Commit Graph

547 Commits (bc94451bed030a9885789ba19ea715ed3c78f4b8)

Author SHA1 Message Date
Frank Praznik 8321813452 docs: Add note about Wayland application icons
Wayland doesn't support programmatically setting the app icon, so note this restriction and specify that a desktop entry file that points to the desired icon image is required.
2023-09-03 11:10:29 -04:00
Sam Lantinga e0ab597549 Simplified SDL_main.h migration notes
Thanks for the feedback!
https://github.com/exult/exult/issues/379#issuecomment-1701066992
2023-08-31 09:29:59 -07:00
Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
2023-08-27 16:54:30 -04:00
Sam Lantinga 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices 2023-08-26 17:30:57 -07:00
Ethan Lee c0cd8c8142 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:40:16 -04:00
Sam Lantinga 1e9d314482 Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:23:06 -07:00
Simon McVittie efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero 2023-08-08 16:52:09 -07:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
Ryan C. Gordon 18c59cc969
Merge the SDL3 audio subsystem redesign!
This rips up the entire SDL audio subsystem! While we still feed the audio device from a separate thread, the audio callback into the app is now gone a totally optional alternative.

Now the app will bind an SDL_AudioStream to a given device and feed data to it. As many streams as one likes can be bound to a device; SDL will mix them all into a single buffer and feed the device from there.

So not only does this function as a basic mixer, it also means that multiple device opens are handled seamlessly (so if you want to open the device for your game, but you also link to a library that provides VoIP and it wants to open the device separately, you don't have to worry about stepping on each other, or that the OS will fail to allow multiple opens of the same device, etc).

Merged from pull request #7704.

Fixes #7379.
Reference Issue #6889.
Reference Issue #6632.
2023-08-03 21:27:54 -04:00
Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed.

The OpenGL ES renderer still doesn't support them, but we'll deal with that later.

Fixes https://github.com/libsdl-org/SDL/issues/8059
2023-07-31 08:36:44 -07:00
Ryan C. Gordon 323ecce123
docs: Added migration note about SDL_AUDIODEVICEREMOVED. 2023-07-30 11:55:57 -04:00
Ryan C. Gordon eee407caf8
docs: migration guide note that SDL_LoadWAV has a different return type. 2023-07-30 11:55:56 -04:00
Ryan C. Gordon db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
Officially removed SDL_GetDefaultAudioInfo(), as its functionality that
isn't obsolete is now offered elsewhere.
2023-07-30 11:55:55 -04:00
Ryan C. Gordon e50cb72eb6
docs: Note that audio opening doesn't implicitly init SDL now. 2023-07-30 11:55:54 -04:00
Ryan C. Gordon 97b2f747d0
docs: Corrections to audio section of README-migration.md 2023-07-30 11:55:54 -04:00
Ryan C. Gordon 01f7b53865
audio: Readded (logical) device pausing. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon 26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon 905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
Anonymous Maarten e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY 2023-07-28 04:41:29 +02:00
SDL Wiki Bot f2ae00c1ad Sync SDL3 wiki -> header 2023-07-27 22:43:14 +00:00
Anonymous Maarten 41a96c8133 doc: document building of SDL tests with CMake 2023-07-28 00:41:26 +02:00
SDL Wiki Bot a3a9019265 Sync SDL3 wiki -> header 2023-07-20 14:55:15 +00:00
Anonymous Maarten a4bb4eef73 cmake: create Android jars + apks for tests 2023-07-20 16:54:29 +02:00
Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Clegg b42cb1c6f2
emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780

