Commit Graph

27 Commits (1eb2860b4bd0306dddc5b2f2dc7403aa65c5e476)

Author SHA1 Message Date
Jerome Glisse ade2ad2d66 radeonsi: make sure tile_split field are not garbage
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-03-07 09:47:16 -05:00
Alex Deucher 76ae1f4837 radeon: add OLAND family
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-02-04 15:03:46 -05:00
Michel Dänzer 303ca37e72 radeon: Fix 1D tiling layout on SI.
Very similar to Evergreen, but slightly different rules for tile / slice
alignment. Fortunately, these map quite naturally onto the previous fixes for
linear aligned layout on SI.

2D tiling still needs more work here and possibly in the kernel.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2013-01-18 20:24:35 +01:00
Marek Olšák e32fff8e9e radeon: fix tile_split of 128-bit surface formats with 8x MSAA
The calculation led to the number 8192, which is too high.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-10-26 20:00:59 +02:00
Marek Olšák 1aebfdc112 radeon: fix stencil miptree allocation of combined ZS buffers on EG and SI
This allows texturing with depth-stencil buffers directly without the copy
to CB. The separate miptree description for stencil is added, because
the stencil mipmap offsets are not really depth offsets/4 (at least
for the texture units).

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-10-06 05:45:56 +02:00
Marek Olšák 77413e77b8 radeon: don't force stencil tile split to 0
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-10-06 05:45:26 +02:00
Marek Olšák b3d90bbc1d radeon: don't take the stencil-specific codepath for buffers without stencil
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-10-03 17:52:44 +02:00
Michel Dänzer b925022a3e radeon: Sampling pitch for non-mipmaps seems padded to slice alignment on SI.
Another corner case that isn't well-explained yet.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2012-09-06 15:25:13 +02:00
Michel Dänzer 45083e6d36 radeon: Memory footprint of SI mipmap base level is padded to powers of two.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2012-09-06 15:24:44 +02:00
Michel Dänzer 8572444fd0 radeon: Fix layout of linear aligned mipmaps on SI.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2012-09-05 18:47:49 +02:00
Marek Olšák 853429b939 radeon: align r600 msaa buffers to a multiple of macrotile size * num samples
I am not sure whether this is needed, but better be safe than sorry.
2012-08-24 16:51:14 +02:00
Marek Olšák 58545722d0 radeon: fix allocation of MSAA surfaces on r600-r700
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-08-24 16:51:14 +02:00
Marek Olšák 128803a107 radeon: tweak TILE_SPLIT for MSAA surfaces
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-08-09 22:35:07 +02:00
Marek Olšák e14aedce64 radeon: force 2D tiling for MSAA surfaces
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-08-09 22:33:00 +02:00
Marek Olšák 2337295573 radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG
If we don't need stencil, don't allocate it.
If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth.

v2: actually do it correctly

Reviewed-by: Christian König <christian.koenig@amd.com>
2012-08-09 16:37:20 +02:00
Marek Olšák ad66c17209 radeon: simplify ZS buffer checking on r600
Setting those flags has no effect anywhere else.

Reviewed-by: Christian König <christian.koenig@amd.com>
2012-08-09 16:37:20 +02:00
Dave Airlie a1d462d2a6 radeon/surface: free version after using it.
fixes leak in valgrind.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-06-17 09:19:35 +01:00
Jerome Glisse d1fcfb17b9 radeon: force 1D array mode for z/stencil surface
On r6xx or evergreen z/stencil surface don't support linear or
linear aligned surface, force 1D tiled mode for those.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-06-12 18:09:55 -04:00
Jerome Glisse 2f56002cc0 radeon: enabled 2D tiling for evergreen only on fixed kernel
Due to a kernel bug, enabled 2D tiling for evergreen only on
newer fixed kernel.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-06-11 15:04:45 -04:00
Jerome Glisse 325e2e52a9 radeon: always properly initialize stencil_offset field
Reported-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-06-11 15:01:12 -04:00
Alex Deucher c2b77a02d4 radeon: fall back to 1D tiling only with broken kernels
Certain cards report the the wrong bank setup which causes
surface init to fail in the ddx and leads to no accel.
If we hit an invalid tiling parameter, just set a default
value and disable 2D tiling.

Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=43448

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2012-06-07 10:43:18 -04:00
Michel Dänzer 481234f290 radeon: Add Southern Islands PCI IDs.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-05-16 18:49:44 +02:00
Alex Deucher c50cc24690 radeon: add TN surface support
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2012-03-20 19:33:09 -04:00
Jerome Glisse 9b3ad51ae5 radeon: fix pitch alignment for scanout buffer
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-13 20:46:43 -05:00
Jerome Glisse 10c0837780 radeon: fix surface API for good before anyone start relying on it
The mipmap level computation was wrong, we need to know the block
width, height, depth of compressed texture to properly compute this.
Change API to provide block width, height, depth instead of nblk_x,
nblk_y, nblk_z.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-03 14:42:47 -05:00
Jerome Glisse 6a720cb866 radeon: surface fix macro -> micro tile fallback
We need to force 1D tiling only on old kernel the fallback was
broken along the way.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-02 18:36:42 -05:00
Jerome Glisse c51f7f0e46 radeon: add surface allocator helper v10
The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.

v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
   size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
   and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
   2D macro tile mode on r6xx for cubemap and array. Fix cubemap
   to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
    buffer just after depth one

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-02-01 17:11:29 -05:00