Every access to either the GTT or CPU pointer is supposed to be
proceeded by a set_domain ioctl so that GEM is able to manage the cache
domains correctly and for the following access to be coherent. Of
course, some people explicitly want incoherent, non-blocking access
which is going to trigger warnings by this patch but are probably better
served by explicit suppression.
v2: Also mark the pointers as inaccessible following the explicit unmap
and implicit unmap upon return to the cache.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
In particular, declare the hidden CPU mmaps to valgrind so that it knows
about those memory regions.
v2: Add an additional VG_CLEAR for the getparam
References: https://bugs.freedesktop.org/show_bug.cgi?id=35071
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
[anholt: Ideally valgrind should just learn about the ioctls, and
removing the clear for the non-valgrindified code feels risky.]
Reviewed-by: Eric Anholt <eric@anholt.net>
This adds support for querying the kernel about the LLC support in the
hardware.
In case the ioctl fails, we assume that it is present on GEN6 and GEN7.
v2: fix the return code checking
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
If the pci_device's actual gen was > 4, then we stupidly set
bufmgr_gem->gen = 6. Luckily this caused no bugs, and this fix shouldn't
change any behavior, because all checks against the gen currently have one
of the forms below:
gen == 2
gen == 3
gen >= 4
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This just gets packet name and length in place, with the remainder
unfinished. I've long since finished the work that got me started
fixing up the decode.
Since CC_STATE_POINTERS for gen6 and 7 are quite different but use the
same opcode, move gen6 out to a helper function too, so we can use a
helper function for gen7.
This puts the error message in a consistent location relative to the
packet, and while I'm here I made the error message a bit more
informative.
Now, most static length packets need to just declare their length in
the table and not worry.
The overflow checks were all thoroughly untested, and a bunch of the
ones I'm deleting were pretty broken. Now, in the case of overflow,
you just decode data of 0xd0d0d0d0, and instr_out prints the warning
message instead. Note that this still has the same issue of being
under-tested, but at least it's one place instead of per-packet.
A couple of BUFFER_FAIL uses are left where the length to be decoded
could be (significantly) larger than a page, and the decode didn't
just call instr_out (which doesn't dereference data itself unless it's
safe).
The .batch was generated using the dump-a-batch branch of
git://people.freedesktop.org/~anholt/mesa
using glxgears on gen7 hardware, using INTEL_DEVID_OVERRIDE for
non-gen7 (this means that offsets in the buffers for non-gen7 are 0!).
The .ref was generated by:
./test_decode tests/gen7-3d.batch -dump.
The .sh exists because you can't supply arguments to tests using the
simple automake tests driver. Something reasonable could be done
using automake's parallel-tests driver (in fact, a previous version of
the patch did that), but I was concerned that:
1) The parallel-tests driver is documented to be unstable -- they may
change interfaces on us later.
2) The parallel-tests driver hides the output of tests in .log files
scattered all over the tree, which was ugly and more painful to
work with.
v2: Actually add the batch files, add a .gitignore for the *-new.txt
files added after failures, and fix failure mode for undetected
chipset name.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v1)
Consumers often want to choose stdout vs stderr, and for testing I
want to output to an open_memstream file.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
It was producing an unused code warning. I'm tempted to just remove
it, since it's unused, but I *might* use it soon.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
I'd rather be able to use c99 variable declarations (there's a lot of
awful code layout due to being c90ish), but I'll leave that for later.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
There was plenty of dropped useful data, and some horribly
mis-formatted data.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
We've got a different (better) set of warning flags in place in this
tree.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
My plan is to use this drm_intel_dump_batchbuffer() interface for the
current GPU tools, and the current Mesa batch dumping usage, while
eventually building more interesting interfaces for other uses.