(cherry picked from commit 042243471fb7ecf6ba5e53f0ba35e825a8bb066a)
2023-07-06 19:32:05 -04:00
luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r()
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sam Lantinga e643d28d9c Set the hint value before calling hint callbacks
This allows the hint callbacks to perform more complicated logic involving multiple hints without worrying about which hint has been changed.
2023-06-28 08:53:48 -07:00
Sylvain 600c615529 Fixed bug #7821 - docs/README-migration.md function name typos 2023-06-27 20:10:47 +02:00
Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
SDL Wiki Bot 739f78302b Sync SDL3 wiki -> header 2023-06-16 12:22:18 +00:00
Anonymous Maarten 26df689935 docs: expand CMake documentation + add minimal CMake project for reporting issues 2023-06-16 14:21:38 +02:00
Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions
Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2023-05-18 07:34:45 -07:00
Sam Lantinga cc94f600fd Officially added the concept of window pixel density
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY, and added the function SDL_GetWindowPixelDensity()
2023-05-17 17:54:03 -07:00
SDL Wiki Bot 5836e057de Sync SDL3 wiki -> header 2023-05-17 19:59:14 +00:00
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates"
It turns out that screen coordinates were confusing people, thinking that meant pixels, when instead they are virtual coordinates; device independent units defined as pixels scaled by the display scale. We'll use the term "points" for this going forward, to reduce confusion.
2023-05-15 11:20:38 -07:00
SDL Wiki Bot 78251f973d Sync SDL3 wiki -> header 2023-05-13 16:55:14 +00:00
Frank Praznik 12e1b2546a docs: Add README-wayland
Add a README file for Wayland that lists common issues and limitations.
2023-05-13 12:54:14 -04:00
Sylvain dfd80f3d76 Android: control activity re-creation 2023-05-12 07:48:33 -07:00
Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Eric f7df966b41 SDL_JOYBALLMOTION 2023-04-28 23:35:33 -04:00
Eric e8c16ce483 Update migration guide with info on trackballs 2023-04-28 23:35:33 -04:00
Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition()
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Elad Lahav 4b17cc3a46 Add CMake toolchain files 2023-03-27 15:33:08 -07:00
SDL Wiki Bot 8c852f4dcf Sync SDL3 wiki -> header 2023-03-25 22:11:16 +00:00
Karl Hedberg 11142ec256
Made the Android documentation more clear and understandable (#7535) 2023-03-25 15:10:04 -07:00
SDL Wiki Bot 6760d54737 Sync SDL3 wiki -> header 2023-03-21 20:04:18 +00:00
Anonymous Maarten 6a9e2495f0 docs: add general information on how to build optimized binaries 2023-03-21 23:03:02 +03:00
Frank Praznik 5a0f50e1c3 docs: Update the migration document with changes to the tooltips and popup menu flags. 2023-03-10 15:51:13 -08:00
David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ryan C. Gordon f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
Ryan C. Gordon 5d3234d8ae
docs: Removed bogus file from wiki bridge.
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:39:43 -05:00
SDL Wiki Bot c3d2f5368b Sync SDL3 wiki -> header 2023-02-28 17:50:11 +00:00
SDL Wiki Bot 3f49e370c8 Sync SDL3 wiki -> header 2023-02-28 17:39:22 +00:00
Ryan C. Gordon 5585a4ac72
Renamed CONTRIBUTING.md to README-contributing.md
This lets the wiki bridge pick it up.
2023-02-28 12:38:31 -05:00
Ryan C. Gordon 7b9b20e684
docs: Deleting a bogus file to see if wiki bridge rebuilds it. 2023-02-28 12:31:11 -05:00
SDL Wiki Bot 60127460b0 Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
SDL Wiki Bot 5fb5586233 Sync SDL3 wiki -> header 2023-02-28 17:18:06 +00:00
Ryan C. Gordon 6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md 2023-02-28 11:55:19 -05:00
SDL Wiki Bot 90a911b31f Sync SDL3 wiki -> header 2023-02-28 16:52:06 +00:00
SDL Wiki Bot af9a2237e3 Sync SDL3 wiki -> header 2023-02-28 16:48:26 +00:00
Anonymous Maarten 0625695898 docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
Sam Lantinga 24d419c09f Updated documentation for SDL3_DYNAMIC_API
Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Anonymous Maarten dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
Sam Lantinga 96722a5809 Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain 26f27a9e5a Update README-migration 2023-02-10 09:30:31 +01:00
Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sam Lantinga d563f38a0d Note that the renderer will by default scale from window coordinates to pixels 2023-02-05 08:41:35 -08:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Bruno Sanches 7c085862e1 SDL_Video.h - audio driver
I believe you intend to say "video driver", not audio driver
2023-01-30 08:13:16 -08:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2023-01-28 10:56:38 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2023-01-25 01:28:37 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
