Commit Graph

1887 Commits (5dfa4043a3f6a4604c67c8b2bc7de9bef59977a1)

Author SHA1 Message Date
Ryan C. Gordon fb28393200 vulkan: use "unsigned int" instead of "unsigned" 2017-09-06 19:35:36 -04:00
Ryan C. Gordon 0c892abcd0 raspberrypi: The latest Raspbian moved its EGL and GLES2 libs elsewhere.
Now we try the new (hardware-specific) pathnames first, and if those fail to
load, we'll try the more generic names that earlier versions of Raspbian used.

Fixes Bugzilla #3800.
2017-09-06 19:34:23 -04:00
Sam Lantinga fa0eeff7f5 sdl:
Cleans up AdjustWindowEx calls
2017-09-06 07:29:34 -07:00
Sam Lantinga 20c5bc9135 You can have a borderless resizable window 2017-09-06 05:23:26 -07:00
Sam Lantinga 4ca5d8622a Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Martin Gerhardy 2017-08-28 06:58:01 UTC

SDL_blit.h, SDL_fillrect.c and SDL_stdinc.h produces a lot of the (new) gcc-7 implicit fallthrough warnings.
2017-09-06 04:32:30 -07:00
Sam Lantinga c8e3e0c414 Fixed bug 3799 - SDL_CreateWindow fails with SDL_WINDOW_VULKAN (libvulkan.so.1 not found)
Manuel Sabogal

Android NDK defines Vulkan as libvulkan.so, not libvulkan.so.1. This is causing the program to not being able to create a window using SDL_WINDOW_VULKAN.

To fix this issue just change the line http://hg.libsdl.org/SDL/file/bbaec41e93b5/src/video/android/SDL_androidvulkan.c#l53 from "libvulkan.so.1" to "libvulkan.so"
2017-09-06 01:10:10 -07:00
Ryan C. Gordon c9e73c3e00 x11: make sure SDL_GetGlobalMouseState notices mouse warping through SDL APIs. 2017-09-05 16:15:54 -04:00
Sam Lantinga 0782f9be51 Fixed bug 3273 - Fix for slow video subsystem initialization when using XRandR.
Mart?n Golini

I'm having a very slow initialization of the video subsystem that locks the window creation for about 500 ms ( tested in at least 4 different systems ). What i found is that X11_InitModes_XRandR is using XRRGetScreenResources, that explicitly ask to poll the hardware for changes. This is not really necessary since if the data is already available you can use XRRGetScreenResourcesCurrent.
I attached a tentative patch that fix this issue. With the patch there's no lock when the subsystem is initialized and the window creation is instant in my applications. The patch only uses XRRGetScreenResourcesCurrent in X11_InitModes_XRandR but it could be potentially used in X11_GetDisplayModes and X11_SetDisplayMode.
2017-09-05 08:24:38 -07:00
Sam Lantinga c1fd0fbb32 Fixed compiler warning with mingw-w64 2017-09-04 22:14:57 -07:00
Sam Lantinga 67f9348baa Fixed bug 3790 - Memory leak with surfaces blitting on each other
bastien.bouclet

When creating two surfaces and blitting them onto the other, SDL's internal reference counting fails, and one of the surfaces is not freed when calling SDL_FreeSurface.

Example code :

SDL_Surface *s1 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_Surface *s2 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);

SDL_BlitSurface(s1, NULL, s2, NULL);
SDL_BlitSurface(s2, NULL, s1, NULL);

SDL_FreeSurface(s2);
SDL_FreeSurface(s1);

With this example, s1 is not freed after calling SDL_FreeSurface, its refcount attribute is still positive.
2017-09-04 11:46:14 -07:00
David Ludwig 532446a6bd macOS: bug-fix for #3793, "fullscreen toggle does not maintain SDL_Renderer's logical size"
This also seems to fix the follow-up issue in bug #3719, whereby the initial fix caused the SDL window to move, after transitioning from fullscreen to windowed-mode
2017-09-03 17:33:49 -04:00
Ryan C. Gordon 167398b363 video: Let video targets optionally decide their default OpenGL configs.
This is necessary because the Raspberry Pi is a strange beast, that believes
it has OpenGL support (through glX?) but generally has GLES2 support.

So when using the raspberry video target, we need to force this to default
to a GLES2 context, or by default SDL_CreateWindow() will fail, deep down
when it tries to load the proper GL library.

Fixes testsprite2 (and basically everything else that wasn't testgles2) when
run on a Raspberry Pi without a X server.

Please note that other targets might also need this filled in, the Raspberry
Pi is just the most prominent and readily-available System-On-A-Chip style
thing on my desk.  :)
2017-09-02 19:35:32 -04:00
Ryan C. Gordon 3267398d15 sndio: Patched to compile if SIO_DEVANY isn't defined.
(It isn't in whatever Raspbian is currently shipping.)
2017-09-02 16:41:14 -04:00
Sam Lantinga c26946e9f2 Fixed bug 3792 - [KMS/DRM] Wrong GBM format
Romain Tisserand

Using KMS/DRM driver from WIP SDL2.0.6 on Linux/ARM SoC RockChip RK3328 (ARM Mali 450 MP2 GPU).

The current code is using GBM_BO_FORMAT_XRGB8888 as GBM buffer format specifier.

The Mali driver (it has been confirmed some other vendor implementations too) expects GBM_FORMAT_XRGB8888.

The Mesa implementation is actually handling both values as the same, but it's not implemented like this into every gbm.h vendor header.

https://github.com/ideak/mesa/blob/master/src/gbm/backends/dri/gbm_dri.c

So with stock SDL2 on my card (Mali vendor implementation), it does not work, eglCreateWindowSurface fails, and gbm_is_format_supported fails too (with the BO variant).
It runs fine with GBM_FORMAT_XRGB8888.

Here is a link of the gbm.h from Mali user-space driver :

https://github.com/rockchip-linux/libmali/blob/rockchip/include/gbm.h
2017-09-01 12:54:38 -07:00
Ryan C. Gordon 74043994b8 x11: Correctly restore previous GL context after sacrificial context is done. 2017-09-01 14:08:09 -04:00
Ryan C. Gordon a3dda100f4 x11: don't try to make a NULL GL context current when we already did that. 2017-09-01 14:00:11 -04:00
Ryan C. Gordon 4649ac463c x11: Clean up sacrificial GL context code.
Check for failures, restore any previously-current context.
2017-09-01 13:57:40 -04:00
Ryan C. Gordon 507659c6ac x11: Make a sacrificial glX context to check for extensions during init.
This is necessary because we need to see if GLES compat extensions exist.

All of this code (including ShouldUseTextureFramebuffer()) should be
revisited after 2.0.6 ships; ideally we don't make throwaway contexts if
we can avoid it...but maybe we can't. I hear Vulkan is pretty cool.

Fixes Bugzilla #3725.
2017-09-01 13:27:53 -04:00
Alex Szpakowski 20207abf80 macOS: Update controller mapping of Steelseries Stratus XL to account for reversed thumbstick y-axis values (bug #3483). 2017-08-31 22:07:28 -03:00
Alex Szpakowski d7ae313134 macOS: Fix menubar items being enabled when they shouldn't be. 2017-08-31 21:34:29 -03:00
Alex Szpakowski b959be2569 Code style cleanup in the Cocoa and UIKit vulkan files. 2017-08-31 21:26:13 -03:00
Alex Szpakowski cfd7a7fac6 macOS: Prevent unwanted native fullscreen (Spaces) toggles when the window is in fullscreen or isn't resizable. Fixes bug #3691. 2017-08-31 21:13:32 -03:00
Sam Lantinga b54bcb34d0 Fixed bug 3483 - Steelseries Nimbus MFi controller reversed Y-axis analog stick
benjamin.feng

Probable underlying cause: https://bugzilla.libsdl.org/show_bug.cgi?id=3124#c5

"If you download and build the HID Calibrator sample you can see that these are totally legitimate HID devices (except for inverting the Y-axis of joysticks, which is contrary to the HID specification but does make them more compatible with games compiled expecting XBOX controllers)."
2017-08-30 23:30:24 -07:00
Sam Lantinga 8e160a34a7 Convert tabs to spaces in game controller database entries 2017-08-30 23:02:39 -07:00
Sam Lantinga 9ca6292372 Added some missing render capability flags 2017-08-29 23:14:39 -07:00
Sam Lantinga c3d428d402 Fixed line breaks in verbose test logging output 2017-08-29 23:12:26 -07:00
Sam Lantinga 94e0f3e95b Added some debug messaging for previously unhandled events 2017-08-29 22:52:17 -07:00
Sam Lantinga 2d10a3f2b9 The dummy video driver check is now covered by explicitly checking for cocoa above. 2017-08-29 22:24:59 -07:00
Sam Lantinga 92bf608527 Fixed bug 3616 - SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0
Colin Barrett

Using the pre-built x86 devel libs from here:
https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip

If I have:

SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);

and I'm using ANGLE/(a GL driver that doesn't provide an ES2 context) such that SDL_EGL_CreateContext is called by SDL_GL_CreateContext, I get the error "Could not create EGL context (context attributes are not supported)" and no context is created.

Looking at the code in SDL_EGL_CreateContext - if gl_config.flags is non-zero, it looks like the code in the section guarded with "#ifdef EGL_KHR_create_context" should be executed - but it apparently isn't.

Is it possible this section hasn't been compiled into the pre-built libraries? If I build SDL2.dll myself using the Visual C++ solution (VS2015 Community Update 3) then the call succeeds as I expect
2017-08-29 22:04:43 -07:00
Sam Lantinga 8fc1fb0805 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet

When exiting a "fullscreen space" on OS X, windows don't go to their defined "windowed mode size", but go back to their previous size.

Steps to reproduce:
1. Create a windowed mode SDL window
2. Toggle it to fullscreen with the SDL_WINDOW_FULLSCREEN_DESKTOP flag
3. While in fullscreen, change the windowed mode size using SDL_SetWindowSize
4. Toggle the window back to windowed mode

Expected result:
- The window has the size specified during step 3.

Actual result:
- The window has the size specified when creating the window in step 1.

Attached is a minimal reproduction test case.
The attached test case works as expected on X11 and Windows.
2017-08-29 21:42:22 -07:00
Ryan C. Gordon 21e32bac10 egl: Cast to size_t, in case platform's NativeDisplayType isn't a pointer.
(fixes compiler warnings on QNX.)
2017-08-29 16:30:49 -04:00
Ryan C. Gordon ae667da638 Fixed a bunch of compiler warnings. 2017-08-29 15:52:49 -04:00
Sam Lantinga 130138fa59 Fixed bug 3785 - fix windows build after revision 11382
Ozkan Sezer

fix windows build after revision 11382: commit 2026e42e377a renamed
_SDL_msctf_h to SDL_msctf_h_ . SDL_windowskeyboard.c relies on that
macro, so update it accordingly.
2017-08-28 22:44:48 -07:00
Sam Lantinga 8ac85744cd Fixed Vulkan configure check for Android and added one for Mac OS X 2017-08-28 22:36:45 -07:00
Sam Lantinga 90b38a5d61 Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
Ozkan Sezer

Since the Vulkan merge, building against a Mac OS X SDM older than
10.11 fails in SDL_cocoametalview.m because Metal.framework is not
present. There is no conditional compiling in SDL_cocoametalview.m
either, so --disable-video-vulkan doesn't help with anything. (The
configury doesn't check darwin for x86_64 either, but it's another
story.)

I cross-build against 10.8 SDK on linux using clang-3.4.2 and this
is a problem for me.  Will this be fixed?
2017-08-28 22:13:45 -07:00
Sam Lantinga d619d88560 Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague
Simon Hug

This issue actually raises the question if this API change (requirement of initialized audio subsystem) is breaking backwards compatibility. I don't see the documentation saying it is needed in 2.0.5.
2017-08-28 21:42:39 -07:00
Ryan C. Gordon b128e8802d audio: A whole bunch of improvements to audio conversion (thanks, Solra!).
"Major changes, roughly in order of appearance:

- Use float math everywhere, instead of promoting to double and casting back
all the time.
- Conserve sound energy when downmixing any channel into two other channels.
- Add a QuadToStereo filter. (The previous technique of reusing StereoToMono
never worked, since it assumed an incorrect channel layout for 4.0.)
- Add a 71to51 filter. This removes just under half of the cases the previous
code would silently break in.
- Add a QuadTo51 filter. More silent breakage fixed.
- Add a 51to71 filter, removing another almost-half of the silently broken
cases.
- Add 8 to the list of values SDL_SupportedChannelCount will accept.
- Change SDL_BuildAudioCVT's channel-related logic to handle every case, and
to actually fail if it fails instead of silently corrupting sound data and/or
crashing down the road."

(Note that SDL doesn't otherwise support 7.1 audio yet, but hopefully it will
soon and the 7.1 converters are an important piece of that.  --ryan.)

Fixes Bugzilla #3727.
2017-08-29 00:41:45 -04:00
Ryan C. Gordon 620f5342b5 stdlib: An implementation of SDL_scalbn using ldexp() (thanks, Ozkan!).
Fixes Bugzilla #3767.
2017-08-29 00:36:17 -04:00
Ryan C. Gordon a0cd7d6bce audio: Converting audio samples from int to float was using wrong equation.
Fixes Bugzilla #3775.
2017-08-29 00:02:04 -04:00
Sam Lantinga 1067b528d3 Fixed building with an older Mac OS X SDK 2017-08-28 20:52:05 -07:00
Sam Lantinga aa85436ec7 Fixed compile warning 2017-08-28 14:45:19 -07:00
Sam Lantinga da84c3bf6e Added a log message for nativeRunMain() 2017-08-28 14:44:21 -07:00
Sam Lantinga dbb0a2aa74 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations 2017-08-28 14:34:15 -07:00
Sam Lantinga 9341589925 Removed unneeded Vulkan symbol definitions 2017-08-28 13:40:32 -07:00
Sam Lantinga 2a945b44cb Fixed bug 2361 - [Android] Joysticks do not have unique IDs
David Brady

When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same.

