SDL Wiki Bot
a3a9019265
Sync SDL3 wiki -> header
2023-07-20 14:55:15 +00:00
Anonymous Maarten
a4bb4eef73
cmake: create Android jars + apks for tests
2023-07-20 16:54:29 +02:00
Sam Lantinga
58882425fc
Use the lower index axis if the controller generates two axes for a single element
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The Flydigi Apex and Vader controllers fire both axis 4 and 5 for the right thumbstick Y axis, for example.
2023-07-19 09:48:32 -07:00
Sam Lantinga
255f297439
Fixed crash if SetMappingValue() is passed a NULL key
2023-07-19 09:23:08 -07:00
Sam Lantinga
58e3084477
The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
2023-07-19 09:22:01 -07:00
Sam Lantinga
e413457a7e
Fixed clearing the mapping in testcontroller
2023-07-18 22:10:44 -07:00
Sam Lantinga
732218c222
Changed binding order to match Steam
2023-07-18 22:04:55 -07:00
Sam Lantinga
53882a2ed2
Map the buttons in ABXY order
2023-07-18 17:36:40 -07:00
Sam Lantinga
85eb1fa515
Fixed double-comma if the crc is first in the mapping
2023-07-18 17:32:46 -07:00
Sam Lantinga
c0e0f47755
Make sure there are commas in gamepad mapping strings
2023-07-18 17:11:02 -07:00
Anonymous Maarten
b1a0bc3fb0
testlocale: only ininitialize video when needed
2023-07-19 00:14:38 +02:00
Ozkan Sezer
4ca0e937e1
hidapi: remove unwanted files (e.g.: .git*, etc...)
2023-07-19 00:55:04 +03:00
Ozkan Sezer
40ac818bf8
hidapi: sync with mainstream (typo fixes)
2023-07-19 00:40:10 +03:00
Sam Lantinga
2bf05f38ad
Increased the timeout when opening /dev/hidraw nodes
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We're still seeing it taking longer than 10ms for permissions to become available on Steam Deck.
2023-07-18 14:28:55 -07:00
Anonymous Maarten
e620925728
testlocale: don't pass SDL_INIT_VIDEO to SDL_Init
2023-07-18 22:48:14 +02:00
Frank Praznik
ef4ce8cec5
test: Add flag to suspend drawing when occluded
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Add the flag "--suspend-when-occluded" to testgl, testgles2, and testsprite, which, when used, will suspend rendering and throttle the event loop when the occlusion flag is set on the window.
2023-07-18 16:42:05 -04:00
Frank Praznik
44536b7537
Add and event and flag to report when a window has been occluded
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Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.
This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga
7aec9ad4a6
Make sure the mapping string doesn't have extraneous whitespace
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If that whitespace is extra newlines in the mapping hint, we would create extra empty mapping strings
2023-07-18 13:25:47 -07:00
Sam Lantinga
9db2cb3513
Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings
2023-07-18 12:50:10 -07:00
Sam Lantinga
75e7a6fcfa
SDL_AddGamepadMappingsFromFile() has been made into a real function
2023-07-18 12:05:04 -07:00
Sam Lantinga
dfc6e8825e
Improved reliability of gamepad message ordering
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The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED
Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
2023-07-18 11:52:56 -07:00
Sam Lantinga
ccefce8321
Send gamepad and joystick removed events when quitting
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This helps applications do proper cleanup when reinitializing gamepads, e.g. to reset controller mappings
2023-07-18 09:01:14 -07:00
Sam Lantinga
0a4e6f6d29
Added SDL_strnlen() and SDL_wcsnlen()
2023-07-17 19:37:51 -07:00
rfht
4d63c919f9
simplify OpenBSD D-pad calculation with bitwise operation ( #7996 )
2023-07-17 19:01:23 -07:00
Sam Lantinga
4a18893c73
Don't fail to create a window if it's too large, just clamp it to the max instead
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Some window is better than no window...
2023-07-17 17:48:11 -07:00
Sam Lantinga
eb8b5ed3a4
Fixed crash when the joystick can't be opened
2023-07-17 17:35:38 -07:00
Sam Lantinga
2ebbfe7c5b
Added an "auto" mode for PS4 and PS5 controller rumble hints
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This allows the controllers to report that they have sensors and enhanced capabilities, but not actually switch into enhanced mode (breaking DirectInput) unless the application tries to use them.
2023-07-17 17:32:57 -07:00
Sam Lantinga
bd4f155bbb
Fixed LED pending check failing when the controller timestamp is very large
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In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.
Also fixed the timestamp being zero the first time it is checked
2023-07-17 17:08:17 -07:00
Sam Lantinga
16dd5f0da4
Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
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This report is for third party controllers only.
2023-07-17 16:45:31 -07:00
Sam Lantinga
2fef0be2f6
Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
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That will put the PS5 controller into enhanced mode, which breaks DirectInput games
2023-07-17 16:42:58 -07:00
Sam Lantinga
75d4a91aaa
Use SDL_GAMEPAD_TYPE_UNKNOWN, not SDL_GAMEPAD_TYPE_INVALID
2023-07-17 13:54:55 -07:00
SDL Wiki Bot
27556e098e
Sync SDL3 wiki -> header
2023-07-17 20:00:18 +00:00
Sam Lantinga
b271e92c6e
Added the ability to specify a gamepad type in the mapping
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Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga
57820071a4
Added the ability to rename your controller
2023-07-16 15:57:32 -07:00
Sam Lantinga
08db0e8f64
Allow clicking on the gamepad image to bind elements
2023-07-16 15:57:32 -07:00
Sam Lantinga
8f21be87fc
Allow using A and B to navigate the controller binding flow
2023-07-16 15:57:32 -07:00
Sam Lantinga
f3fe579cf0
Sort the entries in the controller mapping
2023-07-16 15:57:32 -07:00
Sam Lantinga
787786bdbc
testcontroller: memory management cleanup
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Also saved the guide button for last in the binding flow, since it may not be present on the controller or available from the OS
2023-07-16 15:57:32 -07:00
Ozkan Sezer
611b3dd1fd
remove unused vulkan/*.hpp files.
2023-07-17 00:10:50 +03:00
Anonymous Maarten
87ccb886fe
cmake: remove ability to build tests as a standalone project
2023-07-16 20:22:41 +02:00
Anonymous Maarten
80da0cf06d
cmake: convert bmp images to c headers using python script
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A pure CMake script was too slow
2023-07-16 16:31:06 +02:00
SDL Wiki Bot
74612701bb
Sync SDL3 wiki -> header
2023-07-16 11:33:16 +00:00
Sam Lantinga
1a4995371b
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
Sam Lantinga
ae0fce3f01
testcontroller: show face button labels over the activity highlight
2023-07-16 04:32:12 -07:00
Sam Lantinga
505a8dfb15
testcontroller replaces gamepadmap
2023-07-16 04:32:12 -07:00
Sam Lantinga
8296242f2e
We don't need to be verbose about gamepad events now that we can visualize them
2023-07-16 04:32:12 -07:00
Sam Lantinga
d90b938f0f
Additional work on binding mode for testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
5388edd549
Removed Flydigi Vader 2 mappings
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Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
2023-07-16 04:32:12 -07:00
Sam Lantinga
57cfd1e106
Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga
689555a400
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00