Commit Graph

6275 Commits (2c518747b9cf45c1b94c570c19912e04476e8eed)

Author SHA1 Message Date
Sam Lantinga df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga 5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga 593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga 6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon 56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman 5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Sam Lantinga a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga 7530bd74b3 Fix right, bottom computation in `SDL_GetClosestPointOnRect` which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga 98bac00dcc Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata 20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga 47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata 0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Adam Butcher 0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga 8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga 878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga 4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga 29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher 8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Sam Lantinga 198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Frank Praznik dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga 52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
Ryan C. Gordon f600364b8a
wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon a6179e85c0
wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata 3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga 5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik 3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Sam Lantinga d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga 4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga 28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga 40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier 16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga 43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer 293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon 5907db56f1
x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga 946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga 57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga 5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga 29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga 6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga 8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast 60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik 0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata 944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos 5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos 3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos 33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos 726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos 7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Daniel Santos 90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos 147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos 2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Mathieu Eyraud f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud 59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud 42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga 602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga 12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga 3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga 0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga 15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon cf63af8ae2
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman 17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman 9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman 8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman 9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman 574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga 7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga 21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Frank Praznik 22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga 2241bd669f Added a command line option `--info event_motion` to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga 13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga 62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga 41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
Anonymous Maarten 36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Sam Lantinga f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga 875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Sam Lantinga ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga 2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga 0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga 756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga 4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga dbf7940541 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
  being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
  mouse state just in case.

- Fix up some formatting

CR: saml
2022-07-27 10:31:24 -07:00
Ryan C. Gordon 42165fe8d1
kmsdrm: slightly better device index hint parsing. 2022-07-27 12:12:36 -04:00
Anonymous Maarten 5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Sam Lantinga 613ce7850e Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0 2022-07-26 13:34:27 -07:00
Ryan C. Gordon cc982ea7a7 kmsdrm: let device indexes be > 2 digits. 2022-07-26 15:43:34 -04:00
diddily 1f276a5148 Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main  thread.
2022-07-26 15:17:44 -04:00
Ryan C. Gordon 542a4da3d6
kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
2022-07-26 15:11:19 -04:00
Ryan C. Gordon 218c3dbb34
cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
2022-07-26 14:45:26 -04:00
Ryan C. Gordon 8ff738f234
audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.

It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.

Fixes #5199.
2022-07-26 12:40:47 -04:00
Ryan C. Gordon 5d85c7d300
kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Ryan C. Gordon 20a76b0e3e
video: removed unused devindex argument from bootstrap's create method. 2022-07-26 00:19:52 -04:00
pionere 12211df669 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
2022-07-25 14:26:46 -07:00
Sam Lantinga a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily 1e492b2f6d Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.

This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
2022-07-25 09:00:31 -07:00
diddily d9bda89fce Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.

Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
2022-07-25 09:00:31 -07:00
diddily 0ec5bb4e6d Add missing controller events to `SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Sam Lantinga 4d66501736 Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
2022-07-24 18:04:26 -07:00
Cameron Gutman 3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Sam Lantinga 4d8bb89c46 Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
2022-07-24 11:50:14 -07:00
Dean Herbert 6bcde52d88 Further adjust implementation of `Cocoa_GetWindowDisplayIndex`
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.

This change ensures that the indices match and adds a safety check for
off-screen windows.
2022-07-24 09:25:16 -07:00
Dean Herbert ce8aae1419 Fix `Cocoa_GetWindowDisplayIndex` failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.

```
Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes:       0x0000000000000001, 0x0000000000000050
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [56627]

VM Region Info: 0x50 is not in any region.  Bytes before following region: 140737486737328
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->
      VM_ALLOCATE              7fffffe75000-7fffffe76000 [    4K] r-x/r-x SM=ALI

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libSDL2.dylib                            0x10247f665 SDL_UpdateFullscreenMode + 357
1   libSDL2.dylib                            0x10247ec70 SDL_CreateWindow_REAL + 1504
2   ???                                      0x111262de8 ???
3   ???                                      0x110c39fff ???
4   libcoreclr.dylib                         0x101fdf2a9 CallDescrWorkerInternal + 124
```

Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573

In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:

```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2

SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```

The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).

Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
2022-07-24 09:25:16 -07:00
Sebastian Krzyszkowiak 041666e6c3 video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
2022-07-24 10:59:42 -04:00
Sebastian Krzyszkowiak 405d1f6598 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.

Fixes #5952
2022-07-24 10:57:51 -04:00
Ozkan Sezer 8c51cae784 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime 65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga 20f51b1fd7 Fixed crash if debug text wasn't drawn during a session 2022-07-22 10:58:29 -07:00
Ethan Lee f3008e4aab
audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon 45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer 6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow 78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga 53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
Sam Lantinga 6ad7fdecce Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga 2be9301410 Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00
Sam Lantinga cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
Ethan Lee 90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
Ethan Lee a09d62e4d8
directsound: Remove redundant SubFormat copy 2022-07-15 23:45:56 -04:00
Ethan Lee c5e408ae98 directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer 2022-07-15 13:59:46 -04:00
Ethan Lee fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik 37aecda2c1 pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams.  This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node.  The former is used in this case since the path is already being retrieved and stored for other purposes.

The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer 2201d80255 avoid -Werror=declaration-after-statement after last commit. 2022-07-14 02:40:00 +03:00
freebsd 24b3efd08d (OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback 2022-07-13 16:24:20 -07:00
Sam Lantinga 883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus 9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga 06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Cameron Gutman b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Frank Praznik 36d8460c9e pipewire: Dynamically allocate the buffer for node strings
Calculate and allocate the buffer for the IO node name and path strings dynamically instead of using arbitrary sized static buffers.
2022-07-11 18:03:56 -04:00
Frank Praznik 996cea31ee pipewire: Update default audio devices during runtime
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
2022-07-11 18:03:56 -04:00
Frank Praznik 60da11f0e2 pipewire: Remove deprecated configuration key
With Pipewire now requiring a minimum version 0.3.24, the PW_KEY_CONTEXT_PROFILE_MODULES value is no longer required for legacy compatability and can be safely removed.
2022-07-11 18:03:56 -04:00
Ozkan Sezer 4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Ethan Lee ecfbdce64b pipewire: Require version 0.3.24 or newer at runtime 2022-07-11 13:34:35 -04:00
Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Ethan Lee 15d0618083 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add() 2022-07-11 12:54:34 -04:00
Ethan Lee ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
Sam Lantinga 2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman 3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
Ozkan Sezer 2f21648528 SDL_os2video.c: silenced -Wempty-body warning, along with minor tidy-up. 2022-07-08 20:56:40 +03:00
285424336 4aad594a8b Update SDL_qsa_audio.c
Fix qnx platform compile error, change SDL_Bool to SDL_bool.
2022-07-08 12:15:00 +03:00
Eric Curtin c0eada2019
Fix assumption that DRI_DEVNAME begins at 0 (#5865)
* Fix assumption that DRI_DEVNAME begins at 0

The existing logic of the code was to count every possible entry in
KMSDRM_DRI_PATH. After this a for loop would start trying to open
filename0, filename1, filename2, etc. In recent Linux kernels (say
5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often
/dev/dri/card1, rather than /dev/dri/card0, causing the code to fail
once /dev/dri/card0 has failed to open. Running:

modprobe foodrm && modprobe bardrm && rmmod foodrm

before you try to run an application with SDL KMSDRM would have also
made this fail.

* Various changes from review

- Removed newline and period from SDL error
- Explicitely compare memcmp to zero (also changed to SDL_memcmp)
- Changed memcpy to strncpy
- Less aggressive line wrapping

* Various changes from review

- strncpy to SDL_strlcpy
- removed size hardcodings for KMSDRM_DRI_PATHSIZE and
  KMSDRM_DRI_DEVNAMESIZE
- made all KMSDRM_DRI defines, run-time variables to reduce bugs caused
  by these defines being more build-time on Linux and more run-rime on
  OpenBSD
- renamed openbsd69orgreater variable to moderndri
- altered comment from "if on OpenBSD" to add difference in 6.9

* Various changes from review