This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there.  The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
2017-08-28 10:03:39 -07:00
Sam Lantinga 0560544d1c Fixed 3783 - Default libGL path for directFB on Linux differs from x11 path
Clayton Craft

The default path used by directfb for libGL is different than the default path used by x11 in SDL2:

./src/video/directfb/SDL_DirectFB_opengl.c:
path = "libGL.so";

./src/video/x11/SDL_x11opengl.c:
#define DEFAULT_OPENGL  "libGL.so.1"

On at least one distro (Alpine Linux), libGL.so is not created (or more accurately the symlink to libGL.so.1 is not created). For consistency, the 'path' variable in SDL_DirectFB_opengl.c should patch the DEFAULT_OPENGL in SDL_x11opengl.c ("libGL.so.1")
2017-08-28 09:51:25 -07:00
Sam Lantinga 959ae9019d Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
Error message was:
[mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51.
[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer.
2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED
2017-08-28 02:30:41 -07:00
Sam Lantinga 6dd3f55d55 Fixed WinRT build after changing the header guard preprocessor symbol 2017-08-28 01:59:53 -07:00
Sam Lantinga ff8d2e1493 Fixed build when Wayland is dynamically loaded 2017-08-28 01:42:18 -07:00
Sam Lantinga edaa0ef53f Fixed analyzer warning "Call to 'calloc' has an allocation size of 0 bytes" 2017-08-28 00:54:02 -07:00
Sam Lantinga 3c7f9d692a Fixed redefinition of typedef warnings and errors on BSD 2017-08-28 00:51:14 -07:00
Sam Lantinga 50efbda736 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
Sam Lantinga 0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Sam Lantinga ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Sam Lantinga 5cd1a95910 Fixed Android build with Vulkan support 2017-08-27 23:53:09 -07:00
Sam Lantinga 0cebef607b Fixed code style for new Vulkan API functions 2017-08-27 23:39:55 -07:00
Sam Lantinga 37ce9f2773 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
2017-08-27 23:13:15 -07:00
Sam Lantinga 9da4717d12 Fixed Windows warning 2017-08-27 22:36:03 -07:00
Sam Lantinga 82ffabc86a Fixed Android build 2017-08-27 22:34:15 -07:00
Sam Lantinga ded5b3a4b4 Fixed crash at shutdown if the window couldn't be created 2017-08-27 21:05:18 -07:00
Sam Lantinga eb5392ad61 Added the new Vulkan API functions to exported functions 2017-08-27 20:41:29 -07:00
Ryan C. Gordon c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga 8e7998e19d Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL
David Ludwig

I've created a new set of patches.  I am happy to create more, if it would help.

One version only copies 'size'.

A second version copies both 'size' and 'silence'.  When looking over the documentation for SDL_OpenAudio in SDL_audio.h, it mentioned that both 'size' and 'silence' were things that SDL_OpenAudio would calculate.

Regarding *both* patches, I did notice that SDL 1.2 appears to have always modified desired's size and silence fields.  The SDL wiki, at https://wiki.libsdl.org/SDL_OpenAudio#Remarks , does note:
2017-08-27 19:10:30 -07:00
Sam Lantinga 003d491f86 Fixed bug 3724 - Allow Angle Static Link
Carlos

We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.

Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here

https://github.com/native-toolkit/sdl/pull/10/files

The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10

We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).

Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
2017-08-27 19:05:57 -07:00
Sam Lantinga b7c5d15152 SDL_dynapi.c: add missing SDLCALL to macros. 2017-08-27 18:53:30 -07:00
Sam Lantinga a38f127e88 Swapped conditional arguments for standard SDL readability 2017-08-27 18:52:43 -07:00
Sam Lantinga 30fe9a6799 SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
2017-08-27 18:49:36 -07:00
Sam Lantinga 50d3fe21aa SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 2017-08-27 18:49:11 -07:00
Sam Lantinga fe21a74763 Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain

Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.

I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
2017-08-27 18:43:52 -07:00
Patrice Mandin bbd9acdddb Add support for GameSir G4s 2017-08-26 21:20:20 +02:00
Ryan C. Gordon 73f866cf0a windows: Attempt to make Visual Studio not hardcode a call to memset(). 2017-08-25 15:16:39 -04:00
Ryan C. Gordon e58c7920bf x11: Patched to compile with DEBUG_XEVENTS defined. 2017-08-25 12:51:42 -04:00
Ryan C. Gordon 8c39d1d0b5 OS/2: fixed inverted logic bug (thanks, Ozkan!). 2017-08-25 12:27:18 -04:00
Ryan C. Gordon 2213077a95 OS/2: proper fix for dynapi (thanks, Ozkan!). 2017-08-25 11:31:12 -04:00
Ethan Lee 685890a229 Fix KHR_no_error support 2017-08-24 22:57:42 -04:00
Ryan C. Gordon d8fc70ea1e opengl: add support for GL_KHR_no_error.
This is completely untested!

Fixes Bugzilla #3721.
2017-08-24 21:30:53 -04:00
Ryan C. Gordon a3890ff6d7 dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
2017-08-22 15:50:39 -04:00
Brandon Schaefer 17453d495a x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings 2017-08-21 23:44:46 -07:00
Brandon Schaefer a6dc4ed568 kmsdrm: Remove moved file 2017-08-21 17:22:00 -07:00
Brandon Schaefer 1171718473 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h 2017-08-21 17:20:50 -07:00
Sam Lantinga fcf83e7908 Fixed bug 3768 - provide a quick copysign() solution for watcom
Ozkan Sezer

The following patch provides a quick copysign solution for Watcom/x86
2017-08-21 16:30:24 -07:00
Sam Lantinga f6ad070b82 SDL_dynapi.h: disable dynapi for os/2. 2017-08-21 13:00:58 -07:00
Sam Lantinga b821ded96c SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). 2017-08-21 13:00:40 -07:00
Sam Lantinga 834ab350e5 Fixed bug 3644 - Wayland touch event support
Moritz Bitsch

Attached is a small patch which enables multitouch events on Wayland.
2017-08-21 11:19:38 -07:00
Ryan C. Gordon f5a38f234b x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.

Fixes Bugzilla #3674.

"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.

Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
2017-08-21 00:42:06 -04:00
Ryan C. Gordon 5574b43376 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. 2017-07-31 12:22:18 -04:00
Ryan C. Gordon 01e0d8fc85 opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!

Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
2017-08-19 15:02:03 -04:00
Sam Lantinga 30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
2017-08-19 03:07:44 -07:00
Alex Szpakowski 3d0f521be5 iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505. 2017-08-18 23:23:30 -03:00
Sam Lantinga 2dc5d32fab Updated version to 2.0.6 2017-08-18 18:16:37 -07:00
Sam Lantinga bcf0e07107 Added WASAPI audio target to autoconf build process 2017-08-18 17:29:44 -07:00
Ryan C. Gordon e3e6b4fd35 audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
2017-08-18 16:52:19 -04:00
Ozkan Sezer 500378eb52 Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
2017-08-18 16:35:55 -04:00
Ozkan Sezer c68d3ab785 Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla #3758.
2017-08-17 21:35:46 -04:00
Ryan C. Gordon 7a9b9e05e0 SDL_mouse.c doesn't need default_cursor.h. 2017-08-17 20:47:16 -04:00
Ryan C. Gordon 00905c98be filesystem: Patched to compile on QNX. 2017-08-17 03:22:44 -04:00
Ryan C. Gordon e50d3cdf8e filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch. 2017-08-17 02:58:46 -04:00
Ryan C. Gordon c13c45c7be qnx: Implemented SDL_GetBasePath(). 2017-08-17 01:25:48 -04:00
Ryan C. Gordon adecda5080 cpuinfo: Add SDL_HasNEON() support for ARM-based QNX. 2017-08-16 21:31:03 -04:00
Alex Szpakowski a0a09f646c Improve iOS keyboard demo code a bit. 2017-08-15 22:53:57 -03:00
Alex Szpakowski 2e4248ed44 Address a compiler warning. 2017-08-15 18:29:47 -03:00
Ryan C. Gordon c7b4f2b92e rwops: Fixed 64-bit file i/o on QNX. 2017-08-15 16:30:26 -04:00
Sam Lantinga e83764a5e0 Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least)
Pegasus Epsilon

With the system dialog font set to Arial or Tahoma or another variable-width font, everything works just as expected. When using a fixed-width font, like Courier or DejaVu Sans Mono, the text gets cut off. Example screenshots attached.
2017-08-14 23:45:06 -07:00
Sam Lantinga 1d0584d558 Hopefully fixed Wayland build 2017-08-14 21:35:16 -07:00
Sam Lantinga a4cfa93670 Fixed bug 2293 - Precise scrolling events
Martijn Courteaux

I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.

The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.

I believe this is pretty solid way of doing it, although I'm not the expert here.

There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-14 21:28:04 -07:00
Sam Lantinga 72b195d27c Fixed Android build warning 2017-08-14 20:45:14 -07:00
Sam Lantinga 04e76499ea Fixed build warning 2017-08-14 20:37:07 -07:00
Sam Lantinga e086a1c183 Added missing files from the previous commit 2017-08-14 20:25:53 -07:00
Sam Lantinga fb835f9e3b Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo

Original bug report (note that it was against 2.0.0, it might have been fixed in between):  http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015

--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch

I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.

Attached is a possible workaround patch.

Please also keep in mind that fd_set are also used in following files which
may have similar problems.

src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c


--------------------------------------------------------

On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.


I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
2017-08-14 20:22:19 -07:00
Sam Lantinga 9451cd81ae Fixed compiler warnings 2017-08-14 20:07:30 -07:00
Sam Lantinga aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy

just for easier debugging issues in the own code...

SDL_CreateRenderer should maybe also use this macro

Ryan C. Gordon

I'll go one better: it should have an SDL_assert().
2017-08-14 16:34:54 -07:00
Sam Lantinga 96e15fa7f6 Fixed Windows build due to an implicit memcpy generated by the optimizer 2017-08-14 16:09:44 -07:00
Sam Lantinga e9d4e31044 Fixed bug 3753 - Android : load methodID during initialization
Sylvain

Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
2017-08-14 14:14:45 -07:00
Sam Lantinga 64dd829b0a Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo

Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.

Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.

Gabriel Jacobo

Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
2017-08-14 13:48:13 -07:00
Sam Lantinga f142a7961e Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke

I've written a small patch that adds a small SDL_DuplicateSurface function to SDL.  I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
2017-08-14 13:37:14 -07:00
Sam Lantinga 362d549690 Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows
Alvin

I'm interested in this bug as well. I have experienced it when trying to embed an SDL_Window into a FLTK application. To do this, I create a FLTK window (window inside a window - think video player) and then use SDL_CreateWindowFrom() on the inner most window's Xlib Window*. After which, I create a renderer.

In my situation I am using the FLTK GUI toolkit.

What I have experienced is that the SDL_CreateRender() will recreate the window in order to properly setup OpenGL capability. As part of this process, the window is hidden and a call is executed that waits indefinitely for an acknowledgement that the window was indeed unmapped. This is where my program hangs.

Please correct me if I am wrong, but should SDL2 not make Xlib calls that effect the Xlib Window in this situation (e.g. When SDL_CreateWindowFrom() is used)? The toolkit being used typically assumes responsibility and, I presume, tracks all Xlib Windows it creates.

On line src/video/SDL_video.c:1372 the comment associated with setting SDL_WINDOW_FOREIGN reads:

  /* Can't destroy and re-create foreign windows, hrm */

Since I do not know the reason for hiding the window in the first place, the attached patch simply does not wait for a response when X11_XWithdrawWindow() and X11_XMapRaised() are issued by X11_HideWindow() and X11_ShowWindow(), respectively. I presume that the GUI toolkit (GTK, FLTK, etc.) has or will consume the acknowledging event as it is managing the Xlib Window (or it thinks it is).

I have tested the patch against hg 5c645d037de2 and I have successfully tested:
* Embedding the SDL_Window inside a FLTK application.
* Calling SDL_SetWindowSize() when FLTK resizes the window (e.g. dragging cursor on the edge of the window).
* Filling the renderer's default target blue and drawing a red fill square at the centre (exciting, I know!)
* Calling SDL_Quit() when the application terminates

I do not receive any Xlib erorr messages (BadWindow, etc.) in any of those situations.
2017-08-14 10:28:47 -07:00
Sam Lantinga 36ba92485c Fixed setting the texture blend mode in the OpenGL ES2 renderer 2017-08-14 10:04:59 -07:00
Sam Lantinga de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA

	blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
	                                       SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
	                                       SDL_BLENDOPERATION_ADD,
	                                       SDL_BLENDFACTOR_ZERO,
	                                       SDL_BLENDFACTOR_ONE,
	                                       SDL_BLENDOPERATION_ADD);

This fixes bug 2828 - Subtractive Blending

	blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
	                                       SDL_BLENDFACTOR_ONE,
	                                       SDL_BLENDOPERATION_SUBTRACT,
	                                       SDL_BLENDFACTOR_ZERO,
	                                       SDL_BLENDFACTOR_ONE,
	                                       SDL_BLENDOPERATION_SUBTRACT);


This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode

	blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
	                                       SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
	                                       SDL_BLENDOPERATION_ADD,
	                                       SDL_BLENDFACTOR_ONE,
	                                       SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
	                                       SDL_BLENDOPERATION_ADD);
2017-08-14 05:51:44 -07:00
Sam Lantinga f8e1874d01 Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set
Fixed setting the software renderer clip rectangle when a viewport is set
2017-08-13 22:50:23 -07:00
Sam Lantinga 7af3786def Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
UX-admin

I am compiling with the Sun Studio 12 u2 compiler. There are multiple issues with the build, but this particular issue appears to be that it is illegal to declare a union of a struct of floats and a float. While GCC 4.8.1 does not flag this as an error, Sun Studio is much more standards compliant and strict, halting further compilation with an error.
2017-08-13 21:55:42 -07:00
Sam Lantinga 72ab258812 Fixed bug 2764 - Timer is not rescheduled with the returned interval
afwlehmann

Sorry for re-opening, but it turns out that the current interval is indeed not updated. I've just checked the source code of the 2.0.3 release again:

   163	    if (current->canceled) {
   164	        interval = 0;
   165	    } else {
   166	        interval = current->callback(current->interval, current->param);
   167	    }
   168
   169	    if (interval > 0) {
   170	        /* Reschedule this timer */
   171	        current->interval = interval; // <-- this line is missing
   172	        current->scheduled = tick + interval;
   173	        SDL_AddTimerInternal(data, current);
   174	    } else {

According to the documentation: "The callback function is passed the current timer interval and the user supplied parameter from the SDL_AddTimer() call and returns the next timer interval. If the returned value from the callback is 0, the timer is canceled."

