Ryan C. Gordon
38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
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This allows apps to maintain state data without using global variables.
Fixes #9377 .
2024-03-27 17:22:08 -04:00
Sam Lantinga
a9dbdb1947
Removed SDL_RenderSetIntegerScale() renaming note
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Fixes https://github.com/libsdl-org/SDL/issues/9384
2024-03-27 12:47:23 -07:00
Sam Lantinga
cde2dcd0d4
Note that SDL_EVENT_SYSWM has been removed
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Fixes https://github.com/libsdl-org/SDL/issues/9382
2024-03-27 11:39:10 -07:00
SDL Wiki Bot
05b3605a41
Sync SDL3 wiki -> header
2024-03-27 18:02:23 +00:00
Frank Praznik
5abcfad352
video: Document that renderer lifetimes are tied to their associated windows
2024-03-27 11:01:41 -07:00
Sam Lantinga
02c63667c7
Only clear the raw input queue status if we don't call GetRawInputBuffer()
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GetRawInputBuffer() will do that for us when we read all the queued events
2024-03-26 15:27:57 -07:00
Sam Lantinga
d6fc629b5b
Fixed Windows rawinput crash
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RAWINPUT structures are variable size
2024-03-26 15:27:57 -07:00
Frank Praznik
a7df28201b
Revert "testautomation: fix renderer leak in video tests"
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This reverts commit 2f13f66c71
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Not needed if renderers are once again implicitly cleaned up when their associated windows are destroyed.
2024-03-26 13:10:14 -07:00
Frank Praznik
8f14fa1113
video: Destroy the associated renderer when a window is destroyed
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This was previous behavior that used window userdata and was lost during the move to properties. Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
2024-03-26 13:10:14 -07:00
Sam Lantinga
f0cd3ed330
x11: don't send raw mouse motion when the application doesn't have focus
2024-03-26 13:10:54 -07:00
Sam Lantinga
c47f9b9b54
x11: fixed mouse and keyboard input when XInput2 isn't available
2024-03-26 13:01:00 -07:00
Sam Lantinga
fed5f3a81b
We no longer automatically set up a logical presentation mode
2024-03-26 10:40:40 -07:00
Sam Lantinga
823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
2024-03-26 10:40:40 -07:00
Sam Lantinga
35785d1354
SDL_CreateWindowTexture() shouldn't use 10-bit or float textures
2024-03-26 10:40:40 -07:00
Sam Lantinga
696ecca499
Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats
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Fixes https://github.com/libsdl-org/SDL/issues/9367
2024-03-26 10:40:40 -07:00
Sam Lantinga
3eb8f35f3b
windows: handle the Pause key sequence for raw keyboard input
2024-03-26 09:22:00 -07:00
Daniel Ludwig
4562b41a4d
VisualC-GDK: Add missing dialog sources, fix Xbox builds
2024-03-26 07:28:22 -07:00
Ozkan Sezer
693c75e36e
SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8
2024-03-26 11:56:02 +03:00
Ozkan Sezer
0556362c38
SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44
2024-03-26 11:47:32 +03:00
Sam Lantinga
70b5cd44ec
windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages
2024-03-25 20:49:16 -07:00
Sam Lantinga
3dfc3b4c8d
x11: added hotplug support for XInput2 devices
2024-03-25 20:41:05 -07:00
Sam Lantinga
f1f24b173c
Added support for multiple distinct keyboards
2024-03-25 20:41:05 -07:00
Sam Lantinga
78c7834f90
Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows
2024-03-25 20:41:05 -07:00
Mark Delk
9095cb64c4
linux/SDL_system_theme.c: fix an include path
2024-03-25 17:07:27 -07:00
Anonymous Maarten
a65982e15d
testevdev: include SDL_internal.h first, and fixup SDL_main.h
2024-03-26 00:10:40 +01:00
Frank Praznik
ffc3f71aa2
wayland: Use the floating width/height for initial window creation
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The dimensions for fixed-size state set via window flags will be applied later in the window creation process.
