Ryan C. Gordon
6b20152bda
README-migration: Removed duplicate paragraph.
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(Exact same text also exists earlier in the SDL_audio.h section.)
2024-03-31 16:26:08 -04:00
Sam Huang
a9cab01185
Don't change cwd with file dialogs
2024-03-31 12:50:29 -07:00
Mirko Galimberti
60cacc8277
README-migration: Fix wrong new name for SDL_WINDOWEVENT_ENTER and SDL_WINDOWEVENT_LEAVE
2024-03-31 12:47:55 -07:00
Sam Lantinga
fbbee04423
Revert "Only clear the raw input queue status if we don't call GetRawInputBuffer()"
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This reverts commit 02c63667c7
.
It turns out that QS_RAWINPUT isn't actually cleared by GetRawInputBuffer(). See https://github.com/libsdl-org/SDL/issues/9409 for more details.
2024-03-31 12:44:13 -07:00
Ryan C. Gordon
e055a9fc2d
wikiheaders.pl: Report a function's header file name.
2024-03-31 12:56:00 -04:00
Mathieu Eyraud
4d00706f57
Do not store pointer before potentialy freeing it
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Store data to windows->driverdata after call to SetProp() in case it fails.
2024-03-30 11:07:42 -07:00
Mathieu Eyraud
36dec0bf4e
Fix return value of WIN_GetMonitorPathInfo
2024-03-30 11:04:32 -07:00
Sam Lantinga
8201b6dc4d
Added support for raw mousewheel events
2024-03-30 07:38:38 -07:00
Sam Lantinga
4a00d34a86
Always send raw mouse button state changes
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Fixes https://github.com/libsdl-org/SDL/issues/9395
2024-03-30 07:30:43 -07:00
Semphris
335fa5d6e4
Disable SDL dialogs for tvOS and iOS
2024-03-29 23:13:15 -07:00
Anonymous Maarten
72cf9c0ef4
test: don't run testautomation in parallel
2024-03-29 21:11:35 +01:00
SDL Wiki Bot
96c93d2252
Sync SDL3 wiki -> header
2024-03-29 19:02:25 +00:00
Ryan C. Gordon
49029c8454
stdinc: Document a bunch of ctype/string functions.
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This is intended to help codify the rules for locale and Unicode in SDL3,
which were less-well defined in SDL2.
2024-03-29 15:01:40 -04:00
Ryan C. Gordon
a5c892d2c3
stdlib: Improve Unicode support and consistency in string comparison functions.
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SDL_strcasecmp (even when calling into a C runtime) does not work with
Unicode chars, and depending on the user's locale, might not work with
even basic ASCII strings.
This implements the function from scratch, using "case-folding,"
which is a more robust method that deals with various languages. It
involves a hashtable of a few hundred codepoints that are "uppercase" and
how to map them to lowercase equivalents (possibly increasing the size of
the string in the process). The vast majority of human languages (and
Unicode) do not have letters with different cases, but still, this static
table takes about 10 kilobytes on a 64-bit machine.
Even this will fail in one known case: the Turkish 'i' folds differently
if you're writing in Turkish vs other languages. Generally this is seen as
unfortunate collateral damage in cases where you can't specify the language
in use.
In addition to case-folding the codepoints, the new functions also know how
to decode the various formats to turn them into codepoints in the first
place, instead of blindly stepping by one byte (or one wchar_t) per
character.
Also included is casefolding.txt from the Unicode Consortium and a perl
script to generate the hashtable from that text file, so we can trivially
update this if new languages are added in the future.
A simple test using the new function:
```c
#include <SDL3/SDL.h>
int main(void)
{
const char *a = "α ε η";
const char *b = "Α Ε Η";
SDL_Log(" strcasecmp(\"%s\", \"%s\") == %d\n", a, b, strcasecmp(a, b));
SDL_Log("SDL_strcasecmp(\"%s\", \"%s\") == %d\n", a, b, SDL_strcasecmp(a, b));
return 0;
}
```
Produces:
```
INFO: strcasecmp("α ε η", "Α Ε Η") == 32
INFO: SDL_strcasecmp("α ε η", "Α Ε Η") == 0
```
glibc strcasecmp() fails to compare a Greek lowercase string to its uppercase
equivalent, even with a UTF-8 locale, but SDL_strcasecmp() works.
Other SDL_stdinc.h functions are changed to be more consistent, which is to
say they now ignore any C runtime and often dictate that only English-based
low-ASCII works with them.
Fixes Issue #9313 .
2024-03-29 15:01:40 -04:00
Ryan C. Gordon
4659a84bd1
coreaudio: fix race condition when closing an input device.
2024-03-29 00:55:38 -04:00
Ryan C. Gordon
2fd9447670
coreaudio: Make sure device handles are unique.
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AudioDeviceID is not unique (hardware that can do both capture and output
will expose both interfaces off the same AudioDeviceID!).
2024-03-28 21:45:00 -07:00
Sam Lantinga
87235e0f6d
Fixed detecting CoreAudio devices that have both capture and output endpoints
2024-03-28 18:35:42 -07:00
Sam Lantinga
af5728b94d
Fixed event handle accumulation when the SDL window doesn't have focus
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This also fixes a crash on shutdown caused by the raw input thread failing to stop
2024-03-28 15:11:45 -07:00
Christoph Reichenbach
6d37f4798e
SDL_pen.c: release pen mutex on error return
2024-03-28 20:37:54 +00:00
Susko3
d785a647a4
Fix 'SyntaxWarning: invalid escape sequence' when running gendynapi.py
2024-03-28 13:21:26 -07:00
Ozkan Sezer
6cf71ca9a9
SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion
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Reference issue: https://github.com/libsdl-org/SDL/issues/9392 .
