Commit Graph

15233 Commits (d760f16ba60bede74627f02088e1ccf5fdee9776)

Author SHA1 Message Date
Sam Lantinga a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
Edoardo Lolletti b19d43a74d Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme 2024-01-18 10:19:18 -08:00
Edoardo Lolletti b384973936 Remove no longer needed hint 2024-01-18 10:19:18 -08:00
Edoardo Lolletti 42d6cf9ce7 Update thread naming on windows 2024-01-18 10:19:18 -08:00
Sam Lantinga cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga df4b855af5 Updated SDL_TLSID to use the same type as other IDs in SDL 2024-01-18 08:18:37 -08:00
Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga d6a41f8f31 Updated SDL_TimerID to use the same type as other IDs in SDL 2024-01-18 07:08:15 -08:00
SDL Wiki Bot bc3a71d400 Sync SDL3 wiki -> header 2024-01-18 15:01:21 +00:00
Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint 2024-01-18 07:00:21 -08:00
Sam Lantinga f8dfee01bb Made SDL_ReadSurfacePixel a public function
Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Ozkan Sezer f7ba340999 remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:50 +03:00
Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING
Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga 26996e2c02 We've decided to keep separate functions for creating a thread with and without stack size specified.
Fixes https://github.com/libsdl-org/SDL/issues/6652
2024-01-18 06:11:55 -08:00
Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
SDL Wiki Bot 4e60fc9b2b Sync SDL3 wiki -> header 2024-01-18 12:07:19 +00:00
Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode
Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot b5bcf45a65 Sync SDL3 wiki -> header 2024-01-18 12:02:08 +00:00
Sam Lantinga 4fee6cb274 Added documentation for custom event cleanup in SDL_FlushEvent() 2024-01-18 04:00:48 -08:00
Sam Lantinga fd34bc56f9 cocoa: Fix SDL_CocoaWindowData keyboard_focus being left pointing to a destroyed SDL window if input focus not previously reset for that window
- If a window being destroyed is a child of an inactive window and was the last keyboard focus of the window, that window will be left with a stale pointer
  to the destroyed window that it will attempt to restore the next time that window is focused. SDL_DestroyWindow will have already taken care of moving
  focus if this window is the current SDL keyboard focus so this change intentionally does not set focus.

- Like Cocoa_HideWindow, this attempts to move the focus to the closest parent window that is not hidden or destroying.
2024-01-18 03:36:54 -08:00
Sam Lantinga 0a99ad7a68 cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true
- We intentionally don't raise the application when raising a child window to allow raising a child window to the top without setting the application active but the
  child window should still be set as key window for the application if desired.
2024-01-18 03:36:52 -08:00
SDL Wiki Bot 20e8411b12 Sync SDL3 wiki -> header 2024-01-18 11:27:24 +00:00
Sam Lantinga f4a0bc02d5 Re-added prototypes for stub API functions 2024-01-18 03:26:11 -08:00
Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga 8ca9134115 Removed unnecessary NULL assignment 2024-01-18 03:26:11 -08:00
Sam Lantinga 75dd7e1658 Note that we only allow disabling major subsystems 2024-01-17 09:24:04 -08:00
Sam Lantinga 130b361904 Removed SDL_MISC_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 20fa5e6ad0 Removed SDL_LOCALE_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 6efadfdb77 Removed SDL_FILESYSTEM_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 3d951134a3 Removed SDL_FILE_DISABLED
This didn't actually do anything except break functionality on Apple platforms
2024-01-17 09:24:04 -08:00
Sam Lantinga ac367be171 Updated CMakeLists.txt now that timers and threads can't be disabled 2024-01-17 09:24:04 -08:00
Sam Lantinga e2080f74fd Fixed building with the joystick subsystem disabled 2024-01-17 09:24:04 -08:00
Sam Lantinga a0967c017f Fixed building with the video subsystem disabled 2024-01-17 09:24:04 -08:00
Sam Lantinga 31f34e9504 Removed SDL_ATOMIC_DISABLED
It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
2024-01-17 09:24:04 -08:00
Sam Lantinga 6e1b11368d Removed SDL_CPUINFO_DISABLED
CPU info is a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga 52d6587084 Removed SDL_EVENTS_DISABLED
Events are a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga ba02722755 Removed SDL_LOADSO_DISABLED
Loading shared libraries is core functionality on platforms that support it.
2024-01-17 09:24:04 -08:00
Sam Lantinga 0d7df16812 Timers are a required platform feature
Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.

Fixes https://github.com/libsdl-org/SDL/issues/8850
2024-01-16 20:50:08 -08:00
Sam Lantinga 518b070aa9 Fixed drop event coordinate conversion 2024-01-16 14:07:42 -08:00
SDL Wiki Bot 3ca8cee874 Sync SDL3 wiki -> header 2024-01-16 20:27:25 +00:00
Ryan C. Gordon 8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
Reference Issue #8825.
2024-01-16 15:26:13 -05:00
Sam Lantinga 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized
This updates GetAudioDevices() to have the same behavior as SDL_GetJoysticks() where the return value will only be NULL if there is an error. Returning no devices will return a valid array containing NULL.
2024-01-16 12:15:13 -08:00
Sam Lantinga be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) 2024-01-16 12:00:36 -08:00
Sylvain e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface 2024-01-16 07:09:35 -08:00
Sylvain ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 2024-01-16 07:06:29 -08:00
Sam Lantinga 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling 2024-01-15 19:47:55 -08:00
Sam Lantinga cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input
Fixes https://github.com/libsdl-org/SDL/issues/8597
2024-01-15 19:41:46 -08:00
Sam Lantinga fb2d7ed83e Restore window minimum and maximum size if it is recreated
Fixes https://github.com/libsdl-org/SDL/issues/8805
2024-01-15 16:33:49 -08:00
Francisco Javier Trujillo Mata 915afae514 Remove force using one thread 2024-01-15 15:05:03 -08:00
Francisco Javier Trujillo Mata 64a3e2d17d Remove ps2_driver from workflow 2024-01-15 15:05:03 -08:00