If I understand the text correctly, then the current interval should in fact be updated according to the returned value. Otherwise there would be a discrepancy between the next time for which the timer is actually re-scheduled and the value that's passed to the callback once the timer fires again.

This could be fixed by adding line #171.
2017-08-13 21:48:40 -07:00
Sam Lantinga eb06aba8ae Fixed bug 3742 - minor warning fixes 2017-08-13 21:16:58 -07:00
Sam Lantinga 3cae0c38d2 Fixed bug 3746 - remove SDLCALL attribute from SDL_BlitFunc() funcptr
Ozkan Sezer

The attached patch removes SDLCALL attribute from SDL_BlitFunc() funcptr.

As far as I can see, *SDL_BlitFunc() is completely internal to SDL with
no specific calling convention requirements.  The actual functions assigned
to SDL_BlitFunc seem to not have any calling conventions specified. So,
easy solution is simply removing the strict calling convention from the
type.
2017-08-13 21:09:00 -07:00
Sam Lantinga ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions
Ozkan Sezer

The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
2017-08-13 21:06:52 -07:00
Sam Lantinga e54eede265 Provide the correct state of the on-screen keyboard to the API (patch from Sylvain) 2017-08-13 21:05:15 -07:00
Sam Lantinga 6ee661398d Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Sylvain

Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.

setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.

Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
2017-08-13 20:55:59 -07:00
Sam Lantinga 6ef1a25d18 Fixed bug 3751 - DirectFB linux_input disabled by default
Clayton Craft

linux_input module is disabled by default, despite the comments in source code that it is otherwise:

src/video/directfb/SDL_DirectFB_video.c:
    devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0);       /* default: on */

src/video/directfb/SDL_DirectFB_video.h:
    #define DFBENV_USE_LINUX_INPUT      "SDL_DIRECTFB_LINUX_INPUT"      /* Default: on  */

When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers!
2017-08-13 20:51:08 -07:00
Sam Lantinga ddeaa6016c Fixed bug 3299 - DirectInput: Incorrect joystick mapping when attaching new joysticks
Jimb Esser

Note: This is using DirectInput, I have to disable XInput as that causes all but the first 4 controllers to be completely ignored by SDL (I can find no way to reconcile XInput devices with DirectInput devices, otherwise I would make a patch that accepts the fifth and later controllers with DirectInput...).  XInput does not seem to have the problem below, only DirectInput.

I plug in 3 identical wireless Xbox 360 controllers, call them J1, J2, J3.  Direct Input shows them as having GUIDs G1, G2, G3.  I unplug J1, then J2 and J3 show up as having GUIDs G1 and G2!  Not so "unique"...  I start my SDL app when just J2 and J3 are plugged in, and open J2 and J3.  Then I plug in a new controller, SDL sees that now G3 exists, assigns that a new SDL joystick instance ID, which I request to be opened, but G3 at this point is J3, which I already had opened!  So I end up with two instances of J3 opened, and none of J1.  "Re-"opening G1 would get the actual handle to the newly attached controller, but there's no current way to know this.  This is clearly a bug or poor design in DirectInput or my wireless receiver drivers, but is a showstopping bug for my 8-20 player games (as soon as any one controller runs out of battery or goes to sleep and gets turned back on, suddenly things are busted requiring a restart (or, at least, a reinitialization of all controllers - the game can't go on)).

The solution I found is to use HID paths instead of GUIDs to uniquely identify joysticks.  GUIDs are still needed to open a controller, however I have added code to re-find the GUIDs for all joysticks whenever a new joystick is attached or removed.  This does now require opening of all joysticks (instead of just enumerating them), though if your app, like mine, is opening all of them anyway so that any can press a button to join, that doesn't change much (although perhaps they joysticks should be kept open in this case, instead of closed and re-opened).  If your app only ever opens one joystick, this will do more work at startup than it did previously.
2017-08-13 20:42:41 -07:00
Sam Lantinga ea9bc659f5 Added check for XBOX in addition to Xbox and X-Box 2017-08-13 20:39:00 -07:00
Sam Lantinga 78865effb5 Fixed compiler warning 2017-08-13 20:38:06 -07:00
Sam Lantinga f1829d956f Added SDL_wcscmp() 2017-08-13 20:37:49 -07:00
Sam Lantinga af9ec8f6b5 Fixed copy-paste error, thanks Alen! 2017-08-13 20:13:11 -07:00
Sam Lantinga df2d299447 Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol
Jonas Kulla

This eliminates the need to manually compile in SDL_main_android.c.
Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking.

I don't know how the nkd-build process works, but unless it was
for some reason linking libSDL2main.a it should be unaffected.
2017-08-13 18:12:06 -07:00
Sam Lantinga c87e1d525c Fixed bug 2841 - Hint to set resource id for window icon
Alexey

Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.
2017-08-13 14:15:52 -07:00
Ryan C. Gordon 18cceb5ce0 x11: Patched to compile. 2017-08-13 01:00:01 -04:00
Ryan C. Gordon 0a1b905b6c x11: Fix message box titles with Unicode chars on some window managers.
Fixes Bugzilla #2971.
2017-08-13 00:58:23 -04:00
Sam Lantinga bfd5a13473 Fixed bug 2931 - Large relative mouse motion jumps when using touch input 2017-08-12 20:25:49 -07:00
Sam Lantinga b2e2bcc203 Added test debug logs for additional event types 2017-08-12 20:21:34 -07:00
Alex Szpakowski 9be597a0d6 iOS: Fix app orientation when creating a landscape fullscreen window with the device currently in portrait orientation. 2017-08-12 22:16:04 -03:00
Sam Lantinga 059d9e4627 Fixed bug 2950 - wrong axes values are set on joystick initialization
Edward Rudd

Device: Logitech Rumble Gamepad F510 in Xinput mode.

Upon opening the joystick the values of the axes are queried via PollAllValues are not actually set on the device all the time.

This can easily be seen in the testjoystick or testgamecontroller test programs,as the testjoystick shows all axes in the center until one 'tickles' the triggers., and the testgamecontroller will show the triggers as 'on' until on 'tickles' the triggers.

Upon further research the culprit is the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint. In the default value events are ignored until there is an active window, Thus in cases where the joystick system is initialized and controllers opened before the initial window is created & focuses, the initial values will be incorrect.

Here is my current workaround in the game I'm working on porting..

SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_GameController* gamepad = SDL_GameControllerOpen(index);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
2017-08-12 17:41:59 -07:00
Sam Lantinga 7bab2913c2 Fixed Windows build 2017-08-12 17:01:14 -07:00
Sam Lantinga 05facb3d4e Fixed bug 2979 - SDL_ConvertSurface does not convert color keys consistently
Edmund Horner

When a 16-bit "565 format" surface has a colour key set, it will blit with correct transparency.  If, however, it has its colour key set then is converted to a 32-bit ARGB format surface, the colour key in the converted image will not necessarily be the same pixel value as the transparent pixels.  It may not blit correctly, because the colour key does not match the right pixels.

In my case, with an image using 0xB54A for transparency, the colour key was converted to 180,170,82; but the corresponding pixels (with the same original value) were converted to 180,169,82.  Blitting the converted image did not use transparency where expected.

I have attached a test case.  The bug has been replicated on both x86_64 Linux (SDL 2.0.2), and 32-bit MS C++ 2010 on Windows (SDL 2.0.0).
2017-08-12 16:59:00 -07:00
Sam Lantinga d226594fcc Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client!
malferit

Hello, I began a little program with SDL2 on Linux in C, and when I call SDL_Init(SDL_INIT_VIDEO) I get an error and this is printed in the console:

XDM authorization key matches an existing client!

I searched through Internet, and found that some people suggest to run 'xhost +' or to specify this in /etc/X11/xdm/xdm-config:

DisplayManager*authName:        MIT-MAGIC-COOKIE-1

I don't think an end user needs to know that...

But what bothered me is that first I started this little program in Pascal using the Freepascal compiler and it works. In freepascal you only use some thin header bindings in Pascal and then it links with the dynamic SDL library, so I don't understood why it worked with Freepascal and not in C.

I run ldd to the two generated applications:

Application in C:

	linux-gate.so.1 (0xffffe000)
	libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb76ac000)
	libpthread.so.0 => /lib/libpthread.so.0 (0xb766e000)
	libc.so.6 => /lib/libc.so.6 (0xb74e2000)
	libm.so.6 => /lib/libm.so.6 (0xb74a0000)
	libdl.so.2 => /lib/libdl.so.2 (0xb749a000)
	librt.so.1 => /lib/librt.so.1 (0xb7491000)
	/lib/ld-linux.so.2 (0xb77b3000)

Application compiled with Freepascal:

	linux-gate.so.1 (0xffffe000)
	libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb762a000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0xb74f3000)
	libc.so.6 => /lib/libc.so.6 (0xb7367000)
	libm.so.6 => /lib/libm.so.6 (0xb7325000)
	libdl.so.2 => /lib/libdl.so.2 (0xb731f000)
	libpthread.so.0 => /lib/libpthread.so.0 (0xb7305000)
	librt.so.1 => /lib/librt.so.1 (0xb72fc000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb72dc000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0xb72d9000)
	libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb72d3000)
	/lib/ld-linux.so.2 (0xb7755000)

It seems that Freepascal is linking with libX11, libxcb, libXau and libXdmcp .

Linking my C application with libxcb solved the problem (linking with libXau and/or libXdmcp without libxcb didn't work). Linking with X11 links all the other libraries and works as well.

So I fill this bug report mainly to let you know about this. I don't know if it is a problem that can be solved on the libSDL side or not, but at least I hope it will help.

Hi, some tests:

1. Disabled XDM. Login in console and running 'startx'. The program works without having to link with X11.

2. Enabled XDM. Added 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' to /etc/X11/xdm/xdm-config.The program works without having to link with X11.

3. Enabled XDM without 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' in /etc/X11/xdm/xdm-config . I get the authentication error unless I link with X11.
2017-08-12 16:48:46 -07:00
Sam Lantinga 45cec28bc4 Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c
Coriiander

There's a slight mistake in the function "GetWindowStyle" found in file "SDL_windowswindow.c".

When a window is marked to be resizable, the resizable style is being added regardless of whether the window has a border or not. While for some arcane, hidden semantics this can be ok, it's still inconsistent in this case.
2017-08-12 16:44:00 -07:00
Sam Lantinga e3f3a757f3 Fixed bug 3158 - SDL display window scrambled over VNC
Witek Jachimczyk

I'm using SDL to develop a video viewer for MATLAB.  The window is scrambled while using thightVNC with its default mode of RGB656.

SDL does not correctly recognize the pixel mode.


I found a solution for this problem.  The solution involves modifying
SDL/src/video/SDL_pixels.c

Adding the following "if statement" under case 16: of SDL_MasksToPixelFormatEnum resolves the issue:

        if (Rmask == 0x003F &&
            Gmask == 0x07C0 &&
            Bmask == 0xF800 &&
            Amask == 0x0000) {
            return SDL_PIXELFORMAT_RGB565;
        }

I hope that this helps someone.  I took me a while to figure it out.
2017-08-12 16:02:33 -07:00
Sam Lantinga 4a9c6f0a14 Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress
Yann Dirson

When SDL_GL_GetProcAddress returns in error, the cause of the error is overwritten
in GL_GL_GetAttribute, reporting to the user "Failed getting OpenGL glGetString entry point", whereas the original "OpenGL library not loaded" never makes it
to the user.

Pushed a fix to:
f94cb13708


Note that the "OpenGL library not loaded" error looks like no root cause either,
and I'm still puzzled by the code path used: I'm forcing opengles2 renderer on
the x11 video driver on a rpi2, as in https://bugzilla.libsdl.org/3169, and although I now know that I must force the use of the RPI video driver instead
of the x11 one, I suspect even more accurate info can be given to user.
2017-08-12 15:55:54 -07:00
Sam Lantinga 3b837a2659 Fixed bug 3188 - AZERTY keyboard support broken and inconsistent
Daniel Gibson

AZERTY keyboard layouts (which are the default layouts in France and Belgium) don't have the number keys (1, 2, ..., 9, 0) in the first row of keys, but ?, &, ?", ', (, -, ?_, ??), = (with small differences between the France and Belgian variants). Numbers are reached via shift.

On Linux and OSX, SDL seems to use the corresponding ISO 8859-1 codes (231 for ?232 for ?tc) as SDL_Keycode (but no SDK_* constants exists for those values!), while on Windows SDL seems to map those keys to SDLK_1, SDLK_2 etc, like you'd get on QWERTY.
I don't know how other platforms behave.

So we have two problems:
1. At least on Linux and OSX invalid/undefined SDL_Keycodes are returned
2. Different platforms behave differently (Windows vs Linux/OSX)

It's unclear what behavior is desired: Should SDL_* constants for those keys be introduced (and Windows behavior changed accordingly)?
Or should all platforms behave like Windows here and use the existing SDLK_1, ..., SDLK_0 keycodes?

This bug on the mailing list:
https://forums.libsdl.org/viewtopic.php?t=11555 (my post about Linux/Windows)
https://forums.libsdl.org/viewtopic.php?t=11573 (Tim Walters discovered the same problem on OSX about 1.5 weeks later).
2017-08-12 15:41:03 -07:00
Sam Lantinga 1a5441451c Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey
Sylvain

Let's you have a SDL_Surface that has ColorKey, but no Alpha Modulation.
When this surface is duplicated with SDL_ConvertSurface function, the result has ColorKey and Alpha Modulation (BLEND, and Opaque 255).

I think SDL_ConvertSurface should strictly keeps the input format.


example
=======

SDL_Surface *input; // ... Set up a surface with ColorKey and no AlphaMod

SDL_Surface *output = SDL_ConvertSurface(input, input->format, input->flags);

// "output" surface has a ColorKey but *also* AlphaMod (BLEND, and Opaque 255).
2017-08-12 15:21:26 -07:00
Sam Lantinga 6f843b902d Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0
Simon Hug

The bug is in the GL_ResetState and GLES_ResetState functions which get called after a new GL context is created. These functions set the cached current color to transparent black, but the GL specification says the initial color is opaque white.