SDL_EVENT_WINDOW_CLOSE_REQUESTED, not SDL_EVENT_WINDOW_CLOSE.
2023-01-24 20:05:50 +03:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sylvain b1f365374b Add code snipped to migrate from AudioCVT interface 2023-01-22 22:22:50 +01:00
Sam Lantinga 9c8642ded9 Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain e4fdf42097 Update README-migration.md 2023-01-22 11:31:30 -05:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sylvain Becker 5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration (#7042)
* Add SDL_migration.cocci for SDL2 to 3 migration
2023-01-10 15:25:00 +01:00
Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Sam Lantinga 9ffeae7b58 Added a migration note for SDL_Vulkan_GetInstanceExtensions() 2023-01-08 07:59:14 -08:00
Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga bb34441474 Provide a better real-world example of the SDL_RWread() API change 2023-01-05 00:48:44 -08:00
Sam Lantinga c93f2f06c9 Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00
Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 2023-01-04 11:20:38 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Ryan C. Gordon 87c8e2b942
README-migration: Added backticks to avoid markdown highlighting. 2022-12-31 01:12:10 -05:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga 1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sam Lantinga ce412c2c71 Consistency cleanup for README-migration.md 2022-12-29 10:44:54 -08:00
Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga 80890f3aae SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sylvain 639a744ac4 Update README-migration 2022-12-28 12:16:57 -08:00
Sylvain aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Sam Lantinga ab2d007982 More gamepad renaming 2022-12-27 11:31:54 -08:00
Sam Lantinga 58aecf0a54 SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga 5baed331f1 Don't add symbol renaming to WhatsNew.txt 2022-12-27 10:00:10 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga 083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga 713ba2e31a SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga 9625fb2832 Documentation cleanup 2022-12-27 05:28:18 -08:00
Sylvain Becker 47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Sam Lantinga fd0631fd35 Added documentation for rename_symbols.py 2022-12-23 15:58:15 -08:00
Sam Lantinga 759f98085a Used rename_api.py to add previously renamed symbols to SDL_oldnames.h 2022-12-23 15:08:30 -08:00
Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
meyraud705 126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Sam Lantinga 1a80fbaae4 Moved the header sections into alphabetical order in README-migration.md 2022-12-22 17:06:46 -08:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon 182806e39f
docs: Updated migration notes for SDL_RWops. 2022-12-22 00:55:54 -05:00
Ryan C. Gordon d927befcd7
docs: Just adjusting some link text. 2022-12-17 13:06:44 -05:00
Ryan C. Gordon 7b25f04476
README-migration.md: Point to the SDL_gesture repository. 2022-12-17 13:05:00 -05:00
Ryan C. Gordon 3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API. 2022-12-17 13:05:00 -05:00
Daniel Gibson ab554c8392 Update doc/README-* for header-only SDL_main 2022-12-15 08:01:01 -08:00
Daniel Gibson 2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
Ryan C. Gordon 5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
Fixes #6625.
2022-12-13 23:27:35 -05:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Pierre Wendling 053ce39d67
N3DS: Semaphore fixes. (#6776)
* N3DS: Make Sem waits cooperative friendly.

The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
Ryan C. Gordon 7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
2022-12-08 00:08:51 -05:00
Cameron Cawley ee0e9e979c Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00
Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Sam Lantinga 0a3262e819 Pass the OS event timestamp for keyboard, mouse, and touch events where possible
Currently implemented for Windows and Apple platforms
2022-12-02 12:37:41 -08:00
Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 (#6683) 2022-12-01 14:53:37 -08:00
Sam Lantinga a463aca0d1 Simplified SDL_CreateRGBSurface* functions 2022-12-01 08:53:14 -08:00
Sam Lantinga 1e7e25626b Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format 2022-12-01 08:34:41 -08:00
Sam Lantinga a01759f8f0 Fixed 16-bit RGBA masks 2022-12-01 08:32:57 -08:00
Sam Lantinga c30b2063e0 Clarified the migration path for SDL_CreateSurface() 2022-12-01 08:26:32 -08:00
Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga 2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED.
SDL_DisableScreenSaver can be used instead. Fixes #6660.
2022-11-27 08:23:02 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00