Warnings are currently suppressed by using a helper lib with CFLAGS
set manually, because the code is totally not ready for libdrm's warnings
setup.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
Some comments weren't wrapped, and for some reason uint32_t *data got
an extra space (while other instances of "type *identifier" didn't),
and the indentation of the opcode-list structs got trashed.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
We generally go for kernel style in this tree, and this 4-space indent
stuff was bothering me. The new results have some ugly bits, but
they're in places where we desperately want to be using helper
functions anyway.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
These will be used by intel_decode.c, and were taken from intel-gpu-tools.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
This will make these macros reusable from intel_decode.c, which
doesn't have a bufmgr_gem context, without faking the struct. We
should generally only be using these macros from bufmgr_gem context
setup anyway.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
This is from commit dd9a5b4f7f.
We've been sharing this file between that repo and Mesa, and it's time
to build a real interface using it. I'm also hoping to apply some of
its packet-walking logic for AUB dumping and batch validation
purposes.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eugeni Dodonov <eugeni@dodonov.net>
During free we unconditionally delete the bo from the vma cache. This
relies on the its list member being kept in a sane state. This fails
after the object is purged, as the purge operation performs a pure
deletion and doesn't reset the list member, leaving a pair of dangling
pointers.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Hopefully all the bugs in the callers have been found, so time to
handle the failures "gracefully" again.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the max number of VMA mappings is a hard per-process limit, we need
to include the number of currently active mappings when evicting in
order to make room for a new mmap.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
There is a per-process limit on the number of vma that the process can
keep open, so we cannot keep an unlimited cache of unused vma's (besides
keeping track of all those vma in the kernel adds considerable overhead).
However, in order to work around inefficiencies in the kernel it is
beneficial to reuse the vma, so keep a MRU cache of vma.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As a precautionary measure munmap on buffer free so that we never leak
the vma. Also include a warning during debugging.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Otherwise we blow up on heavy tiled blitter loads (with giant
pixmaps).
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Before this, consumers of the libdrm API that might map a buffer
either way had to track which way was chosen at map time to call the
appropriate unmap. This relaxes that requirement by making
drm_intel_bo_unmap() always appropriate.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This lets us replace the current inner drawing loop of mesa:
for each prim {
compute bo list
if (check_aperture_space(bo list)) {
batch_flush()
compute bo list
if (check_aperture_space(bo list)) {
whine_about_batch_size()
fall back;
}
}
upload state to BOs
}
with this inner loop:
for each prim {
retry:
upload state to BOs
if (check_aperture_space(batch)) {
if (!retried) {
reset_to_last_prim()
batch_flush()
} else {
if (batch_flush())
whine_about_batch_size()
goto retry;
}
}
}
This avoids having to implement code to walk over certain sets of GL
state twice (the "compute bo list" step). While it's not a
performance improvement, it's a significant win in code complexity:
about -200 lines, and one place to make mistakes related to aperture
space instead of N places to forget some BO we should have included.
Note how if we do a reset in the new loop , we immediately flush. We
don't need to check aperture space -- the kernel will tell us if we
actually ran out of aperture or not. And if we did run out of
aperture, it's because either the single prim was too big, or because
check_aperture was wrong at the point of setting up the last
primitive.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
A few of the bitfield-based booleans are left in place. Changing them
to "bool" results in the same code size, so I'm erring on the side of
not changing things.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This is Fail.
First patch to libdrm, and I've borked it up.
Noticed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
... and if asked to open a bo by the same global name, return a fresh
reference to the previously allocated buffer.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
gen4+ hardware doesn't use fences for GPU access and the older kernel
doesn't expect userspace to make such a mistake. So don't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32190
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
For relaxed fencing the object may only consume the small set of active
pages, but still requires a fence region once bound into the aperture.
This is the size we need to use when computing the maximum possible
aperture space that could be used by a single batchbuffer and so avoid
hitting ENOSPC.
Reported-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Both the consumers of this API (sync objects and client throttling)
were expecting this behavior. The kernel used to actually behave the
desired (but incorrect) way for us anyway, but that got fixed a while
back.
If bufmgr.bo_mrb_exec is not set, drm_intel_bo_mrb_exec returns ENODEV
even though drm_intel_gem_bo_mrb_exec2 will work fine for the RENDER ring.