The attached patch changes the values to 0xffffffff to reflect the initial state of the current color. Should the ResetState functions get called anywhere else in the future, this probably has to call the GL functions itself to ensure that the colors match.
2017-08-12 12:59:22 -07:00
Sam Lantinga 47c2c7d585 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read. 2017-08-12 12:56:28 -07:00
ouned 34769abd46 prefer virtual keycodes over scancodes for extended keys 2017-06-03 09:13:08 +02:00
Sam Lantinga 195b8bd8ee Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events
Adam M.

The keysym.mod field does not reflect the state of the modified keys when processing key down events for the modifier keys themselves. The documentation says that it returns the current key modifiers, but they are not current for key down events involving modifier keys. I interpret "current" to mean "equal to SDL_GetModState() at the instant the event is processed/enqueued".

For example, if you depress the Shift key you get a key down event with .mod == 0. However, .mod should not be 0 because a shift key is down. If you then release the Shift key, you get a key up event with .mod == 0. Neither event reports the modifier key.

If you press Shift and then A, .mod is incorrect (== 0) when Shift is pressed, but is correct later when A is pressed (== KMOD_LSHIFT).

You might say this behavior is deliberate, i.e. keysym.mod is the value /before/ the event, not the current value as documented, but that explanation is incorrect because only key down events behave that way. Key up events correctly give the current value, not the value before the event.

Not only is it inconsistent with itself, I think it makes keyboard processing harder.

The problem is near line 740 in SDL_keyboard.c:

if (SDL_KEYDOWN == type) {
    modstate = keyboard->modstate; // SHOULD THIS BE MOVED DOWN?
    switch (keycode) {
    case SDLK_NUMLOCKCLEAR:
        keyboard->modstate ^= KMOD_NUM;
        break;
    case SDLK_CAPSLOCK:
        keyboard->modstate ^= KMOD_CAPS;
        break;
    default:
        keyboard->modstate |= modifier;
        break;
    }
} else {
    keyboard->modstate &= ~modifier;
    modstate = keyboard->modstate;
}

In the key down path, modstate (and thus keysym.mod) ends up being the modifier state /before/ the event, but in the key up path modstate ends up being the modifier state /after/ the event. Personally I think the "modstate = keyboard->modstate" line should just be moved after the entire if/else statement, so that keysym.mod always reflects the current state.
2017-08-12 12:34:09 -07:00
Sam Lantinga c086251266 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
owen

I removed all the static variables from SDLActivity.java

Updated all the SDL_android.c jni calls as well

I added a new function to SDL_android.c/ h
void Android_JNI_SeparateEventsHint(const char* c);

This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
2017-08-12 12:24:59 -07:00
Sam Lantinga 0a52db54bd Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
2017-08-12 08:15:09 -07:00
Sam Lantinga 78c84e7029 Fixed part of bug 3227 - patch for multiple buttons at the same time not working
Philipp Wiesemann

There is another problem with the current implementation which maybe should be fixed first (to prevent some work). It was written as if it would get the number of a button from the Java side but actually it gets the state of all buttons. That is why it should not work if more than one button is pressed at once.
2017-08-12 08:06:16 -07:00
Sam Lantinga b425050baf Fixed compiler warnings on Visual Studio 2013 2017-08-12 00:04:46 -07:00
Sam Lantinga affab6ade5 More fixes for the SDL_scanf code 2017-08-12 00:01:24 -07:00
Sam Lantinga e27dcd1c3b Fixed Android build 2017-08-11 23:54:06 -07:00
Sam Lantinga 7229397c0c Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX
Ian Abbott

I just spotted what I think is a bug in "src/thread/pthread/SDL_sysmutex.c" in the SDL_TryLockMutex function when FAKE_RECURSIVE_MUTEX is defined (for an implementation of Pthreads with no recursive mutex support).  It calls pthread_mutex_lock instead of pthread_mutex_trylock, so it will block until the mutex is available instead of returning SDL_MUTEX_TIMEDOUT if it cannot lock the mutex immediately.
2017-08-11 21:47:31 -07:00
Sam Lantinga b5ea3c6d07 Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform
Coriiander

Here is a minor correction for a non-breaking mistake in SDL_setenv for __WIN32__ platform. See below for details.

FILE:
"SDL/src/stdlib/SDL_getenv.c"

FUNCTION: (__WIN32__ platform)
int SDL_setenv(const char *name, const char *value, int overwrite)

CODE:
    if (!overwrite) {
        char ch = 0;
        const size_t len = GetEnvironmentVariableA(name, &ch, sizeof (ch));
        if (len > 0) {
            return 0;  /* asked not to overwrite existing value. */
        }
    }


WHAT'S WRONG:
The 3th argument to GetEnvironmentVariable (being DWORD nSize) must be the number of characters, not the number of bytes. SDL currently passes "the size of 1 char", rather "1". While it is non-breaking (1=1 after all), it is incorrect. Furthermore there is no need to specify the 2nd and 3th arguments at all.

CORRECTION 1: (corrected argument_
    if (!overwrite) {
        char ch = 0;
        const size_t len = GetEnvironmentVariableA(name, &ch, 1);
        if (len > 0) {
            return 0;  /* asked not to overwrite existing value. */
        }
    }

CORRECTION 2: (stripped of unneeded code)
    if (!overwrite) {
        if (GetEnvironmentVariableA(name, NULL, 0) > 0) {
            return 0;  /* asked not to overwrite existing value. */
        }
    }
2017-08-11 21:30:06 -07:00
Sam Lantinga a48c9e6df8 Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Juha Niemim?

On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
2017-08-11 21:16:33 -07:00
Sam Lantinga 4c239e55f9 Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
Littlefighter19

When trying to mirror something on the PSP, I've stumbled upon the problem,
that using SDL_RenderCopyEx with SDL_FLIP_HORIZONTAL flips the image vertically, vise-versa SDL_FLIP_VERTICAL flips the image horizontally.
Proposed patch would be swapping the check in line 944 with the one in line 948 in SDL_render_psp.c
2017-08-11 20:54:06 -07:00
Sam Lantinga 79a846d486 Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
romain.lacroix

For the windows implementation of SDL_ShowMessageBox() : ./src/video/windows/SDL_windowsmessagebox.c:345 WIN_ShowMessageBox()

The implementation in 2.0.4 uses "button index" for parameter "id" of function AddDialogButton().

It then expects the value provided in param wParam of function MessageBoxDialogProc() to be a valid index of a button.

It uses this value to index in the array of buttons when DialogBoxIndirect() returns (line 474 : *buttonid = buttons[which].buttonid;)

However, when dismissing this box with Escape, the return value of DialogBoxIndirect will be SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT (=2) which is not always a valid index of array buttons.

When the array buttons has a length less or equal than 2, the memory access is invalid; I can see that the value written to *buttonId is uninitialized memory (random value).

The fix I propose : use value "buttonid" (field of button) for parameter "id" of AddDialogButton(), then copy return value of DialogBoxIndirect() in *buttonid. This way, we will not use an out-of-bounds index in array buttons.
2017-08-11 19:42:39 -07:00
Sam Lantinga 441d9ba2b0 Fixed bug 3341 - SDL_sscanf() problem
e_pluschauskas

Why does SDL_sscanf() always returns the number of format specifiers and doesn't implements standard C library behavior?
2017-08-11 19:36:12 -07:00
Sam Lantinga 1da252c2d8 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010
Simon Hug

The RGBA_FROM_PIXEL macro in src/video/blit.h [1] is not designed to work with more than 8 bits per channel and the ARGB2101010 format makes it read outside of the array bounds causing access violations. This can happen during blitting with the BlitNtoNPixelAlpha and SDL_Blit_Slow functions.

When SDL_InitFormat tries to calculate the loss of the channels [2], the Uint8 will wrap around and it will end up at 254 for the 10-bit channels. Clearly way over the 9 entries of the SDL_expand_byte array. (Not that a signed integer would help.) Then the macro tries to access the lookup table with the channel value which could be up to 1023. If the previous indirection didn't cause an access violation this one will.

I guess it's not worth modifying this macro for a format that only a few will use. It will only make the other blitters slower. I don't have good ideas to solve this issue.

Attached is a test case that does three blits. A copy one that work and the two that use the functions mentioned above.

[1] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_blit.h#l303
[2] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_pixels.c#l540
2017-08-11 18:56:41 -07:00
Sam Lantinga 6de66e984f Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
Daniel

SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates.

SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
2017-08-11 11:54:24 -07:00
Sam Lantinga 658975f381 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted
Fabian Greffrath

we use SDL_GetPrefPath() in Chocolate Doom to get a reasonable directory to save and restore config files and savegames:

https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/m_config.c#L2162

However, since there is no "organization" behind Chocolate Doom and there is really only one "product" called Chocolate Doom, we pass an empty string for the org parameter and the package string for app.

This leads to two consecutive slashes in the path returned by SDL_GetPrefPath() like this:

/home/user/.local/share//chocolate-doom/

While this is harmless, it sure looks bad.

I believe that it should be possible to either pass a NULL pointer for the org parameter or at least have the function detect an empty string as a means to express "there is no origanization, just a single product". The generation of the path string to be returned by the function will have to get adapted accordingly.
2017-08-11 11:32:00 -07:00
Sam Lantinga 3c852360f6 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition
Eric Wasylishen

Alt-Up/Down/Left/Right switches between displays using SDL_WINDOWPOS_CENTERED_DISPLAY

Shift-Up/Down/Left/Right shifts the window by 100px
2017-08-11 10:42:26 -07:00
Sam Lantinga 96305832bc Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Simon Hug

Some code in SDL loads libraries with SDL_LoadObject to get more information or use newer APIs. SDL_LoadObject may fail, set an error message and SDL will continue with some fallback code. Since SDL will overwrite the error or exit the function with a return value that indicates success, the error form SDL_LoadObject for the optional stuff might as well be cleared right away.
2017-08-11 10:21:19 -07:00
Sam Lantinga 6e1b11bae4 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling
Eric Wasylishen 2017-07-26 18:42:58 UTC
I set up an (admittedly exotic) 3-monitor setup, and when I enter fullscreen-desktop on the middle display (#2), the SDL window is off center. (covers half of monitor #2 and most of monitor #3).

The displays are arranged from left to right:

Display #1 (main): 2880x1800, 200% scaling
Display #2: 1920x1200, 150% scaling
Display #3: 1920x1080, 100% scaling

SDL display bounds:
INFO: Bounds: 1440x900 at 0,0
INFO: Bounds: 1281x801 at 1921,0  (these are incorrect)
INFO: Bounds: 1920x1080 at 4800,0

Correct bounds reported by calling EnumDisplayMonitors and printing the LPRECT param of the callback:
1440x900 at (0, 0)
1280x800 at (2880, 0)
1920x1080 at (4800, 0)

It seems like you need 3 displays to reproduce this, and the left two need DPI scaling, and the 3rd display needs to have a different scale factor than the others.

Related: https://bugzilla.libsdl.org/show_bug.cgi?id=3709

SDL: current hg (11235:6a587b9e0ec8)
Windows 10, Version 10.0.15063 Build 15063
Tested with testdraw2 and testgl2, and pressing alt+enter to enter fullscreen desktop.

This patch reworks SDL_windowsmodes.c to use EnumDisplayMonitors instead of EnumDisplayDevices, so we always have an HMONITOR for each SDL display.

With access to an HMONITOR, we can get the monitor bounds in virtual screen coordinates the proper way, by calling GetMonitorInfo. (whereas the original code was doing some calculations - e.g. "data->DeviceMode.dmPosition.x * data->ScaleX" - to try to get virtual screen coordinates. These worked in simple cases, but failed in more complex cases like this bug)

The one potential problem with my patch is, the ChangeDisplaySettingsEx docs say that you're supposed to get the display name from EnumDisplayDevices, but I'm getting the display name from GetMonitorInfo now.
2017-08-11 10:18:45 -07:00
Sam Lantinga a05522a089 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors
Simon Hug

KMSDRM_VideoInit allocates and frees some connectors and encoders but doesn't set the pointer to NULL after freeing. The cleanup code at the end may free one of those garbage pointer should an error happen in the initialization.
2017-08-11 10:05:45 -07:00
Sam Lantinga 843293bed0 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded
Simon Hug

When WIN_WindowProc processes the WM_TOUCH message, it doesn't check if the touch functions have been properly loaded and may call a NULL pointer. It's probably an extremely rare case, but here's a patch that adds some checks anyway.
2017-08-09 20:26:16 -07:00
Sam Lantinga af44a5953a Fixed bug 3672 - Add joystick to controllerdb
Moritz M-H

The following entry needs to be added to the gamecontrollerdb for the Qanba fighter stick under linux
2017-08-09 20:20:35 -07:00
Ryan C. Gordon 69092c7e47 haiku: Fixed compiler warning. 2017-08-09 18:30:48 -04:00
Sam Lantinga 03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad 2017-08-09 12:38:20 -07:00
Sam Lantinga f15dbc8f63 Fixed Linux build 2017-08-09 12:11:59 -07:00
Sam Lantinga c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL 2017-08-09 11:59:29 -07:00
Sam Lantinga dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. 2017-08-09 11:58:38 -07:00
Ryan C. Gordon a412ba0d75 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
Fixes Bugzilla #3729.
2017-08-09 01:01:41 -04:00
Ryan C. Gordon d5215d9df9 Fixed up some compile warnings and errors on x86-64 Haiku. 2017-08-09 00:56:05 -04:00
Sam Lantinga 4e43c631b8 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) 2017-08-08 20:38:23 -07:00
Sam Lantinga ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
Ryan C. Gordon 9dde37eadb sndio: Fix for some platforms (Linux, for example) that don't define INFTIM.
Fixes Bugzilla #3712.
2017-08-07 00:25:18 -04:00
Philipp Wiesemann 27de835dd2 emscripten: Fixed compiler warnings about integer to pointer conversions.
Found by buildbot.
2017-08-05 22:10:55 +02:00
Philipp Wiesemann 711df8a989 emscripten: Fixed compiling without OpenGL support. 2017-08-05 22:10:48 +02:00
Philipp Wiesemann f216b446aa kmsdrm: Fixed crashes if allocating memory failed. 2017-08-05 22:10:36 +02:00
Philipp Wiesemann b8a7dd7788 nacl: Fixed freeing static memory on video quit. 2017-08-05 22:10:25 +02:00
Philipp Wiesemann 1f698469ae mir: Removed unnecessary function declaration. 2017-08-05 22:10:15 +02:00
Philipp Wiesemann 4723943bc3 kmsdrm: Fixed compiling without OpenGL support. 2017-08-04 23:00:47 +02:00
Philipp Wiesemann 8aa147fa09 Fixed compiler warnings about type conversions.
Found by buildbot.
2017-08-04 23:00:30 +02:00
Ryan C. Gordon a09efc73d2 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!).
Fixes Bugzilla #3726.
2017-08-04 16:18:34 -04:00
Sam Lantinga cc5ceb1165 Temporary hack to fix bug 3725 - Call made to glGetString before context creation
This breaks bugs 2570, 3145
2017-08-04 13:06:56 -07:00
Sam Lantinga 56cab6d452 Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events. 2017-08-03 09:48:44 -07:00
Brandon Schaefer 86e95a607b kmsdrm: Fix tearing in neverputt/ball
https://gfycat.com/FatalFarawayHeron
2017-08-02 17:45:15 -07:00
Patrice Mandin c544d2b954 Add support for Saitek P990 Dual Analog Pad 2017-08-02 23:42:08 +02:00
Brandon Schaefer fca91451ba kmsdrm: Fix leaking SDL_VideoDevice* 2017-08-02 13:51:14 -07:00
Sam Lantinga 9dbe5a9686 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
Eric wing

Hi, I think I found a bug when using SDL_WINDOW_ALLOW_HIGHDPI with SDL_RenderSetLogicalSize on iOS. I use SDL_RenderSetLogicalSize for all my stuff. I just tried turning on SDL_WINDOW_ALLOW_HIGHDPI on iOS and suddenly all my touch/mouse positions are really broken/far-off-the-mark.

