Commit Graph

  • fee140bdfe Added the option for GameInput support to the Win32 SDL build Sam Lantinga 2024-02-17 14:07:42 -0800
  • 534f753e20 GameInput backend for SDL (Gamepad-only for now) Nikita Krapivin 2024-01-25 01:26:01 +0500
  • 7ed1f3554d Define HAVE_LIBC for the platforms with a C library Sam Lantinga 2024-02-17 11:31:06 -0800
  • ed615e92b7 Updated automated test now that getting an invalid property isn't an error Sam Lantinga 2024-02-17 09:30:50 -0800
  • dc7baa415e Show the window after creating the renderer Sam Lantinga 2024-02-17 09:21:30 -0800
  • ff01d0b568 Fixed building without HAVE_LIBC on Windows Sam Lantinga 2024-02-17 08:12:10 -0800
  • 8ce786d2b6 Property query functions don't set an error if they return the default value Sam Lantinga 2024-02-17 07:59:04 -0800
  • 202886f873 Make use of the HDR light range when playing HDR video Sam Lantinga 2024-02-16 20:05:11 -0800
  • 317099b01f Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-17 03:51:21 +0000
  • cb38649490 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT Sam Lantinga 2024-02-16 17:36:11 -0800
  • 631b05b211 Drop stray trailing whitespace for android-project Michał Janiszewski 2024-02-16 00:19:13 +0100
  • 6472e36264
    x11: Minor cleanup in new mouse cursor selection code. Ryan C. Gordon 2024-02-16 08:37:23 -0500
  • b986bc8be9 emscripten, wayland, x11: Share the table of CSS cursor names Simon McVittie 2024-02-16 12:20:21 +0000
  • 7dbd6669c3 wayland: Move calls to WAYLAND_wl_cursor_theme_get_cursor out of the switch Simon McVittie 2024-02-16 11:41:01 +0000
  • 40a6c1c0a7 wayland: Use CSS/freedesktop cursor name "default" as a fallback Simon McVittie 2024-02-16 11:18:46 +0000
  • 791646535a wayland: Reference CSS cursor name vocabulary Simon McVittie 2024-02-16 11:20:25 +0000
  • cb9565354c
    x11: Use XcursorLibraryLoadCursor to load system cursors when available. Ryan C. Gordon 2024-02-16 02:06:32 -0500
  • d451fcd7a7 Fixed HDR video content being too bright on Apple platforms Sam Lantinga 2024-02-15 16:39:13 -0800
  • c09daf8388 Removed unused variables Sam Lantinga 2024-02-15 14:10:58 -0800
  • 6efe5f30ed don't let SDL_render.c:render_drivers[] have an empty initializer list. Ozkan Sezer 2024-02-15 20:55:04 +0300
  • aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef Ozkan Sezer 2024-02-15 20:55:02 +0300
  • 8ddddd36cd
    audio: Deal with race conditions against default device changes. Ryan C. Gordon 2024-02-15 14:11:36 -0500
  • 4eae38580f cocoa: Remove resize hack when changing the window backing scale Zeroing the window width and height was necessary in SDL2 to short-circuit the resize event deduplication code when the window backing scale changed, but not the logical size. This is no longer necessary in SDL3, as it will explicitly check for scale changes on resize events and dispatch pixel size/scale changed events as appropriate, even if the window's logical size hasn't changed. Frank Praznik 2024-02-14 17:21:09 -0500
  • f9ba0e1dbd wayland: Don't store wl_output pointers in mode driver data Frank Praznik 2024-02-14 10:27:42 -0500
  • 5e1d9d19a4
    audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream(). Ryan C. Gordon 2024-02-13 15:23:27 -0500
  • 5e6ae85b63 Update the draggable state when the hit test callback changes Sam Lantinga 2024-02-13 09:26:08 -0800
  • 4d4c24acdd Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-13 17:07:23 +0000
  • bc984f78bf android: Remove blocking permission request code. Async only in SDL3! Ryan C. Gordon 2024-02-12 19:46:03 -0500
  • af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. Ryan C. Gordon 2024-02-12 15:26:09 -0500
  • 310f21bf84 video: Ensure that all references to a destroyed fullscreen window are removed Frank Praznik 2024-02-13 09:42:54 -0500
  • f2695856d6 Use SDL string functions Sam Lantinga 2024-02-12 19:51:48 -0800
  • 725c79f3ac Fixed building with SDL_LEAN_AND_MEAN Sam Lantinga 2024-02-12 19:34:10 -0800
  • 734d6fa1f3 Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN Sam Lantinga 2024-02-12 18:53:26 -0800
  • ead3cbafd7 Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!) Sam Lantinga 2024-02-12 18:32:29 -0800
  • 814a94c349 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable] Sam Lantinga 2024-02-12 11:18:11 -0800
  • b39246936b Added SDL_cocoashape* to Xcode project Sam Lantinga 2024-02-12 11:17:54 -0800
  • f4d97bdb14 Update mouse transparency when the window shape changes Sam Lantinga 2024-02-12 10:49:45 -0800
  • 42cdbf6b21 Explicitly retain and release NSObjects in C structures Sam Lantinga 2024-02-12 10:20:06 -0800
  • 87c07a79c0 Changed property name from '-' to '_' Sam Lantinga 2024-02-12 09:55:12 -0800
  • 59f1e66adc Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-12 17:55:23 +0000
  • dca2721b91 Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT Sam Lantinga 2024-02-11 19:37:16 -0800
  • 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY Sam Lantinga 2024-02-11 19:07:07 -0800
  • 20051f805f Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 Sam Lantinga 2024-02-11 18:12:08 -0800
  • 7cb1ca60ec Removed SDL_HINT_RENDER_OPENGL_SHADERS Sam Lantinga 2024-02-11 18:08:30 -0800
  • 9920e062d5 Removed SDL_HINT_THREAD_STACK_SIZE Sam Lantinga 2024-02-11 18:04:56 -0800
  • 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC Sam Lantinga 2024-02-11 18:03:09 -0800
