Sam Lantinga
4ebb0c6dac
Revert "Fixed build"
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This reverts commit 7abacc9f9f
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2023-11-16 12:03:39 -08:00
Sam Lantinga
7abacc9f9f
Fixed build
2023-11-16 11:44:59 -08:00
Sam Lantinga
ac1f896f89
Fixed building with older macOS SDK
2023-11-16 10:49:13 -08:00
Sam Lantinga
8043dad369
Fixed build warning
2023-11-16 10:28:54 -08:00
Sam Lantinga
5c8c3931f2
Removed outdated information about SDL_GetWindowWMInfo()
2023-11-16 09:56:16 -08:00
Sam Lantinga
e0d0d140b2
Fixed SDL_GetWindowWMInfo() code example
2023-11-16 09:55:06 -08:00
Sam Lantinga
f61c0f3dc1
SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV
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Other gamepads like the iBuffalo Classic USB Gamepad will not have a standard profile, but shouldn't be ignored when this hint is enabled.
2023-11-16 09:19:27 -08:00
Sam Lantinga
51fc134cad
Added support for the second generation Siri Remote on Apple TV
2023-11-16 09:07:29 -08:00
Sam Lantinga
bfba9de43a
Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping"
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This reverts commit 2999634f29
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The physicalInputProfile mapping maps the touchpad to left thumbstick now, as the 2nd generation Siri Remote has both touchpad and cardinal direction D-Pad functionality
2023-11-16 09:07:29 -08:00
Ryan C. Gordon
f2c12fe5f3
Removed TODO.txt
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This is obviously not how we track bugs at this point. :)
2023-11-16 08:47:37 -05:00
Sam Lantinga
d4448fe3d2
Update virtual joystick test now that we're just using abxy for mappings, for compatibility
2023-11-16 00:02:47 -08:00
Sam Lantinga
f40f272107
Fixed build
2023-11-15 23:58:39 -08:00
Sam Lantinga
34bdd321bf
Improved navigation while setting up controller mapping
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* Moving forward and backward don't clear the current binding
* Use the tertiary face button to delete the current binding
* More small improvements to make navigation more intuitive
2023-11-15 23:46:31 -08:00
Sam Lantinga
57e5c7f6ee
We'll just use the legacy names for face buttons in the mappings
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This fixes being able to accidentally rebind the face buttons in testcontroller
2023-11-15 22:09:09 -08:00
Sam Lantinga
051ed397d1
Removed testautomation_syswm.c from the Xcode project
2023-11-15 21:51:22 -08:00
Sam Lantinga
fb08c22abf
Disable controller state debug messages
2023-11-15 21:46:45 -08:00
Sam Lantinga
2999634f29
Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping
2023-11-15 21:04:25 -08:00
Sam Lantinga
2ff9255f29
Print the GUID for controllers that don't have a mapping
2023-11-15 21:04:25 -08:00
Sam Lantinga
64939d3586
Switch the menu button on the Apple TV remote to the B button to match UI guidelines
2023-11-15 21:04:25 -08:00
Sam Lantinga
0fe5713964
Improved GCController handling on Apple platforms
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Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.
Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers
2023-11-15 21:04:25 -08:00
Sam Lantinga
aaf54b09a1
Revert "Cleanup WIN_CreateCursor() code a bit"
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This reverts commit 876c97454a
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This caused the blank cursor to be entirely black
2023-11-15 11:32:06 -08:00
Ryan C. Gordon
e923a458ea
audio: Protect against race conditions when closing a physical device.
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This specifically deals with two threads closing the same device at the same
time, and a thread trying to reopen the device as it's still in process of
being closed. This can happen in normal usage if a device is disconnected:
the OS might send a disconnect event, while the device thread also attempts
to manage a disconnect as system calls start to report failure.
This effort is necessary because we have to release the device lock during
close to allow the device thread to unblock and cleanly shutdown. But the
good news is that all the places that call ClosePhysicalAudioDevice can now
safely hold the device lock on entry, and that one function will manage the
lock tapdancing.
2023-11-15 14:17:14 -05:00
Ryan C. Gordon
8fa0746d4a
audio: Fix postmix state when migrating to new default devices.
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Otherwise buffers might not be allocated, etc.