- Use max size of destination, rather than max size of source
- Less hardcodings
2022-07-06 09:00:16 -07:00
Sam Lantinga adf3ce7c01 Don't drop mouse focus on WM_MOUSELEAVE if the mouse is in relative mode; mouse-level is not meaningful for that case.
Do drop mouse focus when keyboard focus is lost if the mouse is in relative mode.
2022-07-05 21:42:24 -07:00
Sam Lantinga 0253a45029 Fix format specifiers for WPARAM/LPARAM values, they are UINT_PTR. 2022-07-05 21:42:20 -07:00
Eddy Jansson ad0b91302d android: Add missing entries to SDL_category_prefixes table.
Add static assert so this shouldn't happen in the future.

Fixes #5883
2022-07-05 17:50:19 -07:00
Chris Mumford 98411c0d33 Added include: libkern/OSAtomic.h
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:

    SDL_spinlock.c:125:12: error: implicit declaration of function
      'OSAtomicCompareAndSwap32Barrier' is invalid in
      C99 [-Werror,-Wimplicit-function-declaration]
        return OSAtomicCompareAndSwap32Barrier(0, 1, lock);

This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
2022-07-05 07:50:57 -07:00
Ryan C. Gordon fdb86b8266
x11: Don't try to use XInput2 multitouch if not supported.
Fixes #5889.
2022-07-04 12:48:32 -04:00
rohlem b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v 51f75b8b30 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
chalonverse 85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata 7d7c5b803c Improving mkdir creating parents folder 2022-07-03 09:23:34 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga 89624485cc Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga bdbf90e3fc on-screen keyboard newline is reported as an Enter key 2022-07-01 09:17:30 -07:00
Sam Lantinga 7ac5d616f3 Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed :  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key released:  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key pressed :  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key released:  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key released:  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key pressed :  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: Key released:  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed :  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: Key released:  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: commitText ?
: Key pressed :  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: LSHIFT
: Key pressed :  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""

Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Cameron Cawley 78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Cameron Gutman 3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse 4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
Sam Lantinga 0ad65277ce Refactored code to send scancodes for an ASCII on-screen keyboard key 2022-06-29 17:26:09 -07:00
Francisco Javier Trujillo Mata a054a5f7f2 Improve SDL2 main, adding memory card and usb drivers 2022-06-29 03:15:00 +03:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sam Lantinga 1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sylvain d4e6047e3c
Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
Sourcery AI cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Sam Lantinga b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling f25b4b2774 Style: Flip `if` statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling 6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Brad Smith 9723917637 Use proper header for OpenBSD PPC CPU detection 2022-06-27 11:01:34 -07:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain 314bb5a1ed
Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Ivan Epifanov b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
unknown ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
Francisco Javier Trujillo Mata 2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Ozkan Sezer 7adb08a79a fixed SDL_BlitMap typedef redefinition errors 2022-06-22 01:37:00 +03:00
Ryan C. Gordon 12b371ee0f
x11: Don't send diplay-add events for displays connected at init time.
Reference Issue #4977.
2022-06-21 14:49:21 -04:00
Frank Praznik c11bdeeb69 wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
2022-06-21 14:01:29 -04:00
Pieter-Jan Briers 9914e87faa Also send DPI change when expected resize. 2022-06-20 06:54:40 -07:00
Pieter-Jan Briers af733c7a32 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer 2316e5682e SDL_windows.h: match WINVER value to _WIN32_WINNT. 2022-06-19 08:33:28 -07:00
Ozkan Sezer 22a29321e9 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12 2022-06-19 08:33:28 -07:00
Sam Lantinga abe38bca3e Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
Fixes https://github.com/libsdl-org/SDL/issues/5818
2022-06-18 13:08:58 -07:00
Ozkan Sezer a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Sam Lantinga 5f6d0abebe SDL_SendEditingText() has int parameters, so use that type for parameter calculation
We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.

Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
Mathieu Eyraud 00b95e989b Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
2022-06-18 18:23:50 +03:00