Fixes xf86-video-intel after commit 'add BLT ring support' (5bed685f76)
with kernels without BSD or BLT ring support (2.6.34 and before).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31443
Signed-off-by: Albert Damen <albrt@gmx.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The intent of these was to catch mismatched map/unmap. What it
actually did was check whether there was ever a mapping of that type
(including in a previous life of the buffer through the userland BO
cache), not whether they were mismatched. We don't even actually want
to catch mismatched map/unmap, unless we also do refcounting, since at
one point Mesa would do map/map/use/unmap/unmap. Just remove this
code instead.
The kernel has always allowed userspace to underallocate objects
supplied for fencing. However, the kernel only allocated the object size
for the fence in the GTT and so caused tiling corruption. More recently
the kernel does allocate the full fence region in the GTT for an
under-sized object and so advertises that clients may finally make use
of this feature. The biggest benefit is for texture-heavy GL games on
i945 such as World of Padman which go from needing over 1GiB of RAM to
play to fitting in the GTT!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the higher layers check the error return from libdrm-intel and
are supposed to handle the error (and print their own warning in
extremis) the voluminous output on stderr is just noise and a hazard in
its own right.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If the mapping succeeds we have a valid pointer. If setting the domain
failures we may incur cache corruption. However the usual failure mode
is because of a hung GPU, in which case it is preferable to ignore the
minor error from setting the domain and continue on oblivious. If
these errors persist, we should rate limit the warning [or even just
remove it].
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Mesa uses the returned pitch from alloc_tiled, so make sure that we set
it correctly before modifying the stride used for the SET_TILING call.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Ensure that the user doesn't attempt to specify a stride to use with a
linear buffer by forcing such to be zero.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
execbuffer() returns ENOSPC if it cannot fit the batch buffer into the
aperture which is the error we want to diagnose here.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Rearrange the cache cleanup so that we always scan following a final
unreference, and guard against multiple scans in a single second.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
When allocating a tiled buffer, if we remove the desired tiling mode due
to it being beyond hardware limits, also remove the stride. This ensures
that we only ever use stride 0 with I915_TILING_NONE.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As we now expose a method to allocate tiled buffers, it makes more sense
to defer the SET_TILING until required. Besides the slim chance that it
will be a no-op, by delaying the change we are less likely to stall on
waiting for a bound buffer to release a fence register.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We need to inform the kernel if the tiling stride changes and not only
for changes of the tiling mode.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We had two cases recently where the rounding to powers of two hurt
badly: 4:2:0 YUV HD video frames would round up from 2.2MB to 4MB, and
Urban Terror was hitting aperture size limitations. For UT, this is
because mipmap trees for power of two texture sizes will land right in
the middle between two cache buckets.
By giving a few more sizes between powers of two, Urban Terror on my
945 ends up consuming 207MB of GEM objects instead of 272MB, and HD
video decode on Ironlake goes from 99MB to 75MB.
cairo-perf-diff of the benchmarks for gl and xlib shows a 1.09x and
1.06x speedup and a 1.07x, 1.08x, and 1.11x slowdown. From this, I
think this patch was really a no-op in terms of performance for these
CPU-bound workloads.
If the pitch is too large for the hardware to tile, recompute the
required surface size based on the untiled pitch and alignments. For the
older hardware, which has smaller limits and greater restrictions, this
may be a considerable saving in allocation size.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This introduces a new API to exec on BSD ring buffer, for H.264 VLD
decoding.
Signed-off-by: Xiang Hai hao <haihao.xiang@intel.com>
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
Fixes:
Bug 26686 - Some textures are distorted with libdrm 2.4.18 in GTAVC>A3
http://bugs.freedesktop.org/show_bug.cgi?id=26686
This bug continues to haunt me. The kernel SET_TILING ioctl is
inconsistent in its return values when reporting an error. If one of its
sanity checks fail, then the input values are left unchanged. If the
kernel later fails to change the tiling mode, then the input values are
modified to match the current tiling on the object. In short, userspace
cannot trust the return values upon error and so we must assume that
upon error our current tiling mode matches reality and not update.
This reverts commit 7ca558494d.
This was pushed ahead of an essential review of bo level locking in
mesa, without which we cannot know whether removing this lock is safe.