Ryan C. Gordon
9c343681c4
Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!).
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Fixes Bugzilla #2934 .
2015-05-27 18:54:06 -04:00
Sam Lantinga
7f17e0ab9e
Fixed detecting PS4 wired controller on Windows
2015-05-27 10:29:43 -07:00
Ryan C. Gordon
80cfccbf8d
Back out changeset b80349dd6d40.
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This change didn't do what I thought it did, sorry.
2015-05-26 22:57:42 -04:00
Ryan C. Gordon
c69a559239
X11: generate clipboard update events (thanks, "chw"!).
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Partially fixes Bugzilla #2266 .
2015-05-26 21:29:45 -04:00
Ryan C. Gordon
059a030716
Uh, yeah, it helps to press "Save" before committing...
2015-05-26 21:30:41 -04:00
Ryan C. Gordon
cc493d7195
X11: use XA_STRING for text SDL puts on the clipboard (thanks, "chw"!).
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Partially fixes Bugzilla #2266 .
2015-05-26 21:26:27 -04:00
Ryan C. Gordon
baea64e642
Stack hint should look for 0, not -1, and not care about environment variables.
2015-05-26 21:19:23 -04:00
Ryan C. Gordon
a8fa7bd1f7
Added a hint to specify new thread stack size (thanks, Gabriel!).
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Fixes Bugzilla #2019 .
(we'll do a better fix when we break the API in SDL 2.1.)
2015-05-26 21:13:27 -04:00
Alex Baines
dae40bff0d
[IBus] Only register interest in messages sent to our input context.
2015-02-27 21:17:29 +00:00
Alex Baines
42d9cf6978
[ibus] Send an empty TextEditing event when the text is cleared by pressing backspace.
2015-02-01 21:08:54 +00:00
Ryan C. Gordon
21d0cdedb3
Added some unknown keys from Japanese 106/109 keyboards (thanks, "ver0hiro"!).
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This adds them for Windows and X11.
Fixes Bugzilla #2820 .
2015-05-26 20:55:03 -04:00
Alex Szpakowski
262e8ef3f0
Mac: Send a window resize event when the window's backing scale factor changes.
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The backing scale factor can change when the window moves between retina and non-retina displays.
The only other way to detect such a change is to compare the output of SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize every frame, which is less than desirable, especially since the necessary app logic is likely already being executed when a window resize event is received.
2015-05-26 21:51:47 -03:00
Ryan C. Gordon
be89fa09ef
Reset the keyboard state when launching a message box (thanks, Sean!).
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Otherwise, pressed keys get stuck.
Fixes Bugzilla #2776 .
2015-05-26 20:49:27 -04:00
Ryan C. Gordon
41908548b9
Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!).
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Fixes Bugzilla #2780 .
2015-05-26 20:40:00 -04:00
Ryan C. Gordon
72a244da41
Android: Added basic drop file support (thanks, "noxalus"!).
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This lets SDL-based apps respond to "Open With" commands properly, as they
can now obtain the requested path via a standard SDL dropfile event.
This is only checked on startup, so apps don't get drop events at any other
time, even if Android supports that, but this is still a definite
improvement.
Fixes Bugzilla #2762 .
2015-05-26 20:36:45 -04:00
Alex Baines
ae6555dff8
Pump IBus events after X events.
2015-05-26 20:22:14 -04:00
Alex Szpakowski
a4f0daedae
EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
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Fixes bugzilla #2994 .
2015-05-26 19:34:56 -03:00
Ryan C. Gordon
d5a578531b
Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
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Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
2015-05-26 16:42:36 -04:00
Ryan C. Gordon
2e2b84fb32
Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!).
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Fixes Bugzilla #2721 .
2015-05-26 16:31:11 -04:00
Ryan C. Gordon
59f69f6317
Whoops, fix the static analysis fix.
2015-05-26 16:14:25 -04:00
Ryan C. Gordon
d1980b93fb
Mac: Fix compiler warning when building with a min target >= 10.6.
2015-05-26 12:52:28 -04:00
Ryan C. Gordon
37f4eb5379
Darwin haptic: Fixed a static analysis warning if axes==0.
2015-05-26 12:47:03 -04:00
Ryan C. Gordon
f99d6e1df8
Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).
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This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.
Fixes Bugzilla #2719 .
2015-05-26 12:03:51 -04:00
Sam Lantinga
523064592a
Fixed bug 2869 - Controllers connected on launch are reported twice.
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Since all device detection/removal happens on the main thread now, post events inline with when the status changes occur.
Also fixed rare cases when joystick API functions could return data about removed joysticks when called with a device index.
2015-05-26 08:52:02 -07:00
Ryan C. Gordon
80916e01f3
Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!).
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Fixes Bugzilla #2718 .