Sam Lantinga 12f14bdbeb Fixed digit count in sscanf, e.g. "%1x" 2022-06-18 07:02:38 -07:00
Sam Lantinga 53e307050b List the available tests if the filter didn't match 2022-06-18 06:52:16 -07:00
Sam Lantinga eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga 1eb247fa2e Fixed building D3D12 renderer with latest mingw-64 2022-06-16 15:44:18 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Sam Lantinga a5949d7b03 Fixed crash on Windows
These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga 16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga 017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata 6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 7343ece806 Define available PS2 RAM 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata e4409f6733 Include SDL_Log driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 273d9e4640 Fix atomic support for PS2 2022-06-15 15:15:26 -07:00
Anonymous Maarten ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Sam Lantinga a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga 7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga 72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
takase1121 f8ae3ef1eb wayland: use libdecor resize edge enums for libdecor 2022-06-15 10:21:18 -04:00
Ozkan Sezer 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
Ryan C. Gordon ded6c22efb
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
Fixes #5786.
2022-06-14 14:10:14 -04:00
Frank Praznik e427e80bfe wayland: Use the output descriptions from xdg-output when available
Some compositors will provide 'nicer' / 'human readable' output descriptions via the xdg-output protocol. Use these description strings, when available, instead of the model name provided by wl-output.  On compositors such as GNOME where this is provided, the display names provided to applications by SDL will now match those in the desktop display settings panel.  On compositors where this data isn't provided, the old behavior of using the model string provided by wl-output will remain unchanged.

Additionally, per the protocol spec, output data provided by xdg-output should supersede wl-output data, so this is the recommended behavior in general.
2022-06-14 11:02:20 -04:00
Ozkan Sezer 714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Simon McVittie 507ce36d80 video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 535fdc3adc video: Detect and reject nonsense SDL_surface dimensions
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 8c9f7104e3 video: Harden calculation of SDL_surface pitch and size against overflow
If the width is sufficiently ludicrous, then the calculated pitch or
the image size could conceivably be a signed integer overflow, which
is undefined behaviour. Calculate in the unsigned size_t domain, with
overflow checks.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 63b3b9a558 Fix some typos in diagnostic messages
Detected by Debian's packaging QA tool, Lintian.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 08:33:27 -07:00
Ryan C. Gordon 9a0367675f
windows: Get better name for the physical display, for Vista and later.
Fixes #5321.
2022-06-12 15:28:49 -04:00
Cameron Cawley fd8cafc72e Rename variables in SDL_egl.c to be more intuitive 2022-06-11 14:20:18 -07:00
Eric Wasylishen e09551bc80 Fix WinRT build 2022-06-11 14:19:01 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 448e05e3c8 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define 2022-06-11 14:19:01 -07:00
Eric Wasylishen 1b797957c1 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
2022-06-11 14:19:01 -07:00
Eric Wasylishen 1488c40812 WM_DPICHANGED: remove some dead code, add comment 2022-06-11 14:19:01 -07:00
Eric Wasylishen 60ef11b3cb Fix Watcom compile errors 2022-06-11 14:19:01 -07:00
Eric Wasylishen d3b970d4d5 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Cameron Gutman 81d3adddbf events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
Fixes #5780
2022-06-11 14:18:45 -07:00
Nhalrath b3260e7eb3 Remove macro definition for SDL_ERRBUFIZE
I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
2022-06-11 08:42:59 -07:00
Frank Praznik 4a3277b0f9 wayland: Always commit window constraints before entering fullscreen
XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size.  This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values.

In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
2022-06-10 14:24:12 -07:00
Frank Praznik 78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
2022-06-10 14:24:12 -07:00
Frank Praznik 146ea9b0e1 wayland: Only set the surface opaque region if EGL transparency is disabled
Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
2022-06-10 14:24:12 -07:00
Frank Praznik a20516d4f3 wayland: Swap emulated mode dimensions in more cases
Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be.  Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
2022-06-10 14:24:12 -07:00
Frank Praznik e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Frank Praznik e9d3dcea73 wayland: Unify integer and fractional output scaling