I actually don't have a real retina device (still) so I'm seeing this using the iOS simulator with a 6plus template.

Attached is a simple test program that can reproduce the problem. It uses RenderSetLogicalSize and draws some moving happy faces (to show the boundaries/space of the LogicalSize and that it is working correctly for that part).

When you click/touch, it will draw one more happy face where your button point is.

If you comment out SDL_WINDOW_ALLOW_HIGHDPI, everything works as expected. But if you compile with it in, the mouse coordinates seem really far off the mark. (Face appears far up and to the left.)


Alex Szpakowski on the mailing list suggests the problem is
"I believe this is a bug in SDL_Render?s platform-agnostic mouse coordinate scaling code. It assumes the units of the mouse coordinates are always in pixels, which isn?t the case where high-DPI is involved (regardless of whether iOS is used) ? they?re actually in ?DPI independent? coordinates (which matches the window size, but not the renderer output size)."

Additionally, if this is correct, the Mac under Retina is also probably affected too and "as well as any other platform SDL adds high-dpi support for in the future".
2017-08-02 13:38:46 -07:00
Sam Lantinga 082f32d198 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails
Levi Bard

In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version.
(The one I encountered was an AWS instance running a virtual display)

The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
2017-08-02 10:28:13 -07:00
Sam Lantinga 4be066707d Fixed potential free of uninitialized memory (thanks Simon!) 2017-08-02 10:24:47 -07:00
Sam Lantinga 56363ebf61 Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel

The attached patch adds support for KMS/DRM context graphics.

It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.

Simple build instructions:

$./autogen.sh
$./configure --enable-video-kmsdrm
$make
2017-08-02 10:22:48 -07:00
Ryan C. Gordon 2ffd6d0208 x11: Make a separate unmapped window to own clipboard selections.
Now the clipboard isn't lost if you destroy a specific SDL_Window, as it
works on other platforms. You will still lose the clipboard data on
SDL_Quit() or process termination, but that's X11 for you; run a
Clipboard Manager daemon.

Fixes Bugzilla #3222.
Fixes Bugzilla #3718.
2017-07-31 13:49:22 -04:00
Sam Lantinga 997c69b9ef Fixed bug 3697 - Main thread gets stuck on left mouse down
Eric Wasylishen

I think I found a better fix.

The problem with https://hg.libsdl.org/SDL/rev/ebdc0738b1b5 is setting the styleMask to 0 clears the NSWindowStyleMaskFullScreen bit, which then confuses Cocoa later when you try to leave fullscreen. Instead I'm just clearing the NSWindowStyleMaskResizable bit, although SetWindowStyle(window, NSWindowStyleMaskFullScreen); seems to also work.
2017-08-01 20:16:10 -07:00
Sam Lantinga 6391cc3fef Backed out changeset ebdc0738b1b5 for bug 3697
Eric Wasylishen

Unfortunately this commit seems to have broken exiting desktop-fullscreen.
- Launch testgl2.
- Press alt+enter to go fullscreen-desktop
- Press alt+enter again. The spinning cube will freeze, and the window stays fullscreen desktop.
2017-08-01 20:09:23 -07:00
Sam Lantinga e10a98d2ad Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Simon Hug

SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point.

I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
2017-07-31 12:57:15 -07:00
Philipp Wiesemann 68ca9d9ed1 qnx: Fixed error message. 2017-07-29 23:00:45 +02:00
Philipp Wiesemann cea33bf5b8 aix: Removed unused local variable.
Found by Cppcheck.
2017-07-29 23:00:34 +02:00
Philipp Wiesemann 84aeab17a2 haiku: Changed header paths to be more compatible. 2017-07-29 23:00:14 +02:00
Brandon Schaefer be005b7c78 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte'
https://pastebin.com/raw/tQjG0kG0
2017-07-28 12:00:10 -07:00
Sam Lantinga 77ca0f273c Fixed crash if the WASAPI audio device couldn't be recovered 2017-07-27 22:55:18 -07:00
Sam Lantinga 4a734209a3 Fixed infinite recursion if the WASAPI audio device couldn't be recovered 2017-07-27 22:52:19 -07:00
Sam Lantinga f033ce61e1 Fixed typo in WASAPI shutdown code 2017-07-27 02:41:58 -07:00
Brandon Schaefer b0b481d709 [mir] Same no need to wrap this, which is already being done 2017-07-27 08:03:11 -07:00
Brandon Schaefer ecf9f6a13e [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs 2017-07-26 18:10:45 -07:00
Ryan C. Gordon 18f2b27b73 Whoops, forgot to commit the actual fix. :) 2017-07-26 13:54:11 -04:00
Ryan C. Gordon 7ecc48c3ba Disable MMX inline assembly on Clang for now.
We should probably rewrite this with SSE compiler intrinsics or something
anyhow.
2017-07-26 13:43:25 -04:00
Ryan C. Gordon 03eaddcad4 Fixed compiler warnings on QNX. 2017-07-23 19:25:16 -04:00
Sam Lantinga 67754af887 Fixed build on older Mac OS X SDKs 2017-07-21 17:28:47 -07:00
Ryan C. Gordon 8ac17a2ae6 sndio: fixed poll() call (thanks, kdrakehp!).
Fixes Bugzilla #3705.
2017-07-20 20:40:17 -04:00
Ryan C. Gordon ee9cc32493 sndio: More improvements to the OpenBSD audio target (thanks, kdrakehp!).
Fixes Bugzilla #3705.
2017-07-20 18:16:02 -04:00
Sam Lantinga 177f19aff0 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate.
Jason Wyatt

After hiding the window, SDL_WINDOW_HIDDEN/SDL_WINDOW_SHOWN flags on a window are correctly updated. However on the next SDL_PumpEvents, they are set incorrectly.

This appears to be because X11_GetNetWMState does not check whether the _NET_WM_STATE property exists (it shouldn't on unmapped windows, see https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130317598336). This results in an empty list of atoms for the state, which would imply that the window is not hidden.

(Seen on Fedora 24, Gnome)

--

Dan Ginsburg

More details on my proposed patch: I am on Kubuntu 16.04.2.  I ran into this same bug, but with Jason's patch I found that actualType != None was true so the SDL_WINDOW_HIDDEN would still not be set.  My fix instead is to explicitly check for whether the window is unmapped rather than relying on the returned values in XGetWindowProperty.
2017-07-20 10:52:43 -07:00
Sam Lantinga 36998b823e Fixed bug 3689 - MMX YUV renderer crash
felix

The functions in src/render/SDL_yuv_mmx.c contain the following inline assembly snippet:

        /* tap dance to workaround the inability to use %%ebx at will... */
        /*  move one thing to the stack... */
        "pushl $0\n"  /* save a slot on the stack. */
        "pushl %%ebx\n"  /* save %%ebx. */
        "movl %0, %%ebx\n"  /* put the thing in ebx. */
        "movl %%ebx,4(%%esp)\n"  /* put the thing in the stack slot. */
        "popl %%ebx\n"  /* get back %%ebx (the PIC register). */

Here's how it ended up in a binary on my old laptop:

   0xb5c17dbd <ColorRGBDitherYV12MMX1X+93>:	push   $0x0
   0xb5c17dbf <ColorRGBDitherYV12MMX1X+95>:	push   %ebx
   0xb5c17dc0 <ColorRGBDitherYV12MMX1X+96>:	mov    0xc(%esp),%ebx
   0xb5c17dc4 <ColorRGBDitherYV12MMX1X+100>:	mov    %ebx,0x4(%esp)
   0xb5c17dc8 <ColorRGBDitherYV12MMX1X+104>:	pop    %ebx

Apparently the compiler, oblivious to the fact that the assembly snippet manipulates the %esp register, decided to refer to the operand via that same register instead of via %ebp (I believe -fomit-frame-pointer enables this). This causes %ebx to be loaded with the wrong value, which later leads to a null pointer dereference.

Recent GCC can use the %ebx register normally: <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=47602#c16>. There is even an explicit constraint "b" for allocating it.
2017-07-20 10:48:57 -07:00
Sam Lantinga 2008d86696 Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control
Holger Schemel

Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control.

How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events.

Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released).

Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all.

The attached patch adds support for these two missing buttons/keys.

Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes).

Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X.

Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
2017-07-20 10:46:38 -07:00
Sam Lantinga 2cc6806472 Fixed bug 3705 - Add capture support to the sndio backend
kdrakehp

The attached patch adds capture support to the sndio backend.

The patch also allows the `OpenDevice' function to accept arbitrary device names.
2017-07-20 10:39:47 -07:00
Alex Szpakowski 01050d4ed1 iOS: Use modern replacements for deprecated functions, when available. 2017-07-15 17:41:58 -03:00
Alex Szpakowski efe179cdfe macOS: Fix compilation when using 10.11 or earlier to build. 2017-07-14 17:42:11 -03:00
Alex Szpakowski 562473c1f4 macOS: Address more compiler warnings when building with a recent deployment target. 2017-07-13 23:09:37 -03:00
Alex Szpakowski bc3ede1ed0 macOS: Replace uses of deprecated Cocoa enum names with modern/consistent equivalents. 2017-07-13 22:59:02 -03:00
Alex Szpakowski e0ea4da4ae Fix a potential crash in macOS 10.7 and earlier. 2017-07-12 21:32:10 -03:00
Alex Szpakowski 8292d73ebb macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag. 2017-07-12 21:28:32 -03:00
Sam Lantinga 49f846f113 Added support for an XBox One wired controller for Leo L?nnenm?ki 2017-07-11 19:27:50 -07:00
Sam Lantinga 74ca16547c Fixed bug 3699 - Shaped windows are distorted unless width is divisible by 8
Bogomancer

On X11, windows created using the shaped window API appear distorted unless the width of the shape surface is divisible by 8.

Steps to reproduce:

    1) Use your favorite image editor to resize one of the images in test/shapes/ to a width that's not a multiple of 8.
    2) Compile and run test/testshape.c on the image you edited.
    3) The shaped window will appear twisted and distorted.

It appears the bug was not caught sooner because all the test images are either 640 or 256 pixels wide.

I tracked down the bug to SDL_CalculateShapeBitmap() in SDL_shape.c. The shape surface is reduced to a 1-bit-per-pixel mask, but the original code doesn't take into account that X11 apparently wants each scanline to begin on a new byte.
2017-07-11 08:16:00 -07:00
Sam Lantinga 3c09265daf Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer

(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.


This patch is wrong: the structure in question has nothing to do with any
gcc version in use.  I suggest reverting this adding a conigury check for
it, instead.  Something like the following should do it: (configure needs
regenerating.)
2017-07-10 18:31:28 -07:00
Sam Lantinga cd79d8ccec Fixed bug 3696 - SDL_ShowMessageBox displays different error from intended
Mark Callow

SDL_ShowMessageBox calls SDL_CaptureMouse which, in the UIKit driver, raises a ?That operation is not supported? error, overwriting the SDL error that an application may be trying to report.

This is because UIKit SDL_CaptureMouse returns SDL_Unsupported() which ends up calling SDL_SetError() which has the following code:

    /* If we are in debug mode, print out an error message */
    SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError());

The SDL_GetError call here overwrites the static buffer?..

Although an application can avoid this by using SDL_GetErrorMsg(char* errstr,  int maxlen) to avoid the static buffer, SDL should be fixed.

The fix is simple. In SDL_SetError change

    SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError());

to

    SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error);

where error is the pointer to the buffer where it assembled the message.
2017-07-10 17:16:12 -07:00
Sam Lantinga 37722d01a8 Fixed bug 3697 - Main thread gets stuck on left mouse down
Amruth Raj

- My app runs in full screen to play video(I use SDL_WINDOW_FULLSCREEN_DESKTOP)
- Cmd-tab to go out of full screen to another app
- Cmd-tab again to get back to my app
- Press left mouse button at one of the edges of the screen, don't release yet.
After this point the main thread is stuck until I release the left mouse button and hence video rendering doesn't happen anymore.

On debugging more, I see that thread 0 is stuck as shown below with sendEvent processing left mouse down. It comes out only after it receives a left mouse up. There are some frames below which show NSWindowResizing, but my window flag doesn't have SDL_WINDOW_RESIZABLE set.

