Ryan C. Gordon
7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW.
2024-03-14 19:37:04 -04:00
Ryan C. Gordon
655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW.
2024-03-14 19:37:01 -04:00
Ryan C. Gordon
525919b315
rwops: Reworked RWops for SDL3.
...
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
worry about whether `->close` will call SDL_DestroyRW, or if this will
risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
to supply your own implementation. Objects from these functions are also
destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
Sam Lantinga
efbbafb3f1
Re-added balls to the SDL joystick API
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It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Sam Lantinga
5643fd683f
Added migration notes for enum type changes
2024-03-06 16:59:28 -08:00
Susko3
4f58d18373
Typedef `SDL_WindowFlags`
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Window flags were previously an enum with the same name.
See ebd7f9adbd
.
2024-03-06 15:08:12 -08:00
Sam Lantinga
860155680d
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
2024-03-06 09:51:15 -08:00
Sam Lantinga
276566235c
Removed SDL_ClearHints() from the public API
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Fixes https://github.com/libsdl-org/SDL/issues/9129
2024-02-24 21:07:50 -08:00
Ryan C. Gordon
bc984f78bf
android: Remove blocking permission request code. Async only in SDL3!
...
(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Sam Lantinga
734d6fa1f3
Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-02-12 18:53:26 -08:00
Sam Lantinga
dca2721b91
Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
...
This is replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
2024-02-12 09:54:33 -08:00
Sam Lantinga
2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
...
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga
20051f805f
Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
...
Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
2024-02-12 09:54:33 -08:00
Sam Lantinga
7cb1ca60ec
Removed SDL_HINT_RENDER_OPENGL_SHADERS
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Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga
9920e062d5
Removed SDL_HINT_THREAD_STACK_SIZE
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The stack size can be specified using SDL_CreateThreadWithStackSize()
2024-02-12 09:54:33 -08:00
Sam Lantinga
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
Sam Lantinga
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
2024-02-12 09:54:33 -08:00
Sam Lantinga
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
2024-02-12 09:54:33 -08:00
Sam Lantinga
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
...
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.
Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Sam Lantinga
cacac6cc34
Updated structure and field names for consistency
...
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.
Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
...
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
Sam Lantinga
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
...
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
Sam Lantinga
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
...
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.
Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
Sam Lantinga
327b976bc4
SDL_COLORSPACE_JPEG is the default YUV colorspace
2024-02-04 13:09:40 -08:00
Sam Lantinga
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
...
Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
Sam Lantinga
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
...
Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
Sam Lantinga
554f0625d3
Renderer colors now have floating point precision
2024-01-30 09:48:02 -08:00
Sam Lantinga
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
...
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
Sam Lantinga
3b55c7d1f4
Shortened SDL property names
2024-01-27 13:00:50 -08:00
Ryan C. Gordon
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
...
Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.
Fixes #8245 .
2024-01-25 17:39:38 -05:00
Ryan C. Gordon
b8081e8e35
video: lowercase some video backend names.
2024-01-25 15:22:57 -05:00
Sam Lantinga
594eef99ec
Added a migration note about SDL_TouchID and SDL_FingerID
2024-01-25 07:30:08 -08:00
Sam Lantinga
95a67278d1
Updated documentation after 2654c52d0e
2024-01-24 11:00:13 -08:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
...
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
...
Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
...
Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Edoardo Lolletti
b19d43a74d
Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme
2024-01-18 10:19:18 -08:00
Sam Lantinga
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
...
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
464f4d19fe
Removed obsolete XInput mapping hint
2024-01-18 07:00:21 -08:00
Sam Lantinga
c540c77756
Removed SDL_INIT_EVERYTHING
...
Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga
fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
...
Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
Sam Lantinga
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
...
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00