Sam Lantinga
45cd4b8038
Added button background
2023-07-11 10:26:22 -07:00
Sam Lantinga
4feb2f4b1a
Added a button to copy the gamepad mapping to the clipboard
2023-07-11 10:20:08 -07:00
Sam Lantinga
4f122c6e39
Removed test binding for space key
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This pops up at the most inconvenient times, and space is handy for other functions in various test programs.
2023-07-11 10:20:08 -07:00
Sam Lantinga
41882a1acb
Improved RAWINPUT <-> XInput/WGI device correlation
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If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
2023-07-11 10:20:08 -07:00
Sam Lantinga
dfc5e6964e
Fixed crash if RAWINPUT is not initialized
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We shouldn't be doing any of this work in that case
2023-07-11 10:20:08 -07:00
Sam Lantinga
2e3404db01
Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad
2023-07-11 10:20:08 -07:00
Sam Lantinga
9885f4d245
Reduced the size of the gamepad front and back images
2023-07-11 10:20:08 -07:00
Sam Lantinga
30a9fffbd4
Fixed array out of bounds access
2023-07-10 22:08:12 -07:00
Sam Lantinga
8ba850bef2
Show battery status on screen in testgamepad
2023-07-10 20:29:09 -07:00
Sam Lantinga
5b9f2d0942
Fixed build
2023-07-10 19:41:45 -07:00
Sam Lantinga
e425fdd416
Added the controller name and info to the testgamepad window
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Also added instructions for using the Virtual Controller
2023-07-10 19:13:51 -07:00
Sam Lantinga
3cbf16b944
Added SDL_GetGamepadInstanceID()
2023-07-10 19:13:42 -07:00
Sam Lantinga
50277a0355
Show touchpad and sensor output on screen in testgamepad
2023-07-10 18:05:31 -07:00
Sam Lantinga
d44ada59fb
Added joystick and gamepad element display in testgamepad
2023-07-10 17:06:42 -07:00
Sam Lantinga
4a53dc5b8d
Added touchpad visualization for testgamepad
2023-07-10 11:36:32 -07:00
Sam Lantinga
33d025d35a
Fixed loading 8-bit BMP exported by Gimp with RGB masks
2023-07-10 11:36:31 -07:00
Ozkan Sezer
1e50823a14
fixed linux build.
2023-07-10 20:35:50 +03:00
Sam Lantinga
95d17f9d2c
Minor cleanup
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(cherry picked from commit 92fd2938e737cf044d2da781cf0f4b4b4de4463f)
2023-07-10 10:02:57 -07:00
Andre Barata
47fd07bde6
Added support for absolute mice with evdev
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(cherry picked from commit 9cd7cbe13464d9f0f80ef205e84e62f6da849aa1)
2023-07-10 10:02:13 -07:00
Sam Lantinga
49b9fd1843
Don't send k_ePS4FeatureReportIdSerialNumber to Bluetooth PS4 controllers
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This isn't supported over Bluetooth and might be causing issues with fake PS4 controllers.
Note that this change should NOT be ported to SDL2, as device->is_bluetooth is not set from hidapi there and is only detected by seeing which reports are valid.
Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00
Sam Lantinga
092a4b780c
Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
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This report is for third party controllers only, and might be causing issues with fake PS4 controllers.
Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00
Sam Lantinga
5ce967a579
Apply the display content scale to the gamepad test window
2023-07-10 09:37:20 -07:00
Simon McVittie
8b12585e1d
testevdev: Add some examples of PDP third-party Switch controllers
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Thanks: Ravi Kanodia
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-07-10 08:59:18 -07:00
Sam Lantinga
efd530827a
Return from main() instead of calling exit()
2023-07-09 20:42:00 -07:00
Sam Lantinga
8f5ec2f596
Added shared code between testgamepad and gamepadmap
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The goal is to eventually create a single program that can do mapping and testing of game controllers.
2023-07-09 19:24:36 -07:00
SDL Wiki Bot
550c84b4df
Sync SDL3 wiki -> header
2023-07-09 20:50:16 +00:00
Sam Lantinga
bea99d48f2
Changed 'freesrc' parameter from int to SDL_bool
2023-07-09 13:49:04 -07:00
Sam Lantinga
32d529bf70
Use size_t for the size of memory RWops
2023-07-09 13:36:00 -07:00
Sam Lantinga
80e1c75e1c
Re-added mappings for older Xbox One controllers on Linux
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The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.
