Commit Graph

14545 Commits (97d6e58a190bb9881a8e925e719a73fbb02652a4)

Author SHA1 Message Date
Ozkan Sezer 97d6e58a19 mark SDL_CleanupWindowTextureData as SDLCALL. 2024-02-11 18:55:40 +03:00
Ozkan Sezer ee5289ef09 mark SDL_ClipboardTextCallback as SDLCALL 2024-02-11 18:55:40 +03:00
Ozkan Sezer 168322f358 SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL 2024-02-11 17:29:20 +03:00
Sam Lantinga bba2a5d360 Added SDL_SetFreeableProperty() for internal use 2024-02-10 08:04:27 -08:00
SDL Wiki Bot 432ce3f167 Sync SDL3 wiki -> header 2024-02-10 15:09:26 +00:00
Sam Lantinga 416803b03b Clarify the lifetime of the shape surface in SDL_SetWindowShape() 2024-02-10 07:08:28 -08:00
Hans-Kristian Arntzen 69f2bd151e Fix broken use of MsgWaitForMultipleObjects.
- Timeout < 0 was not handled properly
- Return value for success is WAIT_OBJECT_0 + nCount, not positive value
2024-02-10 06:55:51 -08:00
Chris Collins 0f81598e9f Wayland: Avoid SEGV if a modifier notification comes before the keymap 2024-02-10 10:39:57 +01:00
Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot 1ec0e22bcd Sync SDL3 wiki -> header 2024-02-10 00:38:20 +00:00
Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
Sam Lantinga 3ebbf0f409 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
Fixes https://github.com/libsdl-org/SDL/issues/9033
2024-02-09 16:12:33 -08:00
SDL Wiki Bot 9ff8df932a Sync SDL3 wiki -> header 2024-02-10 00:05:26 +00:00
Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
Sam Lantinga 1143bdc351 Greatly simplified the shape example 2024-02-09 03:04:40 -08:00
Sam Lantinga b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031
2024-02-09 01:26:45 -08:00
Sam Lantinga bfcca2a36e Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
SDL Wiki Bot 1684032c17 Sync SDL3 wiki -> header 2024-02-08 18:39:20 +00:00
Sam Lantinga 4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga d777becd9d Fixed spacing 2024-02-08 10:26:42 -08:00
Sam Lantinga 91639d855f Don't use the direct3d12 renderer with transparent windows
Fixes https://github.com/libsdl-org/SDL/issues/9024
2024-02-08 09:24:11 -08:00
Sam Lantinga 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987
2024-02-07 16:34:50 -08:00
Sam Lantinga c951bbe3de Look at all available usages when determining whether to ignore a device 2024-02-07 16:02:12 -08:00
Sam Lantinga dd726cb097 Moved rgb24_yuv420_std() to the correct header 2024-02-07 14:42:12 -08:00
Sam Lantinga 1673d52351 Fixed building with an older macOS SDK 2024-02-07 13:49:42 -08:00
Sam Lantinga 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int
This shows up with Visual Studio 2019 and is a non-standard extension that we rely on in this code.
2024-02-07 13:23:29 -08:00
Sam Lantinga faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 2024-02-07 13:16:35 -08:00
Sam Lantinga 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout 2024-02-07 09:33:27 -08:00
Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c
Also added more debug logging to the direct3d11 renderer
2024-02-06 21:33:57 -08:00
Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
Sam Lantinga 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices 2024-02-06 18:16:41 -08:00
Sam Lantinga fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader 2024-02-06 18:16:41 -08:00
pastdue 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members 2024-02-06 16:25:30 -08:00
SDL Wiki Bot ed86cec07f Sync SDL3 wiki -> header 2024-02-06 23:41:23 +00:00
Sam Lantinga 985da79d73 Use a more concise representation of YUV -> RGB conversion 2024-02-06 15:40:47 -08:00
Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms 2024-02-06 15:40:47 -08:00
Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
Sam Lantinga c79462dc50 Fixed Xcode build warnings 2024-02-06 12:29:44 -08:00
Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header 2024-02-06 10:49:24 +00:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
meyraud705 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() 2024-02-06 01:55:47 -08:00
Sam Lantinga b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
Sam Lantinga c3e4481d56 Use a reasonable default for unspecified YUV colorspace 2024-02-05 11:47:17 -08:00
Sam Lantinga 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
Sam Lantinga e97b2061b4 Converted shader headers to UNIX line endings 2024-02-05 11:47:17 -08:00
Sam Lantinga e98e5abd2a Added batch file to create D3D12 shaders 2024-02-05 11:47:17 -08:00
Sam Lantinga 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats 2024-02-05 11:47:17 -08:00
Sam Lantinga 9755e490c0 Workaround for crash at shutdown in testffmpeg
I'm not sure if this is something in SDL crashing or something in ffmpeg, but it's safer to leave the D3D DLLs loaded.
2024-02-05 09:45:39 -08:00