2024-03-28 20:28:02 +03:00
Sam Lantinga
47378eddf6
Fixed error: ordered comparison of pointer with integer zero
2024-03-28 09:34:48 -07:00
Sam Lantinga
0aa1022358
Clarify that SDL_SetWindowKeyboardGrab() is only needed if you set SDL_HINT_GRAB_KEYBOARD
2024-03-28 09:25:22 -07:00
Sam Lantinga
fc81d4e5fc
Fixed 64-bit conversion warnings
2024-03-28 09:12:26 -07:00
Sam Lantinga
c8489a3710
Disable XInput2 keyboard events
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It turns out they're only delivered to the window with mouse focus, not keyboard focus.
Fixes https://github.com/libsdl-org/SDL/issues/9374
2024-03-28 08:50:47 -07:00
danginsburg
fb5307c1b3
Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard.
2024-03-28 07:37:49 -07:00
Ryan C. Gordon
0d007bbb01
psp: Fixed building with pspdev when not using CMake.
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(psp-cmake defines `__PSP__` on the command line, but the compiler itself
only defines `__psp__` and some variations.
Fixes #9378 .
2024-03-28 09:27:21 -04:00
Ryan C. Gordon
ad92c9e300
README-main-functions.md: Added notes about the new `appstate` parameter.
2024-03-27 23:04:36 -04:00
Sam Lantinga
7a9f99cff3
Corrected migration documentation for SDL_GetDisplayDPI()
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Fixes https://github.com/libsdl-org/SDL/issues/9386
2024-03-27 18:27:57 -07:00
Ryan C. Gordon
d00ccc1546
audio: Fix audio stream incorrectly not unlocking during unbind.
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(This patch was from @0x1F9F1, thanks!)
Fixes #9379 .
2024-03-27 17:36:26 -04:00
Ryan C. Gordon
38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
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This allows apps to maintain state data without using global variables.
Fixes #9377 .
2024-03-27 17:22:08 -04:00
Sam Lantinga
a9dbdb1947
Removed SDL_RenderSetIntegerScale() renaming note
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Fixes https://github.com/libsdl-org/SDL/issues/9384
2024-03-27 12:47:23 -07:00
Sam Lantinga
cde2dcd0d4
Note that SDL_EVENT_SYSWM has been removed
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Fixes https://github.com/libsdl-org/SDL/issues/9382
2024-03-27 11:39:10 -07:00
SDL Wiki Bot
05b3605a41
Sync SDL3 wiki -> header
2024-03-27 18:02:23 +00:00
Frank Praznik
5abcfad352
video: Document that renderer lifetimes are tied to their associated windows
2024-03-27 11:01:41 -07:00
Sam Lantinga
02c63667c7
Only clear the raw input queue status if we don't call GetRawInputBuffer()
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GetRawInputBuffer() will do that for us when we read all the queued events
2024-03-26 15:27:57 -07:00
Sam Lantinga
d6fc629b5b
Fixed Windows rawinput crash
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RAWINPUT structures are variable size
2024-03-26 15:27:57 -07:00
Frank Praznik
a7df28201b
Revert "testautomation: fix renderer leak in video tests"
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This reverts commit 2f13f66c71
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Not needed if renderers are once again implicitly cleaned up when their associated windows are destroyed.
2024-03-26 13:10:14 -07:00
Frank Praznik
8f14fa1113
video: Destroy the associated renderer when a window is destroyed
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This was previous behavior that used window userdata and was lost during the move to properties. Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
2024-03-26 13:10:14 -07:00
Sam Lantinga
f0cd3ed330
x11: don't send raw mouse motion when the application doesn't have focus
2024-03-26 13:10:54 -07:00
Sam Lantinga
c47f9b9b54
x11: fixed mouse and keyboard input when XInput2 isn't available
2024-03-26 13:01:00 -07:00
Sam Lantinga
fed5f3a81b
We no longer automatically set up a logical presentation mode
2024-03-26 10:40:40 -07:00
Sam Lantinga
823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
2024-03-26 10:40:40 -07:00
Sam Lantinga
35785d1354
SDL_CreateWindowTexture() shouldn't use 10-bit or float textures
2024-03-26 10:40:40 -07:00
Sam Lantinga
696ecca499
Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats
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Fixes https://github.com/libsdl-org/SDL/issues/9367
2024-03-26 10:40:40 -07:00
Sam Lantinga
3eb8f35f3b
windows: handle the Pause key sequence for raw keyboard input
2024-03-26 09:22:00 -07:00
Daniel Ludwig
4562b41a4d
VisualC-GDK: Add missing dialog sources, fix Xbox builds
2024-03-26 07:28:22 -07:00
Ozkan Sezer
693c75e36e
SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8
2024-03-26 11:56:02 +03:00
Ozkan Sezer
0556362c38
SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44
2024-03-26 11:47:32 +03:00
Sam Lantinga
70b5cd44ec
windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages
2024-03-25 20:49:16 -07:00