Thread 0:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fffbe13d34a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffbe13c797 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fffa889d434 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fffa889c8c1 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fffa889c114 CFRunLoopRunSpecific + 420
5 com.apple.HIToolbox 0x00007fffa7dfdebc RunCurrentEventLoopInMode + 240
6 com.apple.HIToolbox 0x00007fffa7dfdcf1 ReceiveNextEventCommon + 432
7 com.apple.HIToolbox 0x00007fffa7dfdb26 _BlockUntilNextEventMatchingListInModeWithFilter + 71
8 com.apple.AppKit 0x00007fffa6396a54 _DPSNextEvent + 1120
9 com.apple.AppKit 0x00007fffa6b127ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796
10 com.apple.AppKit 0x00007fffa66f568d +[NSWindow(NSWindowResizing) _mouseHysteresisCheck:withExpiration:andDistance:finalMouseLocation:] + 525
11 com.apple.AppKit 0x00007fffa65eedb5 -[NSWindow(NSWindowResizing) _hitTestWithHysteresisCheck:forEvent:allowWindowDragging:] + 394
12 com.apple.AppKit 0x00007fffa6c8f0db -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 1873
13 com.apple.AppKit 0x00007fffa6c8ca6c -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 1942
14 com.apple.AppKit 0x00007fffa6c8bf0a -[NSWindow(NSEventRouting) sendEvent:] + 541
15 org.libsdl.SDL2 0x000000010d46d74a -[SDLWindow sendEvent:] + 90
16 com.apple.AppKit 0x00007fffa6b10681 -[NSApplication(NSEvent) sendEvent:] + 1145
17 org.libsdl.SDL2 0x000000010d46532b -[SDLApplication sendEvent:] + 139
18 org.libsdl.SDL2 0x000000010d466b2f Cocoa_PumpEvents + 495
19 org.libsdl.SDL2 0x000000010d44c1d5 SDL_PumpEvents_REAL + 53
20 org.libsdl.SDL2 0x000000010d44c2f5 SDL_WaitEventTimeout_REAL + 53
21 org.libsdl.SDL2 0x000000010d44c2b7 SDL_PollEvent_REAL + 23
22 org.libsdl.SDL2 0x000000010d51bb24 SDL_PollEvent + 36
23 libTest.dylib 0x000000010cf3e0e8 SDLEventProcessor::processEvents(int) + 568
24 Test 0x000000010cde6bba BrowserApp::RunAppMessageLoop(BAInstData*, CefStringBase, CefStringBase) + 810
25 Test 0x000000010ce04bbc main + 17980
26 libdyld.dylib 0x00007fffbe016235 start + 1

I further noticed that while entering full screen in SDL_cocoawindow.m NSResizableWindowMask is set. If I clear it inside windowDidEnterFullScreen, then, the issue doesn't repro.

This is discussed at https://discourse.libsdl.org/t/main-thread-gets-stuck-on-left-mouse-down/22753/3 and thanks to Eric for the pointers.
2017-07-10 17:07:19 -07:00
Philipp Wiesemann 44246cdae3 Fixed compiler warning about redundant declaration.
SDL_RecordGesture() is already in the gesture header with additional specifiers.
2017-07-09 23:00:25 +02:00
Philipp Wiesemann c3bf69ca4b haiku: Fixed compiling without OpenGL support. 2017-07-07 23:00:22 +02:00
Philipp Wiesemann fb9c2939c2 qnx: Fixed setting a field twice. 2017-07-07 23:00:10 +02:00
Ryan C. Gordon 1683a0c106 audio: trying to pacify static analysis. 2017-07-05 12:04:37 -04:00
Ryan C. Gordon c80c3419aa x11: pass a long to XChangeProperty, not an int.
The Xlib documentation demands that 32-bit values here be passed in a long,
even when long itself isn't a 32-bit value. Otherwise libx11 might read
memory incorrectly.

Fixes Bugzilla #3692.
2017-07-04 20:44:07 -04:00
Ryan C. Gordon b36755a3fc power: whoops, that should be "==" not "!=". 2017-07-03 16:45:12 -04:00
Ryan C. Gordon c27dc51478 power: Linux /sys/class testing should skip "device" scopes.
(the PS4 game controllers report their batteries through this interface, which
is cool, but not helpful for powering the rest of the system.  :)   )
2017-07-03 16:38:37 -04:00
Philipp Wiesemann 9f99b3d7ee aix: Fixed audio debug output.
DEBUG_AUDIO is checked with #ifdef not #if.
2017-07-02 22:46:49 +02:00
Philipp Wiesemann e6583300e6 haiku: Fixed using wrong constant for internal error handling.
SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
2017-07-02 22:46:23 +02:00
Philipp Wiesemann 4366721b46 qnx: Removed unused bootstrap declaration.
QNX_bootstrap is the VideoBootStrap. QSAAUDIO_bootstrap is still there.
2017-07-02 22:46:00 +02:00
Ryan C. Gordon 200f782cab qnx: fixed potential buffer overflow. 2017-07-01 19:52:12 -04:00
Ryan C. Gordon 22241ed0b0 Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
2017-07-01 17:50:47 -04:00
Philipp Wiesemann b1fbab50c5 haiku: Fixed memory leak if destroying window. 2017-07-01 23:01:57 +02:00
Philipp Wiesemann 380e0693b1 aix: Fixed compile error. 2017-07-01 23:01:49 +02:00
Philipp Wiesemann 4c190ce584 netbsd: Fixed comment. 2017-07-01 23:00:07 +02:00
Philipp Wiesemann 4c48260ca2 netbsd: Removed unused field. 2017-06-29 23:00:18 +02:00
Philipp Wiesemann 7bb6b402c2 netbsd: Fixed compile error. 2017-06-29 23:00:09 +02:00
Philipp Wiesemann 944e06e67c winrt: Fixed SDL include. 2017-06-24 23:45:44 +02:00
Ryan C. Gordon d96419c93f xinput: use the full range of the haptic motors (thanks, Trent!).
XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k.

Fixes Bugzilla #3002.
2017-06-21 01:22:00 -04:00
Philipp Wiesemann 267dca13fa haiku: Removed unused internal function.
Its functionality is already in SDL_GL_GetAttribute().
2017-06-18 23:00:42 +02:00
Philipp Wiesemann 90488d6c29 haiku: Added support for some values set with SDL_GL_SetAttribute(). 2017-06-17 22:30:28 +02:00
Philipp Wiesemann 6086e8d384 haiku: Fixed missing slash in path from SDL_GetPrefPath(). 2017-06-17 22:30:09 +02:00
Philipp Wiesemann 0b750cd9d5 pandora: Fixed compile error. 2017-06-16 23:30:38 +02:00
Philipp Wiesemann fa73685df8 directfb: Fixed quitting keyboard twice.
SDL_VideoQuit() already calls SDL_KeyboardQuit().
2017-06-16 23:30:30 +02:00
Philipp Wiesemann a4db3dbe64 nacl: Fixed unnecessary large input text array. 2017-06-16 23:30:13 +02:00
Sam Lantinga 9085c7b311 Get the parent of non-SDL-created windows, for completeness 2017-06-16 11:14:08 -07:00
Sam Lantinga 1b5614b3f5 Clean up parent window when destroying a window 2017-06-16 10:50:29 -07:00
Sam Lantinga 0a75192d85 Implemented SDL_WINDOW_SKIP_TASKBAR on Windows 2017-06-16 09:10:13 -07:00
Philipp Wiesemann a725efa4bc linux: Fixed using wrong constant for input text size. 2017-06-15 23:30:50 +02:00
Philipp Wiesemann 60c0f7e243 Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms. 2017-06-15 23:30:29 +02:00
Ryan C. Gordon a509719fc3 audio: Converter now checks a strict list of channels and formats we support. 2017-06-12 21:35:24 -04:00
Sam Lantinga 553b328664 Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug

There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.

Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.

Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
                 V
AUDIO_S16MSB with 6 channels at 27463 Hz

The fuzzer program I uploaded in bug 3667 has more of them.
2017-06-12 16:39:15 -07:00
Philipp Wiesemann 22c221f3b0 linux: Changed internal functions to be static. 2017-06-11 22:30:58 +02:00
Philipp Wiesemann 5b75e9033f directfb: Fixed comment. 2017-06-11 22:30:49 +02:00
Philipp Wiesemann fbd30c363d Fixed missing error messages for SDL_GetWindowWMInfo(). 2017-06-11 22:30:39 +02:00
Philipp Wiesemann c609d856ff directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Ryan C. Gordon 3c955d0540 syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.

Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().

Fixes Bugzilla #3428.
2017-06-11 00:50:26 -04:00
Alex Szpakowski bb100d3bab Expose display refresh rate on iOS/tvOS 10.3+. 2017-06-10 21:29:37 -03:00
Ryan C. Gordon 325330efdb jack: removed accidental copy/paste. 2017-06-09 17:37:43 -04:00
Ryan C. Gordon 58f08af46c jack: added capture support. 2017-06-09 00:47:47 -04:00
Ryan C. Gordon c39fd5777d jack: Move jack_client_t into the audio device instead a global variable. 2017-06-09 00:14:50 -04:00
Ryan C. Gordon b65e0777ce jack: Remove BROKEN_MULTI_DEVICE code. 2017-06-08 22:20:49 -04:00
Ryan C. Gordon d9039f2396 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann 871d43a839 Removed unused hint includes. 2017-06-08 22:40:09 +02:00
Ryan C. Gordon 9288983682 Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
2017-06-06 14:06:40 -04:00
Olli Kallioinen 11289b766f Android cmake build fixed to work with the official android gradle plugin 2017-06-04 21:25:57 +03:00
Ryan C. Gordon 6d661cab7b windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.

Fixes Bugzilla #3645.
(and several others).
2017-06-06 13:12:43 -04:00
Ryan C. Gordon d844487799 windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
2017-06-06 12:35:35 -04:00
Ryan C. Gordon 599d9ba198 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann 4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann 52b7d0eb23 android: Fixed missing error message for SDL_GetBasePath(). 2017-06-04 23:15:27 +02:00
Philipp Wiesemann 248410dded Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms. 2017-06-04 23:15:13 +02:00
Philipp Wiesemann 2113208d98 haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann fc436a3a9d android: Moved internal function to new position.
It was grouped with functions for the public system header.
2017-06-03 23:00:40 +02:00
Philipp Wiesemann 63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann 07b0df0a22 haiku: Changed internal variable to be static. 2017-06-02 22:15:37 +02:00
Philipp Wiesemann 00394996eb Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms. 2017-06-02 22:15:12 +02:00
Bastien Bouclet 545fba7886 x11: Don't send duplicate events when reconciling the keyboard state
Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.

Fixes Bugzilla #3637.
2017-04-22 19:53:52 +02:00
Ryan C. Gordon b135557df9 linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
2017-05-29 02:48:51 -04:00
Ryan C. Gordon 29a047df39 Fixed whitespace code style. 2017-05-29 00:51:38 -04:00
Ryan C. Gordon 1c5f483a8a linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead. 2017-05-29 00:51:02 -04:00
Ryan C. Gordon a1faea980c fcitx: removed incompatibly-licensed code. 2017-05-29 00:54:08 -04:00
Ryan C. Gordon d4086e4a70 stdlib: added SDL_utf8strlen(). 2017-05-29 03:01:05 -04:00
Philipp Wiesemann fc510bd798 nacl: Fixed crash if allocating memory for audio device failed. 2017-05-28 21:50:47 +02:00
Philipp Wiesemann 7c5078d8bd qnx: Removed unnecessary check for available audio devices. 2017-05-28 21:50:37 +02:00
Philipp Wiesemann 1e60ea76db qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc(). 2017-05-28 21:50:27 +02:00
Philipp Wiesemann 1b9dc59918 haiku: Fixed SDL_SetClipboardText() putting random data in clipboard. 2017-05-28 21:50:11 +02:00
Ryan C. Gordon de52dc2948 haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.

Fixes Bugzilla #3658.
2017-05-28 15:36:09 -04:00
Ryan C. Gordon 643f1cb73d power: Add Linux org.freedesktop.UPower D-Bus implementation.
Fixes Bugzilla #3485.

(I think.)
2017-05-28 07:14:11 -04:00
Ryan C. Gordon b3f94acbf9 linux: Simplify D-Bus interface, remove lots of boilerplate. 2017-05-28 07:11:52 -04:00
Ryan C. Gordon 191f578b57 linux: Make system D-Bus connection available (in addition to session). 2017-05-28 07:08:10 -04:00
Ryan C. Gordon e5918acf46 wasapi: properly report init failure if on pre-Vista version of Windows.
We really should change the Init interface to return 0 on success and -1 on
error, like everything else, to avoid this sort of confusion.
2017-05-28 00:41:55 -04:00
Philipp Wiesemann 604a4b1b30 haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
2017-05-27 23:30:21 +02:00
Philipp Wiesemann 3639895eac Removed unused errno includes. 2017-05-27 23:30:07 +02:00
Ryan C. Gordon 6fbde875e2 code style: wrap a single-statement if in braces. 2017-05-27 00:33:26 -04:00
Ryan C. Gordon 3fbd21ce40 windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!).
This lets them be properly modal.

Fixes Bugzilla #3650.
2017-05-27 00:30:06 -04:00
Philipp Wiesemann 90ed3daa3e Changed messages about not recognized keys to include discourse link. 2017-05-26 22:45:52 +02:00
Philipp Wiesemann 759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Philipp Wiesemann 1e13d93fea directfb: Changed internal function to be static. 2017-05-25 23:01:34 +02:00
Philipp Wiesemann 189b5851b7 android: Fixed parameter list in function definitions. 2017-05-25 23:01:16 +02:00
Philipp Wiesemann 6c0aea4270 wayland: Fixed freeing memory of SDL_malloc() with plain free(). 2017-05-25 23:00:58 +02:00
Philipp Wiesemann c66f0471e1 Removed unused internal window shape functions. 2017-05-25 23:00:43 +02:00
Ryan C. Gordon a7fc2822d4 audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
2017-05-24 19:56:59 -04:00
Ryan C. Gordon 6844d92c23 coreaudio: we don't need to track number of allocated audio buffers anymore.
CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.
2017-05-24 13:28:13 -04:00
Ryan C. Gordon fc4402e5ff coreaudio: Better handling of audio buffer queue management.
We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.

