Susko3
d785a647a4
Fix 'SyntaxWarning: invalid escape sequence' when running gendynapi.py
2024-03-28 13:21:26 -07:00
Ozkan Sezer
6cf71ca9a9
SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion
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Reference issue: https://github.com/libsdl-org/SDL/issues/9392 .
2024-03-28 20:28:02 +03:00
Sam Lantinga
47378eddf6
Fixed error: ordered comparison of pointer with integer zero
2024-03-28 09:34:48 -07:00
Sam Lantinga
0aa1022358
Clarify that SDL_SetWindowKeyboardGrab() is only needed if you set SDL_HINT_GRAB_KEYBOARD
2024-03-28 09:25:22 -07:00
Sam Lantinga
fc81d4e5fc
Fixed 64-bit conversion warnings
2024-03-28 09:12:26 -07:00
Sam Lantinga
c8489a3710
Disable XInput2 keyboard events
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It turns out they're only delivered to the window with mouse focus, not keyboard focus.
Fixes https://github.com/libsdl-org/SDL/issues/9374
2024-03-28 08:50:47 -07:00
danginsburg
fb5307c1b3
Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard.
2024-03-28 07:37:49 -07:00
Ryan C. Gordon
0d007bbb01
psp: Fixed building with pspdev when not using CMake.
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(psp-cmake defines `__PSP__` on the command line, but the compiler itself
only defines `__psp__` and some variations.
Fixes #9378 .
2024-03-28 09:27:21 -04:00
Ryan C. Gordon
ad92c9e300
README-main-functions.md: Added notes about the new `appstate` parameter.
2024-03-27 23:04:36 -04:00
Sam Lantinga
7a9f99cff3
Corrected migration documentation for SDL_GetDisplayDPI()
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Fixes https://github.com/libsdl-org/SDL/issues/9386
2024-03-27 18:27:57 -07:00
Ryan C. Gordon
d00ccc1546
audio: Fix audio stream incorrectly not unlocking during unbind.
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(This patch was from @0x1F9F1, thanks!)
Fixes #9379 .
2024-03-27 17:36:26 -04:00
Ryan C. Gordon
38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
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This allows apps to maintain state data without using global variables.
Fixes #9377 .
2024-03-27 17:22:08 -04:00
Sam Lantinga
a9dbdb1947
Removed SDL_RenderSetIntegerScale() renaming note
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Fixes https://github.com/libsdl-org/SDL/issues/9384
2024-03-27 12:47:23 -07:00
Sam Lantinga
cde2dcd0d4
Note that SDL_EVENT_SYSWM has been removed
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Fixes https://github.com/libsdl-org/SDL/issues/9382
2024-03-27 11:39:10 -07:00
SDL Wiki Bot
05b3605a41
Sync SDL3 wiki -> header
2024-03-27 18:02:23 +00:00
Frank Praznik
5abcfad352
video: Document that renderer lifetimes are tied to their associated windows
2024-03-27 11:01:41 -07:00
Sam Lantinga
02c63667c7
Only clear the raw input queue status if we don't call GetRawInputBuffer()
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GetRawInputBuffer() will do that for us when we read all the queued events
2024-03-26 15:27:57 -07:00
Sam Lantinga
d6fc629b5b
Fixed Windows rawinput crash
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RAWINPUT structures are variable size
2024-03-26 15:27:57 -07:00
Frank Praznik
a7df28201b
Revert "testautomation: fix renderer leak in video tests"
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This reverts commit 2f13f66c71
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Not needed if renderers are once again implicitly cleaned up when their associated windows are destroyed.
