Commit Graph

7758 Commits (d4519aafd3d1f3f54cef62ba09c016e6f913a772)

Author SHA1 Message Date
Weng Xuetian d4519aafd3 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:36:33 -07:00
Frank Praznik 5c2fb6eb61 wayland: Adjust the position of existing popups when resizing a window
When resizing a window, adjust the size of the anchor rect and ensure that existing popups remain in bounds/adjacent to avoid a protocol error.
2023-07-20 15:10:39 -04:00
Frank Praznik 72a489e6be wayland: Always use the requested compositor dimensions for fullscreen windows
In the event that the compositor sends window dimensions of (0,0), use the last requested compositor dimensions for fullscreen windows as opposed to trying to guess the target dimensions from the output, which can be null if no outputs are present, or wrong in the case of multi-display setups.  Fullscreen windows must respect the maximum dimensions reported by the compositor, or a protocol violation can result.

This also prevents possible crashes if the compositor sends a config event with dimensions of (0,0) before a display has been added and/or finalized.
2023-07-20 12:06:59 -04:00
Anonymous Maarten 3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Sam Lantinga 58e3084477 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name 2023-07-19 09:22:01 -07:00
Sam Lantinga e413457a7e Fixed clearing the mapping in testcontroller 2023-07-18 22:10:44 -07:00
Sam Lantinga 85eb1fa515 Fixed double-comma if the crc is first in the mapping 2023-07-18 17:32:46 -07:00
Sam Lantinga c0e0f47755 Make sure there are commas in gamepad mapping strings 2023-07-18 17:11:02 -07:00
Ozkan Sezer 4ca0e937e1 hidapi: remove unwanted files (e.g.: .git*, etc...) 2023-07-19 00:55:04 +03:00
Ozkan Sezer 40ac818bf8 hidapi: sync with mainstream (typo fixes) 2023-07-19 00:40:10 +03:00
Sam Lantinga 2bf05f38ad Increased the timeout when opening /dev/hidraw nodes
We're still seeing it taking longer than 10ms for permissions to become available on Steam Deck.
2023-07-18 14:28:55 -07:00
Frank Praznik 44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga 7aec9ad4a6 Make sure the mapping string doesn't have extraneous whitespace
If that whitespace is extra newlines in the mapping hint, we would create extra empty mapping strings
2023-07-18 13:25:47 -07:00
Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
Sam Lantinga 75e7a6fcfa SDL_AddGamepadMappingsFromFile() has been made into a real function 2023-07-18 12:05:04 -07:00
Sam Lantinga dfc6e8825e Improved reliability of gamepad message ordering
The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED

Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
2023-07-18 11:52:56 -07:00
Sam Lantinga ccefce8321 Send gamepad and joystick removed events when quitting
This helps applications do proper cleanup when reinitializing gamepads, e.g. to reset controller mappings
2023-07-18 09:01:14 -07:00
Sam Lantinga 0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00
rfht 4d63c919f9
simplify OpenBSD D-pad calculation with bitwise operation (#7996) 2023-07-17 19:01:23 -07:00
Sam Lantinga 4a18893c73 Don't fail to create a window if it's too large, just clamp it to the max instead
Some window is better than no window...
2023-07-17 17:48:11 -07:00
Sam Lantinga 2ebbfe7c5b Added an "auto" mode for PS4 and PS5 controller rumble hints
This allows the controllers to report that they have sensors and enhanced capabilities, but not actually switch into enhanced mode (breaking DirectInput) unless the application tries to use them.
2023-07-17 17:32:57 -07:00
Sam Lantinga bd4f155bbb Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked
2023-07-17 17:08:17 -07:00
Sam Lantinga 16dd5f0da4 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.
2023-07-17 16:45:31 -07:00
Sam Lantinga 2fef0be2f6 Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games
2023-07-17 16:42:58 -07:00
Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga f3fe579cf0 Sort the entries in the controller mapping 2023-07-16 15:57:32 -07:00
Ozkan Sezer 611b3dd1fd remove unused vulkan/*.hpp files. 2023-07-17 00:10:50 +03:00
Sam Lantinga 5388edd549 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
2023-07-16 04:32:12 -07:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga 538292c1da Revert "More than one binding might trigger a gamepad button"
This reverts commit 6251504ac8aeb632cba5c9bb3502ad3628bc1bb3.

This is added CPU cost for a use case that was never supported. testcontroller will explicitly clear any previous binding, so I'm backing this out until there is a good use case.
2023-07-16 04:32:12 -07:00
Sam Lantinga 0bcd9944a3 More than one binding might trigger a gamepad button 2023-07-16 04:32:12 -07:00
Sam Lantinga b40fb5c51e Fixed getting the CRC of virtual joysticks without a VID/PID 2023-07-16 04:32:12 -07:00
Sam Lantinga f3d6320bac Added SDL_strndup() 2023-07-16 04:32:12 -07:00
Sam Lantinga 8cc3783e75 Remove extra spaces in stripped tokens 2023-07-16 04:32:12 -07:00
Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2023-07-16 04:32:12 -07:00
Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Ryan C. Gordon cf46467a42
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
- Make sure the hotplug thread has hit its main loop before letting
  DetectDevices continue.
- Don't unref the context subscription operation until it completes
  (or we are shutting down).

I'm not sure which change fixed the problem, but at least one of them
appears to have done so.

Reference Issue #7971.

(cherry picked from commit b9d16dac4ec60a76099865bbb8ed7fe5909054de)
2023-07-12 23:35:51 -04:00
Ozkan Sezer 133482a2c0 pulseaudio: eliminate <pulse/simple.h> include.
(cherry picked from commit 776a5e0d25c641db60bb902c5c346e6c1d075d10)
2023-07-13 01:55:24 +03:00
Sam Lantinga c45a0cd9b3 Don't divide by the scale twice
It's already been done in GetUIScreenModeSize(), in the last commit
2023-07-12 15:34:10 -07:00
Ryan C. Gordon 6fd0613ac8
pulseaudio: Require PulseAudio 5.0 or later for SDL3. 2023-07-12 16:34:55 -04:00
Ryan C. Gordon 9ebf0ed781
pulseaudio: fix WaitForPulseOperation blocking longer than necessary.
Now the operation state change we're waiting on will signal the
threaded mainloop, so this doesn't wait longer than necessary.

This requires PulseAudio 4.0 or later, so don't merge this into SDL2,
which requires PulseAudio 0.9.15.

Fixes #7971.
2023-07-12 16:09:33 -04:00
Ryan C. Gordon 956b18f50c
pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.

Reference Issue #7971.
2023-07-12 16:00:13 -04:00
Ozkan Sezer b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 2023-07-12 21:39:04 +03:00
Sam Lantinga 1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency 2023-07-11 10:50:43 -07:00
Sam Lantinga 4f122c6e39 Removed test binding for space key
This pops up at the most inconvenient times, and space is handy for other functions in various test programs.
2023-07-11 10:20:08 -07:00
Sam Lantinga 41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
2023-07-11 10:20:08 -07:00
Sam Lantinga dfc5e6964e Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case
2023-07-11 10:20:08 -07:00
Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() 2023-07-10 19:13:42 -07:00
Sam Lantinga 33d025d35a Fixed loading 8-bit BMP exported by Gimp with RGB masks 2023-07-10 11:36:31 -07:00