Fixes Bugzilla #3555.
2017-05-24 13:25:31 -04:00
Charlie Birks 126e5a1dbf Emscripten: Prevent default on arrow keys 2017-05-24 14:04:39 +01:00
Patrick Monaghan f839b209b9 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events 2017-05-24 14:04:25 +01:00
Ryan C. Gordon 3fd35f6bb0 coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms. 2017-05-24 01:28:03 -04:00
Ryan C. Gordon 793c788b1c coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.
2017-05-24 00:12:22 -04:00
Philipp Wiesemann bf8ccf08bb Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
2017-05-19 23:30:59 +02:00
Ryan C. Gordon e889757bb3 assert: Better Emscripten support.
(Better than nothing, that is.)

Fixes Bugzilla #3459.
2017-05-19 14:51:03 -04:00
Ryan C. Gordon 8917f8634d assert: allow assertions to work on platforms without threads.
Partially fixes Bugzilla #3459.
2017-05-19 12:54:17 -04:00
Ryan C. Gordon 91e6054b03 wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
Fixes Bugzilla #3633.
2017-05-19 12:40:55 -04:00
Ryan C. Gordon 02773811b3 render: GL_DestroyRender() should activate first.
Otherwise, we might destroy a different GL context's resources.
2017-05-18 21:00:11 -04:00
Ryan C. Gordon cff9e5a876 test: info now reports usable display bounds and DPI (thanks, Eric!).
Fixes Bugzilla #3652.
2017-05-18 16:29:10 -04:00
Ryan C. Gordon 81ab6c98fd Patched to compile on Windows. 2017-05-18 16:27:36 -04:00
Ryan C. Gordon 13b6d9959a wasapi: Replace tabs with strings in source code. 2017-05-18 15:46:06 -04:00
Ryan C. Gordon adabc38439 wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device. 2017-05-18 15:43:51 -04:00
Ryan C. Gordon 4073a6694f audio: One more callbackspec fix (thanks, Simon!). 2017-05-18 15:33:17 -04:00
Sam Lantinga 772407627b Fixed restoring a window that was maximized then minimized, then restored. 2017-05-16 17:48:57 -07:00
Sam Lantinga ccf0566ca4 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"

CR: SamL
2017-05-16 06:30:39 -07:00
Philipp Wiesemann df4cf79d42 directfb: Fixed compiler warnings about undefined functions. 2017-05-13 23:00:53 +02:00
Philipp Wiesemann 29222db7f6 emscripten: Fixed not removing pointer lock event callback. 2017-05-13 23:00:35 +02:00
Philipp Wiesemann cc5b4f450a emscripten: Changed internal functions to be static. 2017-05-12 23:01:17 +02:00
Philipp Wiesemann ce01128adf Fixed warnings about shadowed global variable.
Found by buildbot.
2017-05-12 23:01:04 +02:00
Philipp Wiesemann 87e0d812dd directfb: Removed duplicate comment. 2017-05-12 23:00:40 +02:00
Philipp Wiesemann 61c326e12b directfb: Fixed typo in log message. 2017-05-11 23:00:39 +02:00
Philipp Wiesemann 75c0d1ef6d directfb: Fixed compiler warnings about unused variables. 2017-05-11 23:00:21 +02:00
Ryan C. Gordon c878b59bbe audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their
own audio threads.
2017-05-10 16:18:43 -04:00
Sam Lantinga 8b7ae35356 Fixed build error on Linux 2017-05-09 03:19:58 -07:00
Sam Lantinga 9ac3bb7011 Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:

/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end

extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}

@interface QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;

@end

@implementation QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application
{
    SDL_OnApplicationWillResignActive();
}

- (void)applicationDidEnterBackground:(UIApplication*)application
{
    SDL_OnApplicationDidEnterBackground();
}

- (void)applicationWillEnterForeground:(UIApplication*)application
{
    SDL_OnApplicationWillEnterForeground();
}

- (void)applicationDidBecomeActive:(UIApplication*)application
{
    SDL_OnApplicationDidBecomeActive();
}

@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann 60f2848421 haiku: Fixed crash on quit if max number of joysticks was connected. 2017-05-07 21:02:46 +02:00
Philipp Wiesemann b7b919078f haiku: Changed internal function to be static. 2017-05-07 21:02:31 +02:00
Philipp Wiesemann 3ed2f0ca10 haiku: Fixed unlocking clipboard twice. 2017-05-07 21:02:16 +02:00
Philipp Wiesemann 4466b93141 haiku: Fixed comment. 2017-05-06 21:46:11 +02:00
Philipp Wiesemann 34747107fe mir: Fixed memory leak if system cursor id is unknown. 2017-05-06 21:46:00 +02:00
Philipp Wiesemann 34d9c5213c emscripten: Fixed return type in event callback declaration. 2017-05-06 21:45:43 +02:00
Alex Szpakowski 75fb07a6d2 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful. 2017-05-03 18:05:29 -03:00
Ryan C. Gordon ce2998b8b9 cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). 2017-05-02 21:46:28 -04:00
Ryan C. Gordon 619ab7a22d haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann 444c47a1b8 windows: Changed six internal functions to be static. 2017-04-29 22:50:35 +02:00
Sam Lantinga d7cd653737 Added Steam Controller mappings for Linux and iOS 2017-04-27 15:52:37 -07:00
Ryan C. Gordon 226541cb5b audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
2017-04-26 01:43:40 -04:00
Joshua Granick 1286a7d23e windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. 2017-04-20 21:31:44 -04:00
Juha Kuikka 7382cebb41 audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Ryan C. Gordon 93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Sam Lantinga d20d426c3a Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon 1d1a0d7f03 atomic: Patched to compile on Android. 2017-04-13 15:28:56 -04:00
Ryan C. Gordon 1c9c7633d9 atomic: favor compiler intrinsics for compare-and-swap over macOS APIs.
The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
2017-04-13 13:28:52 -04:00
Ryan C. Gordon 8c00de57f6 atomic: let Clang always use atomic_load_n if available.
(Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final
GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
2017-04-13 13:22:23 -04:00
Philipp Wiesemann 2bf79c2e0e mir: Fixed typo in error messages. 2017-04-09 23:00:54 +02:00
Philipp Wiesemann f6eb23a617 linux: Changed two variables to be static. 2017-04-09 23:00:42 +02:00
Sam Lantinga 27023ed2b3 Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO 2017-04-07 03:39:43 -07:00
Sam Lantinga 1eb92f6342 Implemented Linux joystick blacklist
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py

This fixes a few devices that are not actually joysticks showing up as such in SDL
2017-04-06 06:30:43 -07:00
Drew Bliss a4dbf56574 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. 2017-04-06 13:27:51 -07:00
Drew Bliss 66555f6115 SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. 2017-04-06 13:27:48 -07:00
Sam Lantinga 53f3786bc0 Added support for a number of game controllers, including the Nintendo Switch Pro Controller 2017-04-04 08:43:44 -07:00
Sam Lantinga 5789da67cf Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins

Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.

Stas Sergeev

Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann 1517ba7285 PSP: Fixed error messages. 2017-04-02 21:33:54 +02:00
Philipp Wiesemann f96cdca4e7 Mir: Changed two internal functions to be static. 2017-04-02 21:33:42 +02:00
Ryan C. Gordon c57fe6d78a Backing out broken change from previous commit. 2017-04-01 00:46:42 -04:00
Ryan C. Gordon ed7f16e227 Intentionally breaking buildbot to test email server change. 2017-04-01 00:46:15 -04:00
Sam Lantinga 7891e72dca __atomic_load_n() appears to be available in GCC 5 but not GCC 4 2017-03-30 06:52:34 -07:00
Ryan C. Gordon 028716e79f wasapi: deal with default device changes, and more robust failure recovery. 2017-03-30 16:33:47 -04:00
Ryan C. Gordon c85c57a05d wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Ryan C. Gordon f2179944cc Patched to compile on some platforms. 2017-03-29 12:04:17 -04:00
James Legg 1dc9ae5c1e Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
2017-03-29 15:48:22 +01:00
Philipp Wiesemann 266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Sam Lantinga 00da0824f5 Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes 2017-03-23 13:53:09 -07:00
Brandon Schaefer c35f46d03c mir: Set the max/min w/h vs just setting the window w/h 2017-03-18 13:57:57 -07:00
Sam Lantinga 22161480ee Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"

Moving some variable declarations to the top of Android_SetScreenResolution()
2017-03-14 07:22:08 -07:00
Sam Lantinga 6814f5dbc0 ALSA driver improvements:
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
  There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
2017-03-14 07:20:14 -07:00
Sam Lantinga c4d54504fa differentiate between capture / playback audio thread names 2017-03-14 07:16:56 -07:00
Sam Lantinga 763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() 2017-03-09 16:09:16 -08:00
Sam Lantinga c1802ef646 Fixed compile error with gcc -std=c99 2017-03-06 21:25:06 -08:00
Philipp Wiesemann 72fdf62980 Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
2017-03-04 23:05:32 +01:00
Philipp Wiesemann 42d02890f4 Linux: Fixed error message. 2017-03-04 23:05:11 +01:00
Ryan C. Gordon 6aa17426a6 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_. 2017-03-03 16:38:45 -05:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Brandon Schaefer 94a69443c7 mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00
Brandon Schaefer 7bbb13ea59 * Some refactoring and bug fixes. Thanks Micha? Kuchta! 2017-03-01 14:50:59 -08:00
Ryan C. Gordon bc8778854e raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata. 2017-02-28 19:48:52 -05:00
Brandon Schaefer 5a47ee0365 mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta! 2017-02-27 12:20:16 -08:00
Philipp Wiesemann e5d9b25d8c Fixed comment style. 2017-02-26 21:20:39 +01:00
Ryan C. Gordon a4249b48ee Patched to compile on C89 compilers. 2017-02-26 00:56:13 -05:00
Ryan C. Gordon 3b9e4d0a6c audio: Try to keep callbacks firing at normal pace when device is lost. 2017-02-26 00:39:22 -05:00
Ryan C. Gordon 07519a6b95 Removed a bunch of unnecessary #ifdefs. 2017-02-26 00:40:04 -05:00
Ryan C. Gordon a366c35f37 audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
Ryan C. Gordon 5728cb2025 audio: Make sure the disk and dummy targets are the last ones we try to init. 2017-02-26 00:10:02 -05:00
David Ludwig b13c443cd8 WinRT: removed buildbot debug code, pending further research 2017-02-24 20:49:14 -05:00
David Ludwig f7bfa3b79e WinRT: more buildbot debug code 2017-02-24 20:19:28 -05:00
David Ludwig ecb1eb823e WinRT: added code to help debug a buildbot error 2017-02-24 19:59:57 -05:00
Sam Lantinga 71a4e8ed13 Stop CoreAudio from doing expensive audio rate conversion 2017-02-23 12:10:02 -08:00
Sam Lantinga a9762551cd Added config for the Razer Wildcat on Mac OS X 2017-02-20 11:02:35 -08:00
Philipp Wiesemann cfcec57f42 Fixed comment. 2017-02-19 21:05:09 +01:00
Sam Lantinga 9428ff19a9 Added support for the Razer Wildcat on Linux 2017-02-17 17:46:58 -08:00
Charlie Birks 0d647d35b0 Emscripten: implement custom cursors 2017-02-17 10:13:17 +00:00
Charlie Birks 33bddcfda2 Emscripten: refactor cursor handling 2017-02-17 10:13:12 +00:00
Charlie Birks 613955b4f2 Emscripten: only update pixel ratio if HiDPI is enabled 2017-02-17 10:13:07 +00:00
Ryan C. Gordon e8677a1bd2 audio: Added basic WAVE_FORMAT_EXTENSIBLE support to .wav loader.
This is just enough to get you through a file that just used the extended
header for float or int data. It doesn't handle all the other things that
you expect from this header, like 24-bit samples inside a 32-bit container
or speaker masks.
2017-02-17 02:25:37 -05:00
Ryan C. Gordon 1ed41d6d0d Patched to compile on Windows. 2017-02-14 03:12:09 -05:00
Ryan C. Gordon 6046fd4cb0 wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
2017-02-14 03:03:27 -05:00
Ryan C. Gordon c93bca489d stdlib: Fixed crash on SDL_snprintf("%s", NULL).
Like other C runtimes, it should probably produce the string "(null)".

This bug probably only affected Windows, as most platforms use their standard
C runtime's snprintf().
2017-02-14 02:49:08 -05:00
Ryan C. Gordon d1eb2d190d thread: Don't use SetThreadDescription on WinRT right now.
Can't LoadLibrary for it, but not sure if it's actually available there yet.
2017-02-13 17:05:14 -05:00
Ryan C. Gordon 70c0400b12 windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
2017-02-13 17:00:46 -05:00
Ryan C. Gordon e5fc93baca audio: Don't wrap bootstrap declarations in preprocessor macros.
They are harmless and ignored if we don't actually link against them. The
preprocessor checks elsewhere if they're actually used.
2017-02-13 16:59:02 -05:00
Ryan C. Gordon ad9c702f6a audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits.
Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial
sample frame request.
2017-02-13 16:56:41 -05:00
Ryan C. Gordon 175f1e8f4a audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
2017-02-13 16:55:00 -05:00
Sam Lantinga 886736a2c8 Fixed bug 3584 - Small stack size for audio callback thread
Walter van Niftrik

We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows.

We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
2017-02-11 16:38:16 -08:00
Sam Lantinga cf31ea1478 Fixed bug 3583 - X11 touch device can be permanently lost
Volumetric

In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
2017-02-11 11:14:48 -08:00
Sam Lantinga 06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 2017-02-10 11:21:15 -08:00
Sam Lantinga 9171f71dbe Fixed warning in Android build 2017-02-10 09:41:16 -08:00
Sam Lantinga 107c19daad Log the error returned by XAudio2Create() 2017-02-09 06:01:14 -08:00
Philipp Wiesemann 8eee82cd84 Windows: Fixed warning about unused variable.
Found by buildbot.
2017-02-03 23:30:43 +01:00
Philipp Wiesemann 33ff5bd148 Fixed typo in log message. 2017-02-03 23:30:29 +01:00
Sam Lantinga 8f78f5bb94 Fixed build on Apple TV 2017-02-02 16:56:02 -08:00
Sam Lantinga 710ae62a79 Remember XInput controllers that we've already seen, so when the raw device list changes we don't assign the old device to the new XInput userid.
This isn't perfect, but at least we won't report the same device twice.
2017-02-02 17:33:40 -08:00
Sam Lantinga da30992d47 Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited) 2017-02-02 00:41:58 -08:00
Sam Lantinga be28d7c88c Added support for the Saitek Pro Flight X-56 Rhino 2017-01-31 12:30:55 -08:00
Sam Lantinga 6717a3d38d Added support for the HOTAS Warthog throttle 2017-01-31 12:23:29 -08:00
Sam Lantinga a156b0d994 Added the HOTAS Warthog as a flight stick 2017-01-31 10:20:09 -08:00
Sam Lantinga 800a72eb17 Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices 2017-01-31 10:19:56 -08:00
Sam Lantinga 52e9c42df9 Fixed Windows build 2017-01-28 14:35:35 -08:00
Sam Lantinga 869b7fe314 Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew

Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
2017-01-28 11:17:10 -08:00
R?mi Verschelde c3eea703ee Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).