2024-03-26 13:10:14 -07:00
Frank Praznik
8f14fa1113
video: Destroy the associated renderer when a window is destroyed
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This was previous behavior that used window userdata and was lost during the move to properties. Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
2024-03-26 13:10:14 -07:00
Sam Lantinga
f0cd3ed330
x11: don't send raw mouse motion when the application doesn't have focus
2024-03-26 13:10:54 -07:00
Sam Lantinga
c47f9b9b54
x11: fixed mouse and keyboard input when XInput2 isn't available
2024-03-26 13:01:00 -07:00
Sam Lantinga
fed5f3a81b
We no longer automatically set up a logical presentation mode
2024-03-26 10:40:40 -07:00
Sam Lantinga
823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
2024-03-26 10:40:40 -07:00
Sam Lantinga
35785d1354
SDL_CreateWindowTexture() shouldn't use 10-bit or float textures
2024-03-26 10:40:40 -07:00
Sam Lantinga
696ecca499
Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats
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Fixes https://github.com/libsdl-org/SDL/issues/9367
2024-03-26 10:40:40 -07:00
Sam Lantinga
3eb8f35f3b
windows: handle the Pause key sequence for raw keyboard input
2024-03-26 09:22:00 -07:00
Daniel Ludwig
4562b41a4d
VisualC-GDK: Add missing dialog sources, fix Xbox builds
2024-03-26 07:28:22 -07:00
Ozkan Sezer
693c75e36e
SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8
2024-03-26 11:56:02 +03:00
Ozkan Sezer
0556362c38
SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44
2024-03-26 11:47:32 +03:00
Sam Lantinga
70b5cd44ec
windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages
2024-03-25 20:49:16 -07:00
Sam Lantinga
3dfc3b4c8d
x11: added hotplug support for XInput2 devices
2024-03-25 20:41:05 -07:00
Sam Lantinga
f1f24b173c
Added support for multiple distinct keyboards
2024-03-25 20:41:05 -07:00
Sam Lantinga
78c7834f90
Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows
2024-03-25 20:41:05 -07:00
Mark Delk
9095cb64c4
linux/SDL_system_theme.c: fix an include path
2024-03-25 17:07:27 -07:00
Anonymous Maarten
a65982e15d
testevdev: include SDL_internal.h first, and fixup SDL_main.h
2024-03-26 00:10:40 +01:00
Frank Praznik
ffc3f71aa2
wayland: Use the floating width/height for initial window creation
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The dimensions for fixed-size state set via window flags will be applied later in the window creation process.
Restores the window to the proper windowed size when leaving fullscreen.
2024-03-25 18:54:27 -04:00
Sam Lantinga
b9a88bbecb
Removed SDL_TextInputShown()
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This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga
6443c75eda
Removed SDL_TEXTINPUTEVENT_TEXT_SIZE
2024-03-25 13:26:23 -07:00
Sam Lantinga
fa236f169b
Only do work to process text events if text input is active
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Fixes https://github.com/libsdl-org/SDL/issues/9353
2024-03-25 13:26:23 -07:00
Sam Lantinga
658f3cdcf1
x11: use XInput2 for lower level access to keyboard events
2024-03-25 13:26:23 -07:00
Sam Lantinga
012fc1e32b
windows: enable raw keyboard input when raw mouse input is enabled
2024-03-25 13:26:23 -07:00
Sam Lantinga
35d335e61f
Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data
2024-03-25 11:46:47 -07:00
Sam Lantinga
43b8e9f681
Fixed spacing
2024-03-25 11:41:51 -07:00
Sam Lantinga
5e8486bb29
Don't fail joystick initialization if udev isn't available
2024-03-25 11:29:18 -07:00
Ozkan Sezer
5a1c48be5c
remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project
2024-03-25 21:23:32 +03:00
Anonymous Maarten
58f2e102a9
visualc: filters also contained 2 wrong include headers
2024-03-25 18:02:05 +01:00
Anonymous Maarten
c7d32ff64b
visualc: rename/remove 2 include paths
2024-03-25 17:10:31 +01:00
Sam Lantinga
977285ef6a
Send joystick added events on portable handheld platforms
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The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.
2024-03-25 07:14:00 -07:00
Sam Lantinga
b391e6477e
The joystick instance ID is already set in the open call
2024-03-25 06:57:02 -07:00