Commit Graph

11364 Commits (29ba5f5d6426f36ee84304dc8a0e111416450aab)

Author SHA1 Message Date
Felix H. Dahlke c4275f95ce Fixed bug 2807 - Not using CoreAudio on OS X when built via CMake 2015-01-17 04:36:15 +01:00
Philipp Wiesemann 2b53ffc77c Fixed wrong documentation in joystick implementation source. 2015-01-16 23:07:10 +01:00
Philipp Wiesemann 4b3f0d6ddb Fixed two warnings about initialized but unused local variables in tests. 2015-01-16 23:03:14 +01:00
Alex Szpakowski ea5d1a8a3f Merged default into iOS-improvements 2015-01-15 01:15:24 -04:00
Alex Szpakowski 01bfc2158a Several improvements to the iOS backend:
- Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist.
The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior.
It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0.

- A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window.

- Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called.

- SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust.

- Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes.

- Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions.

- Some code style cleanup.
2015-01-15 01:06:14 -04:00
Philipp Wiesemann 775a5aa554 Added and fixed doxygen markup in header file. 2015-01-12 23:20:52 +01:00
Arne Janbu aefcd86dea Fix build on Linux when wayland is enabled
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2838
2015-01-10 13:47:37 +01:00
Ryan C. Gordon b7f6da0629 Some corrections to the SDL2.spec.in (thanks, Simone!).
Fixes Bugzilla #2809.
2015-02-19 13:42:56 -05:00
Ryan C. Gordon a309755961 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)

Fixes Bugzilla #2881.
2015-02-19 13:11:19 -05:00
Ryan C. Gordon 80ba854749 Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
2015-02-18 16:25:15 -05:00
Ryan C. Gordon 8751b956f1 We maintain the list of platforms on the wiki now.
Also, I don't really want people emailing community members directly with
problems, so I'm removing their email addresses.

Fixes Bugzilla #2304.
2015-02-18 16:17:53 -05:00
Philipp Wiesemann 6dda14c0d8 Emscripten: Fixed receiving joystick events after failed init or subsystem quit.
The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
2015-02-18 21:34:07 +01:00
Philipp Wiesemann f9adb453dd Removed redundant include statements from test programs.
The needed header files are already included with SDL.h. Still including them in
the test programs is confusing because it somehow suggests they would be needed.
2015-02-18 21:31:21 +01:00
Ryan C. Gordon f75d6c0915 X11: Don't create a window and GL context to look up the glX extension string.
It's not necessary.
2015-02-17 23:00:46 -05:00
Ryan C. Gordon f0c061d141 glX HasExtension(): check for NULL ext string first.
It's slightly faster than failing later, after a strchr() call, since this
will get called multiple times with a NULL string if the system totally
fails elsewhere.
2015-02-17 22:59:56 -05:00
Philipp Wiesemann 052720f7d5 Emscripten: Removed unused internal function. 2015-02-15 21:47:10 +01:00
Philipp Wiesemann bd2d014645 Emscripten: Changed return type of callback implementations from int to EM_BOOL.
The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
2015-02-15 21:44:36 +01:00
David Ludwig 8a700d4db2 WinRT: a minor, nit-picky cleanup of some OpenGL code 2015-02-15 12:11:44 -05:00
David Ludwig 5ad34f7a79 WinRT: improved OpenGL ES compatibility on WinPhone/ARM and Surface RT
This change integrates initialization settings for ANGLE/WinRT, as suggested in
MSOpenTech's latest ANGLE template-projects (for MSVC).