2015-05-26 11:38:04 -04:00
Ryan C. Gordon
b11b3493b9
Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!).
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Fixes Bugzilla 2669.
2015-05-26 11:08:30 -04:00
Ryan C. Gordon
bb437f0233
Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).
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Fixes Bugzilla #2644 .
2015-05-26 11:01:19 -04:00
Ryan C. Gordon
22704ac2df
Cocoa: don't fail outright if we see an unknown display format.
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Just treat it as ARGB8888.
2015-05-26 09:55:41 -04:00
Ryan C. Gordon
aba4d78384
Don't look for (and fail without) glGetIntegerv() until we need to.
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Fixes Bugzilla #2615 .
2015-05-26 10:25:15 -04:00
Sam Lantinga
2c4a6ea0a2
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
507157abdb
Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
2015-05-25 16:22:09 -07:00
Sam Lantinga
b0c5e201f8
Added support for Razer Serval Bluetooth mode
2015-05-25 14:52:41 -07:00
Victor Luchits
afc97cbd5d
Fix duplicate raw mouse events with XInput2
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Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse
consistent by passing False to owner_mask along with proper event_mask.
2015-05-14 14:40:56 +03:00
Sam Lantinga
6365381422
Added game controller support for the Razer Serval
2015-05-20 16:28:21 -07:00
Alex Szpakowski
fcee3e734d
Code style cleanup in the GLES and GLES2 render backends.
2015-05-16 17:35:36 -03:00
Alex Szpakowski
240a3fbffe
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
2015-05-16 16:55:56 -03:00
Philipp Wiesemann
a54d038b64
Emscripten: Fixed wrong source comment and updated web link.
2015-05-16 21:15:27 +02:00
Alex Szpakowski
d57b973518
Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
2015-05-16 12:05:42 -03:00
Sam Lantinga
1c6ea0f226
Added a userdata parameter to SDL_SetWindowsMessageHook()
2015-05-13 22:39:32 -07:00
Sam Lantinga
b2be9253e3
Fixed Mac and Linux builds
2015-05-13 22:39:27 -07:00
Sam Lantinga
7de242e72c
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
2015-05-13 22:39:20 -07:00
Sam Lantinga
094c4a160f
Added generic xinput fallback for XBox compatible controllers on Linux
2015-05-13 22:37:26 -07:00
Alex Szpakowski
f1a7c00d06
Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
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Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865 .
2015-05-11 21:03:36 -03:00
Philipp Wiesemann
5919a859b4
Android: Fixed empty parameter list in signatures of internal functions.
2015-05-09 22:42:23 +02:00
Philipp Wiesemann
3f51758ec5
Emscripten: Fixed touch coordinates not being normalized.
2015-05-06 21:10:48 +02:00
Alex Szpakowski
ac27b511bf
Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
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Fixes bugzilla #2060 .
2015-05-06 12:54:51 -03:00
Alex Szpakowski
4fc4026660
Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
2015-05-05 19:01:55 -03:00
Alex Szpakowski
d1372bb92c
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
2015-05-05 16:20:11 -03:00
Alex Szpakowski
d603bb30e6
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
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Fixes bug #2967 .
2015-05-05 16:16:10 -03:00
Sam Lantinga
74d83ead35
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
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id.zeta
The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.
The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
2015-05-04 21:47:40 -07:00
Ryan C. Gordon
589c46dd65
X11: send keypress events before textinput events.
2015-05-01 01:20:28 -04:00
Philipp Wiesemann
9979bab20b
Android: Deactivated debug log messages on joystick device events.
2015-04-30 21:45:29 +02:00
Dimitris Zenios
d9d1a1b980
X11: Use our own cut-buffer for intermediate clipboard storage.
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XA_CUTBUFFER0 is not defined for holding UTF8 strings.
2015-04-26 13:53:46 +03:00
Wander Lairson Costa
eff61ee39d
Add an entry for X11 "/" key for Brazilian keyboard.
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SDL2 reports the following message when we type the "/" on br-abnt2 keyboards:
The key you just pressed is not recognized by SDL. \
To help get this fixed, please report this to the SDL mailing list \
<sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash).
That's because the corresponding entry in the scancodes table is
marked with value SDL_SCANCODE_UNKNOWN.
This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.
2014-06-05 11:55:37 -03:00
Ryan C. Gordon
69f6f646a2
Cleaned up the macro salsa in the Windows timer code.
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- Removed USE_GETTICKCOUNT code; it's never used now.
- Reduced the number of preprocessor checks for WinRT.
- Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
2015-04-20 13:43:24 -04:00
Ryan C. Gordon
b72938c861
Windows: Always set the system timer resolution to 1ms by default.
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An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944 .
2015-04-20 12:22:44 -04:00