It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.
Fixes https://github.com/libsdl-org/SDL/issues/7925
2023-07-09 09:50:26 -07:00
Joshua Barnett
a5f387f828
Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native
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Linking error experienced while compiling with the following toolchain
due to lack of kernel32.lib
d35e5f8dde/cmake/platforms/WinMsvc.cmake (L317-L321)
2023-07-09 09:18:04 +02:00
Sam Lantinga
ea60da5b94
Fixed mapping BTN_TR2 to right trigger
2023-07-08 18:18:22 -07:00
Alex Maese
0e4165e54b
X11: Use XFixes to detect clipboard updates
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Currently, SDL_CLIPBOARDUPDATE events are only sent when an SDL window
has its selection cleared. This change sends the event anytime the
XFixesSelectionNotify event is raised, and when the selection is either
the clipboard or the primary selection.
2023-07-08 16:26:10 -07:00
Sam Lantinga
cd97e3a833
Fixed clang Windows build
2023-07-08 14:10:08 -07:00
Sam Lantinga
a29aac603b
Quiet warning when using older buggy WGI headers
2023-07-08 13:28:22 -07:00
Sam Lantinga
7d894dc1c9
Fixed build warnings
2023-07-08 11:16:40 -07:00
Sam Lantinga
f047e178b6
Added WGI gamepad added/removed listeners for RAWINPUT
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This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet
2023-07-08 10:24:00 -07:00
Sam Lantinga
cdfc9634e1
Removed patch note for change already in SDL 2.x
2023-07-08 09:35:42 -07:00
Sam Lantinga
3a654b4b1c
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
2023-07-08 09:32:24 -07:00
Mathieu Eyraud
a4f3905bb6
Fix uninitialised variable
2023-07-08 08:36:36 -07:00
Sam Lantinga
efed24850a
Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
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That will put the PS4 controller into enhanced mode, which breaks DirectInput games
2023-07-07 15:56:54 -07:00
Sam Lantinga
785f57eb91
Lazily initialize the WGI gamepad support
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Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.
2023-07-07 15:56:54 -07:00
Sylvain
aab3cbf207
SDL_thread.h: fix parameter name in comment
2023-07-07 21:55:20 +02:00
Sylvain
6763369f5b
gendynapi.py: always check comment formatting of the public api
2023-07-07 21:55:20 +02:00
Frank Praznik
b82d6b8e4e
wayland: Set the source surface of the request when raising a window
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The xdg_activation token requires specifying the surface that is the source of the activation request, not the surface of the target window. Setting this to the target window was causing raise requests to be blocked by the compositor, as if the surface noted as the origin of the request didn't currently have focus, it appeared to the compositor as though it was trying to 'steal' focus.
2023-07-07 14:30:02 -04:00
Mathieu Eyraud
bcf239e413
Improve sensor detection for Linux gamepad v2
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Detecting by name such as "Accelerometer and "Motion Sensor" may be too broad.
Sensors on Dualshock and Switch gamepad are correctly detected by SDL_EVDEV_GuessDeviceClass().
Use vendor and product ID for Wii extension controls.
2023-07-07 10:57:45 -07:00
Sam Lantinga
ed6dc1cc05
Prefer using XInput for rumble over WGI, as it allows rumble in the background
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(cherry picked from commit e16a83d393ae1784040519f42c482e2641b971a2)
2023-07-07 09:48:58 -07:00
Sam Lantinga
9f19b2bd97
Continue running XInput detection while RAWINPUT is active
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This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468 .
Fixes https://github.com/libsdl-org/SDL/issues/7940
(cherry picked from commit a0a3957eb65e22721a124476072af0f6f5a7ca18)
2023-07-07 09:48:58 -07:00
Sylvain
ec90c2e26d
Add 'return' comment to SDL_ClearClipboardData
2023-07-07 10:25:06 +02:00
Sam Lantinga
d57249034a
Fix Cocoa_RaiseWindow activating the app when SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is false
2023-07-06 18:14:37 -07:00
Sam Lantinga
c5bd2cba98
Fix passing of child window focus in WIN_ShowWindow/WIN_RaiseWindow
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Keyboard focus was being passed to the child window being shown if SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is false and keyboard focus was not being passed to the child window being activated in WIN_RaiseWindow.
2023-07-06 18:14:34 -07:00