Ryan C. Gordon
b49ce86765
audio: Fixed compiler warning on Android NDK.
2023-07-30 11:56:42 -04:00
Ryan C. Gordon
1c074e8d97
android: Fixed audio device detection.
2023-07-30 11:56:42 -04:00
Ryan C. Gordon
82ce05ad01
pulseaudio: Be more aggressive with hotplug thread synchronization.
...
(Borrowed from the SDL2 branch.)
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
5cbdf1168e
androidaudio: Fixed incorrect JNI call (thanks, @madebr!)
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
660054f3dc
include: Correct comment about audio device hotplug events.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
ab68428a64
aaudio: Fixed for older SDKs and Android releases.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
5ff87c6d4a
android: Reworked audio backends for SDL3 audio API.
...
This involved moving an `#ifdef` out of SDL_audio.c for thread priority,
so the default ThreadInit now does the usual stuff for non-Android platforms,
the Android platforms provide an implementatin of ThreadInit with their
side of the `#ifdef` and other platforms that implement ThreadInit
incorporated the appropriate code...which is why WASAPI is touched in here.
The Android bits compile, but have not been tested, and there was some
reworkings in the Java bits, so this might need some further fixes still.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
54af687210
testautomation_audio.c: Patched to compile. :/
2023-07-30 11:56:40 -04:00
Ryan C. Gordon
5e82090662
testautomation_audio.c: Apparently we aren't updating test code for C99 atm.
2023-07-30 11:56:40 -04:00
Ryan C. Gordon
7f4488f625
wasapi: More fixes for Clang warnings.
2023-07-30 11:56:40 -04:00
Ryan C. Gordon
29a0c689c9
wasapi: Patched to compile with Clang.
2023-07-30 11:56:40 -04:00
Ryan C. Gordon
4aa95c21bc
pspaudio: Patched to compile.
2023-07-30 11:56:40 -04:00
Ryan C. Gordon
9a2a0a1463
ps2audio: Delete errant character that got inserted before previous commit.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon
2c578bd0d5
qnxaudio: Rewrite for SDL3 audio APIs.
...
I have no way to compile or test this atm, so this will likely need
further attention. I ended up cleaning this up a ton and adding missing
features, so the code changes are pretty dramatic vs a simple conversion
to SDL3...so tread carefully in here.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon
455eef4cd9
audio: Use AtomicAdd for device counts, don't treat as a refcount.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon
095ea57f94
pspaudio: Patched to compile.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon
d7cf63db67
ps2audio: Patched to compile.
2023-07-30 11:56:38 -04:00
Ryan C. Gordon
027b9e8787
coreaudio: (maybe) patched to compile on iOS.
2023-07-30 11:56:38 -04:00
Ryan C. Gordon
4836c2db07
pspaudio: Patched to compile.
2023-07-30 11:56:38 -04:00
Ryan C. Gordon
86ca412436
n3dsaudio: Patched to compile.
2023-07-30 11:56:38 -04:00
Ryan C. Gordon
66bcee2ca9
testaudiostreamdynamicresample.c: Fixed MSVC compiler warning.
2023-07-30 11:56:38 -04:00
Ryan C. Gordon
dbf993d358
vitaaudio: patched to compile.
2023-07-30 11:56:37 -04:00
Ryan C. Gordon
5707e14716
audio: Fix up some things that broke when rebasing the branch against main.
2023-07-30 11:56:37 -04:00
Ryan C. Gordon
6567285eae
SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio.
2023-07-30 11:56:37 -04:00
Ryan C. Gordon
0b6255551e
test: Fixed incorrect SDL_OpenAudioDevice call in testautomation.
2023-07-30 11:56:37 -04:00
Ryan C. Gordon
107fd941cd
vitaaudio: Clean up correctly in CloseDevice.
2023-07-30 11:56:37 -04:00
Ryan C. Gordon
9fa4a6ef87
netbsdaudio: Minor fix.
2023-07-30 11:56:36 -04:00
Ryan C. Gordon
b0d89868c6
n3dsaudio: Updated (but untested!) for SDL3 audio API.
2023-07-30 11:56:36 -04:00
Ryan C. Gordon
ba27176106
vitaaudio: Untested attempt to move Vita audio to SDL3's audio API.
2023-07-30 11:56:36 -04:00
Ryan C. Gordon
0b58e96d9e
wasapi: Patched WinRT to compile.
2023-07-30 11:56:36 -04:00
Ryan C. Gordon
d6b4f48488
visualc: Turn on multiprocessor compilation.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
c58d95c343
wasapi: Reworked for new SDL3 audio API, other win32 fixes.
...
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
dc04f85646
audio: whoops, that should be an int.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
be0dc630b7
audio: Fixed incorrect assertion
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
77b3fb06ee
directsound: First shot at updating for SDL3 audio API.
...
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.
WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.
This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
4399b71715
audio: Generalize how backends can lookup an SDL_AudioDevice.
2023-07-30 11:56:34 -04:00
Ryan C. Gordon
2fb122fe46
audio: backends now "find" instead of "obtain" devices by handle.
...
Every single case of this didn't want the device locked, so just looking
it up without having to immediately unlock it afterwards is better here.
Often these devices are passed on to other functions that want to lock them
themselves anyhow (disconnects, default changes, etc).
2023-07-30 11:56:34 -04:00
Ryan C. Gordon
c3f5a5fc72
dummyaudio: SDL3ify style
2023-07-30 11:56:34 -04:00
Ryan C. Gordon
7d65ff86e2
diskaudio: Adjusted for later SDL3 audio API redesign changes.
2023-07-30 11:56:34 -04:00
Ryan C. Gordon
4ba9c2eade
dummyaudio: Configurable delay, other SDL3 API fixes.
2023-07-30 11:56:33 -04:00
Ryan C. Gordon
fb395d3ad7
sndio: Updated to the SDL3 audio API.
2023-07-30 11:56:32 -04:00
Ryan C. Gordon
1a55282051
dsp: Some minor logic fixes
2023-07-30 11:56:11 -04:00
Ryan C. Gordon
6bc85577d7
netbsdaudio: Updated for SDL3 audio API.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
0f6e59312b
netbsdaudio: Removed email address from source code.
...
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
51ae78c0af
haikuaudio: Updated for SDL3 audio API.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
fc7ed18ca1
emscriptenaudio: don't forget to finalize the audio thread
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
4233c41ce2
pulseaudio: Removed unnecessary variable.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
a0528cd5ed
emscriptenaudio: Updated for SDL3 audio API.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
79cc29ba35
wave: Don't check if format->channels > INT_MAX, it's a Uint16.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
1bfe97c235
pspaudio: Updated for SDL3 audio API.
...
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.
Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00