  • a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES Sam Lantinga 2024-02-11 17:57:25 -0800
  • 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC Sam Lantinga 2024-02-11 17:56:44 -0800
  • 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES Sam Lantinga 2024-02-11 17:55:57 -0800
  • 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS Sam Lantinga 2024-02-11 17:55:13 -0800
  • b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE Sam Lantinga 2024-02-11 17:54:31 -0800
  • 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT Sam Lantinga 2024-02-11 17:53:47 -0800
  • fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT Sam Lantinga 2024-02-11 17:53:08 -0800
  • a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST Sam Lantinga 2024-02-11 17:52:05 -0800
  • ef8791cba8 Cleaned up and organized hint documentation Sam Lantinga 2024-02-11 09:49:28 -0800
  • 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK Sam Lantinga 2024-02-11 09:25:16 -0800
  • 5af7113842 Rename property define names to have a type suffix Zack Middleton 2024-02-11 23:12:20 -0600
  • cacac6cc34 Updated structure and field names for consistency Sam Lantinga 2024-02-11 08:03:26 -0800
  • 6f87973b9c Added a reserved field to the SDL_Event structure Sam Lantinga 2024-02-11 06:38:00 -0800
  • 97d6e58a19 mark SDL_CleanupWindowTextureData as SDLCALL. Ozkan Sezer 2024-02-11 18:55:40 +0300
  • ee5289ef09 mark SDL_ClipboardTextCallback as SDLCALL Ozkan Sezer 2024-02-11 18:55:40 +0300
  • 168322f358 SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL Ozkan Sezer 2024-02-11 17:29:20 +0300
  • bba2a5d360 Added SDL_SetFreeableProperty() for internal use Sam Lantinga 2024-02-10 08:04:27 -0800
  • 432ce3f167 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-10 15:09:26 +0000
  • 416803b03b Clarify the lifetime of the shape surface in SDL_SetWindowShape() Sam Lantinga 2024-02-10 07:08:28 -0800
  • 69f2bd151e Fix broken use of MsgWaitForMultipleObjects. Hans-Kristian Arntzen 2024-02-10 14:01:34 +0100
  • 0f81598e9f Wayland: Avoid SEGV if a modifier notification comes before the keymap Chris Collins 2024-02-08 16:06:12 +1100
  • f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface Sam Lantinga 2024-02-09 16:46:58 -0800
  • 1ec0e22bcd Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-10 00:38:20 +0000
  • 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. Sam Lantinga 2024-02-09 16:37:04 -0800
  • 3ebbf0f409 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) Sam Lantinga 2024-02-09 16:11:38 -0800
  • 9ff8df932a Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-10 00:05:26 +0000
  • f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() Sam Lantinga 2024-02-09 07:09:59 -0800
  • 1143bdc351 Greatly simplified the shape example Sam Lantinga 2024-02-09 01:46:09 -0800
  • b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -0800
  • bfcca2a36e Use saturate() instead of clamp() for slightly faster shader operation Sam Lantinga 2024-02-08 16:04:54 -0800
  • 1684032c17 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-08 18:39:20 +0000
  • 4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing Sam Lantinga 2024-02-08 10:43:00 -0800
  • d777becd9d Fixed spacing Sam Lantinga 2024-02-08 10:26:42 -0800
  • 91639d855f Don't use the direct3d12 renderer with transparent windows Sam Lantinga 2024-02-08 09:24:11 -0800
  • 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -0800
  • c951bbe3de Look at all available usages when determining whether to ignore a device Sam Lantinga 2024-02-07 16:02:12 -0800
  • dd726cb097 Moved rgb24_yuv420_std() to the correct header Sam Lantinga 2024-02-07 14:42:12 -0800
  • 1673d52351 Fixed building with an older macOS SDK Sam Lantinga 2024-02-07 13:49:42 -0800
  • 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int Sam Lantinga 2024-02-07 13:23:29 -0800
  • faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 Sam Lantinga 2024-02-07 13:16:35 -0800
  • 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout Sam Lantinga 2024-02-07 09:33:27 -0800
  • 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c Sam Lantinga 2024-02-06 21:17:39 -0800
  • 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() Sam Lantinga 2024-02-06 17:23:07 -0800
  • 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices Sam Lantinga 2024-02-06 17:00:26 -0800
  • fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader Sam Lantinga 2024-02-06 16:32:07 -0800
  • 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -0500
  • ed86cec07f Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 23:41:23 +0000
  • 985da79d73 Use a more concise representation of YUV -> RGB conversion Sam Lantinga 2024-02-06 15:40:02 -0800
  • 8afba41aef Added support for HDR10 video on Apple platforms Sam Lantinga 2024-02-06 15:25:05 -0800
  • 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef Sam Lantinga 2024-02-06 13:54:05 -0800
  • c79462dc50 Fixed Xcode build warnings Sam Lantinga 2024-02-06 08:52:37 -0800
  • ba074acad4 Implemented scRGB colorspace and HDR support on macOS Sam Lantinga 2024-02-06 05:31:43 -0800
  • 451dc41427 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 10:49:24 +0000
  • 30e176d6ba Added HDR display properties and related event Sam Lantinga 2024-02-06 01:53:03 -0800