Lantinga
17768c51fc
Revert "Sync SDL3 wiki -> header"
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This reverts commit 5e96e410d6
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2024-01-27 15:25:29 -08:00
Charlie Volow
5ae2ffc127
document that text input is on by default
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See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot
5e96e410d6
Sync SDL3 wiki -> header
2024-01-27 23:12:19 +00:00
Sam Lantinga
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
SDL Wiki Bot
aba3038353
Sync SDL3 wiki -> header
2024-01-27 21:01:19 +00:00
Sam Lantinga
3b55c7d1f4
Shortened SDL property names
2024-01-27 13:00:50 -08:00
SDL Wiki Bot
1885e6b2e0
Sync SDL3 wiki -> header
2024-01-27 20:47:21 +00:00
Sam Lantinga
8a4284b7df
Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
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Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga
b9ea2dde44
Added VisionOS as a supported target to the Xcode project
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Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Sam Lantinga
aeac8774f7
Missed one
2024-01-25 16:53:19 -08:00
Sam Lantinga
d0dd60c8ba
Updated new pixel format names to be more consistent with the others
2024-01-25 16:51:22 -08:00
Sam Lantinga
0f78aa7c30
Add some high bit-depth pixel formats
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These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ryan C. Gordon
ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
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They were documented backwards.
Fixes #8910 .
2024-01-25 17:48:12 -05:00
Ryan C. Gordon
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
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Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.
Fixes #8245 .
2024-01-25 17:39:38 -05:00
Sam Lantinga
02f59f3ae6
Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic()
2024-01-25 08:21:01 -08:00
Ozkan Sezer
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
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macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga
8fe257b541
Added support for other HDR color primaries
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Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer
c5792cc0de
SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.)
2024-01-24 06:28:10 +03:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL Wiki Bot
ceccf24519
Sync SDL3 wiki -> header
2024-01-24 01:20:29 +00:00
Sam Lantinga
7cd914593f
Added HDR surface properties and tone mapping from HDR to SDR
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This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
SDL Wiki Bot
6fb188eb35
Sync SDL3 wiki -> header
2024-01-23 03:24:26 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
2024-01-21 11:36:38 -08:00
Sam Lantinga
052b958bf2
Made SDL_HapticEffect const in the API
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Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga
e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
2024-01-21 06:55:29 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
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Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
SDL Wiki Bot
4d6e2d8b73
Sync SDL3 wiki -> header
2024-01-20 14:33:19 +00:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga
a31dc6dfcb
Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value
2024-01-18 10:55:24 -08:00
Edoardo Lolletti
b384973936
Remove no longer needed hint
2024-01-18 10:19:18 -08:00
Sam Lantinga
cda2bffeee
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
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Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga
df4b855af5
Updated SDL_TLSID to use the same type as other IDs in SDL
2024-01-18 08:18:37 -08:00
Sam Lantinga
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
d6a41f8f31
Updated SDL_TimerID to use the same type as other IDs in SDL
2024-01-18 07:08:15 -08:00
SDL Wiki Bot
bc3a71d400
Sync SDL3 wiki -> header
2024-01-18 15:01:21 +00:00
Sam Lantinga
464f4d19fe
Removed obsolete XInput mapping hint
2024-01-18 07:00:21 -08:00
Sam Lantinga
f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Sam Lantinga
c540c77756
Removed SDL_INIT_EVERYTHING
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Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga
26996e2c02
We've decided to keep separate functions for creating a thread with and without stack size specified.
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Fixes https://github.com/libsdl-org/SDL/issues/6652
2024-01-18 06:11:55 -08:00
Sam Lantinga
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
SDL Wiki Bot
4e60fc9b2b
Sync SDL3 wiki -> header
2024-01-18 12:07:19 +00:00
Sam Lantinga
fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
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Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot
b5bcf45a65
Sync SDL3 wiki -> header
2024-01-18 12:02:08 +00:00
Sam Lantinga
4fee6cb274
Added documentation for custom event cleanup in SDL_FlushEvent()
2024-01-18 04:00:48 -08:00
SDL Wiki Bot
20e8411b12
Sync SDL3 wiki -> header
2024-01-18 11:27:24 +00:00
Sam Lantinga
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
SDL Wiki Bot
3ca8cee874
Sync SDL3 wiki -> header
2024-01-16 20:27:25 +00:00
Ryan C. Gordon
8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
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Reference Issue #8825 .
2024-01-16 15:26:13 -05:00