Fixes bug 3571.
2017-01-28 10:54:12 +01:00
Sam Lantinga 13433c4a61 Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
2017-01-27 21:23:27 -08:00
Sam Lantinga 0090a33805 Return an error if trying to set a window minimum size larger than the maximum size, or vice versa 2017-01-27 21:16:38 -08:00
Sam Lantinga d02473682e Sorted controller entries 2017-01-27 18:06:50 -08:00
Jessica Stokes aa90b730b8 Add a mapping for Xbox Wireless Controllers running old firmware
Also updates the naming of these Xbox Wireless Controllers connected via USB (and thus the third-party Xbox Controller Driver) to match.

The Xbox Wireless Controller entries are now listed, in order, via USB, bia Bluetooh (with older firmware) and via Bluetooth (with firmware 3.1.1221.0).
2017-01-26 21:25:05 -08:00
Ryan C. Gordon 8fa9b57f75 windows: first shot at naming threads with SetThreadDescription().
This is a bleeding edge API, added to Windows 10 Anniversary Edition (build
1607, specifically).

https://msdn.microsoft.com/en-us/library/windows/desktop/mt774976(v=vs.85).aspx

Nothing supports this yet, including WinDbg, Visual Studio, minidumps, etc,
so we still need to also use the RaiseException hack. But presumably tools
will use this API as a more robust and universal way to get thread names
sooner or later, so we'll start broadcasting to it now.
2017-01-27 20:50:30 -05:00
Sam Lantinga 95ab9dc73c Added Thrustmaster Wheel FFB entry to the list of wheels 2017-01-27 06:05:50 -08:00
Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick 2017-01-27 05:59:58 -08:00
Misty De Meo ae5e9a319b Add gamecontrollerdb mapping for Xbox One S on Mac
This is valid for firmware version 3.1.1221.0; earlier versions of the
firmware need a different mapping (and have different GUIDs).
2017-01-25 22:24:54 -08:00
Misty De Meo ca89d9b593 Darwin: fix detection of Xbox One S controller
Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.

The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.
2017-01-25 22:22:05 -08:00
Sam Lantinga ede5c73484 Generalized the audio resampling hint for other resampling methods in the future 2017-01-24 19:38:01 -08:00
Ryan C. Gordon 47e2f4e950 audio: libsamplerate can't resample in-place; make space for a copy if needed. 2017-01-24 20:30:48 -05:00
Ryan C. Gordon c7f9dcb6fc audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
2017-01-24 15:52:22 -05:00
Ryan C. Gordon 1da3a33773 audio: Fix static analysis concerns about a dead assignment. 2017-01-24 10:09:29 -05:00
Ryan C. Gordon 8f627c1cd8 audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.
Note the giantic FIXME, though!
2017-01-24 00:51:33 -05:00
Ryan C. Gordon 17dcee20c1 audio: Streams now resample in-place. Removed second allocated buffer. 2017-01-24 00:17:40 -05:00
Ryan C. Gordon b5eeab779f audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
This currently favors libsamplerate over the fast path (quality over speed),
but I'm not sure that's the correct approach, as there may be surprising
changes in performance metrics depending on what packages are available on
a user's system. That being said, currently, the only thing with access to
SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle
otherwise, so maybe this is generally good.
2017-01-24 00:08:24 -05:00
Ryan C. Gordon a80cb672e3 audio: Fixed off-by-one error in upsampling. 2017-01-24 00:03:36 -05:00
Ryan C. Gordon dad07f960b audio: Resampler now special-cases stereo and mono processing.
Turns out that iterating from 0 to channels-1 was a serious performance hit!

These cases now tend to match or beat the original audio resampler's speed!
2017-01-23 16:45:50 -05:00
Ryan C. Gordon 8ce6ddf125 audio: Fixed incorrect pointer in SDL_ResampleCVT_si16_c2().
Forgot to update this when we changed this to process in-place. Whoops!
2017-01-23 16:42:47 -05:00
Ryan C. Gordon ecdc6c1207 audio: Fixed copy/paste bug in float32->sint16/SSE2 scalar leftover code. 2017-01-23 12:14:28 -05:00
Ryan C. Gordon 4b8f354668 audio: Fix same bug as last commit, but for _mm_bslli_si128 vs _mm_slli_si128. 2017-01-23 12:06:10 -05:00
Ryan C. Gordon fab4501811 audio: use _mm_srli_si128 instead of _mm_bsrli_si128.
They're the same thing (one is generally a #define of the other), but some
toolchains don't offer the 'b' version.
2017-01-23 12:02:02 -05:00
Ryan C. Gordon 3594bf8eeb audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Ryan C. Gordon 202ab30c16 audio: Special case for resampling stereo AUDIO_S16SYS audio data.
This is a fairly common case, so we avoid the conversion to/from float here.
2017-01-22 20:27:48 -05:00
Ryan C. Gordon 8855daac66 audio: Make the simple resampler operate in-place.
This allows us to avoid an extra copy, allocate less memory and reduce cache
pressure. On the downside: we have to do a lot of tapdancing to resample the
buffer in reverse when the output is growing.
2017-01-22 23:48:15 -05:00
Ryan C. Gordon 64056e81cd audio: Added SSE3 implementation of SDL_ConvertStereoToMono(). 2017-01-23 00:57:19 -05:00
Ryan C. Gordon a7f86f2fd2 audio: don't cast to double in SDL_ConvertStereoToMono().
It's expensive and (hopefully) unnecessary. If this becomes an overflow
problem, we could multiply both values by 0.5f before adding them, but let's
see if we can get by without the extra multiplication first.
2017-01-22 20:18:59 -05:00
Ryan C. Gordon 83454c821f audio: removed conditional from simple resampler's inner loop.
We never seem to overflow the source buffer now; this might have been a
leftover from a bug that was covered by Vitaly's fixes?

Removing this conditional makes the resampler 10-20% faster. Left an
assert in there for debug builds, in case this still happens.
2017-01-20 16:26:24 -05:00
Philipp Wiesemann 4f981df37f Haiku: Fixed memory leak if creating framebuffer failed. 2017-01-22 22:15:36 +01:00
Philipp Wiesemann 63e83a3127 Haiku: Removed unused variable.
Found by Cppcheck.
2017-01-21 22:01:17 +01:00
Philipp Wiesemann 800a9e84f4 Fixed compiler warning about returning a value in a void function. 2017-01-21 22:00:56 +01:00
Sam Lantinga 8fa0b0889d Added support for the 8Bitdo Zero GamePad 2017-01-20 08:13:23 -08:00
Sam Lantinga 9b99265a5e Fixed mingw64 32-bit build, which does have the correct structure definitions 2017-01-19 20:19:37 -08:00
Sam Lantinga f354024266 Removed unused variable 2017-01-18 12:19:57 -08:00
Sam Lantinga b0c5ceef7d Fixed bug 3533 - Enumeration joystick devices omitted during directinput enumeration
white.magic

The logic which decides if a device enumerated via the direct input system in the function EnumJoysticksCallback in SDL_dinputjoystick.c is processed is discarding valid joystick devices due to the assumption that devices of the type DI8DEVTYPE_SUPPLEMENTAL are not valid devices.

This change was added with 2.0.4 with this commit http://hg.libsdl.org/SDL/rev/1b9d40126645 that is linked to this bug report https://bugzilla.libsdl.org/show_bug.cgi?id=2460 which indicates that in that case devices of the type DI8DEVTYPE_SUPPLEMENTAL were not desirable as they caused a singular device to emit multiple "device added" events.

Since then there appear to have been a few fixes to handle devices that fall into various other classes in the following two commits:
http://hg.libsdl.org/SDL/rev/10ffb4787d7a and http://hg.libsdl.org/SDL/rev/6a2bbac05728

Two devices I have reports of failing to be listed when the DI8DEVTYPE_SUPPLEMENTAL type is excluded are ECS Gametric Throttle and Thrustmaster MFD Cougar.

Sam Lantinga

I verified that the OUYA controller shows up as a single device with this change, so I've reverted the change to ignore supplemental devices, leaving framework in place to easily add devices that we want to ignore.
2017-01-18 12:18:50 -08:00
Sam Lantinga dd007e3fe7 Fixed bug 3561 - Re-acquire device before playing effects if needed.
Mathieu Laurendeau

Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
2017-01-18 11:58:16 -08:00
Sam Lantinga 5cb1ca551f Fixed building with mingw32 2017-01-18 11:57:27 -08:00
Ryan C. Gordon 3e1679c885 audio: Several fixes to "simple" resampler (thanks, Vitaly!).
Fixes Bugzilla #3551.
2017-01-18 02:11:56 -05:00
Sam Lantinga 95defd6620 Use icon width * sizeof(Uint32) instead of icon pitch when copying to icon resource data 2017-01-17 21:18:31 -08:00
Ryan C. Gordon 5718293092 audio: Implemented SIMD support for audio data type converters.
This currently adds an SSE2 implementation (but it's #ifdef'd out for now,
until it's hooked up to the configure script and such).
2017-01-16 00:58:28 -05:00
Ryan C. Gordon 1e66d457d7 audio: Some fixes to the audio data type converter code.
Removed some needless things ("len / sizeof (Uint8)"), and made sure the
int32 -> float code uses doubles to avoid working with large integer values
in a 32-bit float.
2017-01-15 05:01:59 -05:00
Philipp Wiesemann 1e4820951f Fixed comments. 2017-01-14 21:36:06 +01:00
Sam Lantinga 341d1ff920 Fixed comment 2017-01-13 11:37:12 -08:00
Sam Lantinga a52d48c5ab Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mark Callow

The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:

- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
  say to use the OpenGL ES driver & EGL rather than the Open GL
  driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
  OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
  driver or the real OpenGL ES driver to take into account the
  hint, the requested and supported ES version and whether ES 1.X
  is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
  the test to the VisualC projects.

With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
2017-01-10 08:54:33 -08:00
Sam Lantinga bf11cd5084 Fixed bug 3552 - Building SDL in release mode fails under VS 2017 RC
Lukasz Biel

Tried to compile SDL2 using newest version of VS.

Got:
SDL_audiocvt.obj : error LNK2019: unresolved external symbol memcpy referenced in function SDL_ResampleCVT
1>E:\Users\dotPo\Lib\SDL\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals

whole compilation process: http://pastebin.com/eWDAvBce

Steps to reproduce:
clone http://hg.libsdl.org/SDL using tortoise hg,
open SDL\VisualC\SDL.sln,
when promted if should retarget solution click ok,
select release x64 build type,
Build/Build Solution

attempt 2, using Visual Studio cmake support:
open folder SDL\
select release x64 build type,
run CMake\Build CMakeLists.txt
build fails

When switched to debug build type, buils succeeds in both cases.
VS 2017 is still beta.
2017-01-09 20:37:52 -08:00
Ryan C. Gordon 23020f92fa audio: Don't ever use libsamplerate in the SDL_AudioCVT codepath.
It causes audio pops if you're converting in chunks (and needs to
allocate/initialize/free on each convert). We'll either adjust this interface
when we break ABI for 2.1 to make this usable, or publish the SDL_AudioStream
API for those that want a streaming solution.

In the meantime, the "simple" resampler produces "good enough" audio without
pops and doesn't have to be initialized, so that'll do for now on the
SDL_AudioCVT interface.
2017-01-09 16:31:57 -05:00
Sam Lantinga ad7c26ff02 We only need the first few keymaps corresponding to the following constants:
K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB

In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
2017-01-09 11:58:01 -08:00
Sam Lantinga 6d6edcb8b9 Fixed spacing 2017-01-09 11:30:29 -08:00
Sam Lantinga 4e9c9fce13 Fixed bug 3100 - SetSwapInterval should now be enabled for ANGLE/EGL
Mark Logan 2015-08-24 15:57:50 UTC
In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows:

WIN_GLES_SetSwapInterval(_THIS, int interval)
{
    /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
     * from working if we do (the window contents freeze and don't swap properly). So, we ignore
     * the request for now.
     */
    SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
    return 0;
}

With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9.

--

Alex Szpakowski

I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481

In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version.
2017-01-09 10:10:33 -08:00
Ryan C. Gordon 063c9d40d7 audio: Replaced older resamplers in SDL_AudioCVT with the new ones. 2017-01-09 06:00:58 -05:00
Ryan C. Gordon a41103b170 audio: Patched to compile if linking directly to libsamplerate. 2017-01-09 05:59:30 -05:00
Sam Lantinga e0a40fb6a9 Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
2017-01-09 02:54:42 -08:00
Sam Lantinga 49292705a9 Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases
Rob

I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING.  In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText().  I'm running on the RaspberryPi 3, without X11.

In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type.  Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events.  I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
2017-01-08 20:03:18 -08:00
Sam Lantinga 7b66295e05 Removed console check, let the kernel decide whether muting is appropriate on this terminal.
We don't fail the init if we can't mute the terminal (we might be running from ssh, or on a system without virtual terminals, etc.)
2017-01-08 19:04:38 -08:00
Sam Lantinga c16dd74f3b Check the return value of SDL_EVDEV_Init() 2017-01-08 18:32:20 -08:00
Ryan C. Gordon 38854e0333 audio: Improvements in channel conversion code. 2017-01-08 16:18:49 -05:00
Ryan C. Gordon 35166609d5 audio: Patched to compile with libsamplerate support (again). 2017-01-08 14:28:44 -05:00
Ryan C. Gordon d005dc21d3 audio: Patched to compile with libsamplerate support. 2017-01-08 14:23:15 -05:00