2023-11-15 14:17:13 -05:00
Frank Praznik
078995bbe0
x11: Set the skip taskbar and skip pager atoms on utility windows
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Some compositors apparently still need these set to keep the window out of the taskbar and pager, even with the utility window atom being set.
2023-11-15 04:43:37 -05:00
Ryan C. Gordon
a58af6d0d1
wasapi: Reference devices when proxying to management thread.
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Otherwise, a disconnect/default change on another thread may cause the
device pointer to become invalid by the time the management thread runs the
task.
2023-11-14 16:20:14 -05:00
Sam Lantinga
34392db9c3
Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
2023-11-14 10:57:47 -08:00
Sam Lantinga
708f18d49e
Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
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This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
2023-11-14 10:28:19 -08:00
Louis M
bd4966999b
Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows
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(cherry picked from commit 925362a2fcf0a7065ade5e9e55572c377d716edd)
2023-11-14 09:27:43 -08:00
Sam Lantinga
15504da0b8
Fixed mouse wheel scrolling direction on iOS
2023-11-14 09:10:56 -08:00
Sam Lantinga
f5600fd9f4
Fall back to using the physical profile for Apple controllers if they don't match a standard profile
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We may want to flip this to be the default, but it needs more testing.
2023-11-14 06:29:09 -08:00
Sam Lantinga
924de4df48
Enable transparent windows when using the D3D11 renderer
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Note that this will not work with D3D12, as DXGI_SWAP_EFFECT_DISCARD is not available there.
2023-11-14 06:06:51 -08:00
Sam Lantinga
1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
2023-11-14 06:06:51 -08:00
Sam Lantinga
7203641597
Note that the SDL window properties are read-only
2023-11-14 06:06:51 -08:00
Sam Lantinga
e0c45c6c98
Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
2023-11-14 06:06:51 -08:00
Sam Lantinga
229b7b9d50
SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
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This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Sam Lantinga
2c1fbe1967
Revert "Check to make sure the Windows joystick device has buttons and axes"
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This reverts commit ad0af48883
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It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.
Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484
2023-11-13 21:33:09 -08:00
Sam Lantinga
edd044e901
Fixed the ROG PUGIO II showing up as a game controller
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This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.
We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.
2023-11-13 21:32:41 -08:00
Frank Praznik
861b1ebd12
properties: Use a mutex instead of an RWLock to guard the hash table
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The hash table can be recursively locked from the same thread, which can cause issues with RWLocks, as locking them recursively can result in undefined behavior or deadlocks. Use a mutex instead, as it can be safely recursively locked.
2023-11-13 18:28:24 -05:00
Ryan C. Gordon
dd8ab67bd9
Sync wiki -> headers.
2023-11-13 15:46:29 -05:00
Ryan C. Gordon
91460fc13d
include: Fixed up documentation in SDL_pen.h
2023-11-13 15:40:55 -05:00
Dimitriy Ryazantcev
876c97454a
Cleanup WIN_CreateCursor() code a bit
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Closes #6476
2023-11-13 11:46:50 -08:00
Ryan C. Gordon
8766aa39d6
Sync wiki -> headers.
2023-11-13 13:03:42 -05:00
Ryan C. Gordon
e5ffd6d8eb
include: Removed `\link` and `\endlink` Doxygen tags.
2023-11-13 13:01:25 -05:00
Sam Lantinga
1c4723ac66
SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
2023-11-12 21:58:58 -08:00
Sam Lantinga
6afae6681b
Allow casting properties of different types
2023-11-12 21:58:58 -08:00
Sam Lantinga
bd269b0f41
Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty()
2023-11-12 21:58:58 -08:00
Ryan C. Gordon
c47ac5b2df
include: Fixed copy/paste error
2023-11-12 23:41:22 -05:00
Ryan C. Gordon
0efb3d90e0
audio: removed a fixed FIXME comment.
2023-11-12 23:41:22 -05:00
nia
69cae07cc1
cpuinfo: Fix detection of physical memory above 2GB on NetBSD
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Rework the code to clearly prefer 64-bit sysctls first, then
legacy sysctls, and eliminate a second ifdef.
Signed-off-by: Nia Alarie <nia@NetBSD.org>
2023-11-12 18:12:18 -08:00
Ozkan Sezer
45fc828c95
move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
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... to preserve compatibility with sdl2-compat.
2023-11-12 12:22:43 -08:00