This should fix some OpenGL initialization issues on WinPhone 8.1 on ARM, and
on the 1st-generation Surface RT.
2015-02-15 11:53:24 -05:00
Philipp Wiesemann ec2df6490e Fixed crash if using clipboard functions without having initialized video. 2015-02-15 11:35:07 +01:00
Philipp Wiesemann cec3efe627 Fixed compile warning about unused variable in wave test program. 2015-02-15 11:33:39 +01:00
David Ludwig df3299627d WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT 2015-02-15 00:08:27 -05:00
Philipp Wiesemann 2ef8b1a76f Emscripten: Fixed sending SDL_JOYDEVICEADDED events with an index out of range.
SDL_JOYDEVICEADDED events must contain the device index which is a value between
0 and the number of connected joysticks. The old implementation included a value
based on the instance id instead. It worked in some cases because the values are
similar initially. But after disconnecting joysticks this is no more the case
and the always increasing instance id becomes larger than number of joysticks.
2015-02-14 15:22:04 +01:00
Philipp Wiesemann 3941848838 Emscripten: Deactivated and corrected debug log messages on joystick events. 2015-02-14 15:16:41 +01:00
Philipp Wiesemann 6abd242b93 Emscripten: Fixed throwing JavaScript exception if no audio context available.
Handling the error in C provides the possibility to just continue without audio.
2015-02-14 00:16:27 +01:00
Philipp Wiesemann c5179c6acf Emscripten: Fixed not including SDL_internal.h. 2015-02-14 00:13:00 +01:00
Philipp Wiesemann 697c5c5758 Emscripten: Fixed framebuffer error message. 2015-02-14 00:10:58 +01:00
Philipp Wiesemann 2bb73d170c Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten". 2015-02-14 00:08:48 +01:00
Philipp Wiesemann d1932834e2 Fixed test programs for joystick not exiting on events after first disconnect.
Exit was broken since the main loop extraction needed for Emscripten support
because the former local but now global variables were not reset correctly.
2015-02-12 21:40:53 +01:00
Ryan C. Gordon 7fd15e7e2c X11: Set dialog hint on message boxes (thanks, Melker!).
This helps the window manager do the right thing with these windows.
2015-02-11 01:48:52 -05:00
Philipp Wiesemann 39c41bb952 Fixed bug 2873 - Joystick test won't reload after reattach
lectem

-plug in the joystick
-start testjoystick 0
-unplug
-replug

The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
2015-02-10 20:40:03 +01:00
Philipp Wiesemann bd61c276fa Fixed compiling test with older C. 2015-02-10 20:31:05 +01:00
Philipp Wiesemann e3f9bf3378 Fixed two inconsistencies on failed allocation. 2015-02-08 22:50:16 +01:00
David Ludwig 78f3a80cf2 WinRT: made note that VSync is always enabled on WinPhone, due to OS
Windows Phone does not appear to allow VSync to be turned off.  Doing so appears
to either result in content not getting drawn (when the D3D debug runtime is
turned off), or forcing VSync back on and logging an error (when the D3D debug
runtime is turned on).

VSync had been getting turned on anyways, this change just notes such:
- via the WinRT README
- by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an
  SDL_Renderer on Windows Phone
2015-02-08 15:44:15 -05:00
Philipp Wiesemann fe586d077f Fixed three memory leaks on failed allocation. 2015-02-08 21:25:37 +01:00
Philipp Wiesemann c17a5b1177 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Eric Wasylishen

Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
2015-02-07 22:40:36 +01:00
Philipp Wiesemann 60329e6a1e Added missing guards. 2015-02-03 21:22:25 +01:00
Ryan C. Gordon 56edbb4062 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Fixes Bugzilla #1447.
2015-02-02 01:21:02 -05:00
Ryan C. Gordon ece8d2bb05 X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.

- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
2015-02-02 01:05:41 -05:00
Philipp Wiesemann 86f87bf755 Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann d036ad84ae Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann 43500a78b8 Fixed comment in implementation for NaCl. 2015-01-31 21:06:37 +01:00
Philipp Wiesemann f4b7cf6e81 Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
2015-01-31 21:02:56 +01:00
Philipp Wiesemann 7384f147f8 Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann 7815393b2e Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
Philipp Wiesemann f1a56cd565 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga a725806662 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga 0874eb9713 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon 203ea98173 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00