Restores the window to the proper windowed size when leaving fullscreen.
2024-03-25 18:54:27 -04:00
Sam Lantinga
b9a88bbecb
Removed SDL_TextInputShown()
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This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga
6443c75eda
Removed SDL_TEXTINPUTEVENT_TEXT_SIZE
2024-03-25 13:26:23 -07:00
Sam Lantinga
fa236f169b
Only do work to process text events if text input is active
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Fixes https://github.com/libsdl-org/SDL/issues/9353
2024-03-25 13:26:23 -07:00
Sam Lantinga
658f3cdcf1
x11: use XInput2 for lower level access to keyboard events
2024-03-25 13:26:23 -07:00
Sam Lantinga
012fc1e32b
windows: enable raw keyboard input when raw mouse input is enabled
2024-03-25 13:26:23 -07:00
Sam Lantinga
35d335e61f
Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data
2024-03-25 11:46:47 -07:00
Sam Lantinga
43b8e9f681
Fixed spacing
2024-03-25 11:41:51 -07:00
Sam Lantinga
5e8486bb29
Don't fail joystick initialization if udev isn't available
2024-03-25 11:29:18 -07:00
Ozkan Sezer
5a1c48be5c
remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project
2024-03-25 21:23:32 +03:00
Anonymous Maarten
58f2e102a9
visualc: filters also contained 2 wrong include headers
2024-03-25 18:02:05 +01:00
Anonymous Maarten
c7d32ff64b
visualc: rename/remove 2 include paths
2024-03-25 17:10:31 +01:00
Sam Lantinga
977285ef6a
Send joystick added events on portable handheld platforms
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The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.
2024-03-25 07:14:00 -07:00
Sam Lantinga
b391e6477e
The joystick instance ID is already set in the open call
2024-03-25 06:57:02 -07:00
Sam Lantinga
07c49d1a67
Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!)
2024-03-25 06:46:23 -07:00
Tyson Whitehead
53ade19430
udev: Fix O(n^2) device walking issue ( closes #9092 )
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I believe there was a O(n^2) device walking issues on startup
- MaybeAddDevice gets called for every device at startup
- MaybeAddDevice calls IsJoystick
- IsJoystick calls SDL_UDEV_GetProductInfo
- SDL_UDEV_GetProductInfo calls udev_enumerate_scan_devices
- udev_enumerate_scan_devices walks all the devices
Prior to commit 3b1e0e1 this was mostly masked as IsJoystick only
called SDL_UDEV_GetProductInfo when a JSIOCGNAME ioctl was
successful. This fixes the O(n^2) behaviour by directly getting
the device via udev_device_new_from_devnum (based on type, major,
and minor number) instead of enumerating everything via
udev_enumerate_scan_devices and matching on name.
2024-03-25 06:45:01 -07:00
Alynne
2b4c75690c
Add Yawman Arrow flightstick controller
2024-03-25 06:34:54 -07:00
Cameron Gutman
f14fb979c1
Remove legacy SDL2 input grab API
2024-03-24 16:53:23 -07:00
Anonymous Maarten
cf3cf0e106
dmg: fix SDL_version.h issue in sdl3-config-version.cmake
2024-03-24 20:15:42 +01:00
Mykola Rubets
fc053fb499
Fix OpenFolder dialog behavior on Windows
2024-03-24 11:44:16 -07:00
Sam Lantinga
13933222ee
Fixed string comparison (thanks @meyraud705!)
2024-03-24 11:37:03 -07:00
SDL Wiki Bot
8f33f5cc33
Sync SDL3 wiki -> header
2024-03-24 18:34:24 +00:00
Anonymous Maarten
beb52ed54a
pen: remove stray '#include <stdio.h>'
2024-03-24 16:58:59 +01:00
Sam Lantinga
96fbd10de0
Added a script to trigger the release workflow
2024-03-24 07:22:58 -07:00
Sam Lantinga
36e73bdda4
Updated to version 3.1.0 for the preview release
2024-03-24 06:16:02 -07:00