Previously, scale values used by the displays and surfaces were always integers, with fractional scale values only being calculated when the backbuffer and viewport sizes were being determined. Now, if xdg-output is available, the fractional scale of output displays is calculated when the displays are enumerated and the true scale values of the output devices are used whenever possible.

This unifies the integer and fractional scaling systems, allows for the use of more accurate scale values that minimize overdraw when windows straddle multiple outputs, and lays the groundwork for the pending Wayland scaling protocols that will report the preferred scale values per-surface instead of per-output.
2022-06-10 14:24:12 -07:00
Frank Praznik 4fde7dd830 wayland: Refactor the Wayland mode emulation and viewport logic
Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
2022-06-10 14:24:12 -07:00
Sam Lantinga ce5763230b The backlight event is "change", not "add" or "remove" 2022-06-10 12:42:45 -07:00
Sam Lantinga 68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Ryan C. Gordon b75cd2b36d
x11: Force window back to expected size after SDL_SetWindowBordered.
This helps if the window manager decided to let it fill the space that
an existing border was using before its removal.

Fixes #5718.
2022-06-10 14:13:07 -04:00
Ozkan Sezer 51db775442 updated windows watcom exports file after last commit. 2022-06-10 06:23:20 +03:00
Sam Lantinga 9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Guldoman e5a3acd6bd ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman dd7bed9ebc ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman d11702ce29 ime: wayland: Make use of `SDL_TEXTEDITING_EXT`
Because we were sending multiple chunks of preedit strings,
`SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only.

Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full
string and correctly set the cursor position and selection size.
2022-06-09 15:18:50 -07:00
Guldoman 74bcc5a0a3 stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
Sam Lantinga c7f4103807 Special case for k_eControllerType_XInputSwitchController in the raw input path 2022-06-09 13:47:29 -07:00
Sam Lantinga e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2022-06-09 13:20:38 -07:00
Cameron Cawley 0a93ac1294 Work around the lack of clock() on PS Vita 2022-06-09 11:07:06 -07:00
chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Charlie Birks 0fcfaf9e94 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Sylvain 2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer 63e12cf601 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2022-06-06 22:55:56 +03:00
Ryan C. Gordon ec0204d243
x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
Fixes #5764.
2022-06-06 14:39:58 -04:00
Ozkan Sezer 61115aebd3 update dynapi after the loongarch support patch 2022-06-06 19:29:56 +03:00
yuanhecai 50d8642fa3 Add optimiztion function with LSX in LoongArch
1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
2022-06-06 08:49:09 -07:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ryan C. Gordon 9703f23663
SDL_SetHintWithPriority: actually, this test is good.
Otherwise, we end up calling the callback if both the old and new value
are NULL.

This reverts commit 5f25a6ea78 (and also
trims some whitespace).
2022-06-06 10:55:29 -04:00
Ryan C. Gordon 5f25a6ea78
Revert "SDL_SetHintWithPriority: better test if hint value has changed."
Actually, the original test was fine, disregard.

This reverts commit c391bdc160.
2022-06-06 09:36:20 -04:00
Ryan C. Gordon c391bdc160
SDL_SetHintWithPriority: better test if hint value has changed. 2022-06-06 09:31:35 -04:00
Ryan C. Gordon 55a07d91fa
SDL_SetHintWithPriority: Allow setting NULL hints.
Fixes #5120.
2022-06-06 09:30:43 -04:00
Ryan C. Gordon a236bf4f25
x11: Hook up display hotplug notifications.
Obviously this needs XRandR support.

Fixes #4977.
2022-06-06 02:13:37 -04:00
Ryan C. Gordon 6b4bd5a759
test_harness: Report if zero tests to run.
Fixes static analysis complain about a potential malloc(0) call.
2022-06-05 09:34:54 -04:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Sam Lantinga 17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga ae2cc29f8b Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
2022-06-03 09:44:34 -07:00
David Gow 847539afeb wayland: Only call libdecor_dispatch() if we've loaded libdecor
As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(),
but this will crash if we don't load libdecor, as
SDL_VideoData::shell.libdecor will be NULL.

Since we don't load libdecor if we don't intend to use it (i.e., if
should_use_libdecor returns false), this results in a crash under KDE in
almost all circumstances.
2022-06-01 08:32:13 -07:00
Sam Lantinga 7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Ethan Lee 964e979d06 hidapi: Allow disabling libusb support at runtime 2022-05-30 13:45:24 -07:00
Sam Lantinga c87b0142fe Fixed building with C89 compiler 2022-05-30 12:02:25 -07:00
Guldoman f78f775238 ime: windows: allocate space for null terminator 2022-05-28 08:57:29 -07:00
Sam Lantinga fd2a2eea10 Fixed declaration-after-statement warning 2022-05-28 07:49:18 -07:00
Sam Lantinga d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga bef9f2b2c4 Don't trigger device notifications when Steam Deck backlight changes 2022-05-26 20:45:48 -07:00