Render targets are a core feature of SDL 3.0, so this flag has been removed.
The OpenGL ES renderer still doesn't support them, but we'll deal with that later.
Fixes https://github.com/libsdl-org/SDL/issues/8059
Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.
This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.
More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
main features:
- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
- sdl_sources to add sources
- sdl_glob_sources to add glob soruces
- sdl_link_dependency to add a link dependency that might also
appear in sdl3.pc/SDL3Config.cmake
- sdl_compile_definitions to add macro's
- sdl_compile_options for compile options
- sdl_include_directories for include directories
They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
a sdl3.pc or SDL3Config.cmake that describes its dependencies
accurately.
various:
- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.
This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
This will simplify the X11 and Wayland implementations, which were doing that under the hood, and makes application interaction between the two APIs consistent.
The destination rectangle passed to SDL_BlitSurface() and SDL_BlitSurfaceScaled() is non-const and filled in with the final destination rectangle after clipping, and now documented as such.
Fixes https://github.com/libsdl-org/SDL/issues/7911
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()
The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
Add aspect-correct output of scaled video modes and a hint to control this behavior (aspect, stretch, or none).
The Wayland spec states that fullscreen surfaces that do not cover the entire output shall be centered with the borders masked by the compositor, so no additional work is required aside from calculating the proper window dimensions.
The default is still 'stretch' mode, as some window managers as of this time (KDE and older versions of GNOME still found in LTS distros) don't behave according to the spec and present an unmasked window that is not centered, so it's not yet safe to change the default.
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.
The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
By default SDL will only enumerate controllers, to reduce risk of hanging or crashing on devices with bad drivers and avoiding macOS keyboard capture permission prompts.
Change 8067023 by mikela:
Add SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED to SDL_RaiseWindow
- When set to false, this allows SDL_RaiseWindow to bring a chosen window to the top of the stack but not force input focus to it
Change 8067041 by mikela:
Rename SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN to SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.
The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.
The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.
Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.
Fixes https://github.com/libsdl-org/SDL/issues/7709
It turns out that screen coordinates were confusing people, thinking that meant pixels, when instead they are virtual coordinates; device independent units defined as pixels scaled by the display scale. We'll use the term "points" for this going forward, to reduce confusion.
Re-writes the clipboard data handling in wayland to an on demand
solution where callbacks are provided to generate/provide the clipboard
data when requested by the OS.
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.
If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
__attribute__((target(xx))) is not supported by LoongArch64.
The following warning is emitted:
target attribute is not supported on this machine [-Wattributes]
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded __IOS__
* Fix -Wundef warnings due to use of unguarded EMULATE_CAS
* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS
* Fix -Wundef warnings due to use of unguarded __VITA__
* Fix -Wundef warnings due to use of unguarded __3DS__
* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS
* Fix -Wundef warnings due to use of unguarded __APPLE__
* Fix -Wundef warnings due to use of unguarded __WINRT__
* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED
* Fix -Wundef warnings due to use of unguarded __TVOS__
* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12
* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM
* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H
* Fix -Wundef warnings due to use of unguarded __RISCOS__
* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN
* textureData is only needed when SDL is built with YUV support
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA
* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET
* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX
* Fix -Wundef warnings due to use of unguarded HAVE_LIBC
* Fix -Wundef warnings due to disabling SDL_LIBC
* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND
* Fix -Wundef warnings due to use of unguarded DEBUG
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* Fix -Werror=unused-variable when building with SDL_LIBC=OFF
* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV
* Use SDL alloc functions in libusb/hid.c
* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS
* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE
* Don't call XShape functions when XShape is diabled
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Disable array when compiled with SDL_EVENTS=OFF
* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE
* Fix -Wundef warnings due to use of unguarded __WINDOWS__
* Fix -Wundef warnings due to use of unguarded __WINGDK__
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR
* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED
* Fix -Wundef warnings due to use of unguarded __XBOXONE__
* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR
* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP
* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX
* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED
* Fix C4090 warning ('function': different 'const' qualifiers)
* ci: use -isystem for include dirs of pspdev toolchain
* cmake: add -Wundef option
* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c
* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP
* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* fix SDL_VIDEO_DRIVER_WAYLAND
* fix SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP
* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H
* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H
* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded __OpenBSD__
* Fix -Wundef warnings due to use of unguarded __FreeBSD__
* Fix -Wundef warnings due to use of unguarded __MWERKS__
* Fix -Wundef warnings due to use of unguarded __WIN32__
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE
* Revert "Use SDL alloc functions in libusb/hid.c"
This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8.
* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2
* Don't use defined in macro
On Fedora, the headers for 32-bit and 64-bit are shared.
When building a 32-bit library, CMake found the header (that was installed
for the 64-bit libsamplerate development package). Because no 32-bit libsamplerate
library was installed, linking failed. (SDL_LIBSAMPLERATE_DYNAMIC was set to FALSE
because CMake could not find a library)
Update the popup window creation documentation with additional info, remove the SDL_WINDOW_MOUSE_GRABBED flag check since it isn't a valid window creation flag and will be removed automatically elsewhere, and check for and remove the explicit skip taskbar and borderless flags since they are implicit for popup windows.
Add the CreatePopupWindow function to allow the creation of child tooltip and menu popup windows. Popup windows must be created as either a tooltip or popup menu and cannot be minimized, maximized, made fullscreen, or grab the mouse.
Child popup windows are tracked and will be recursively hidden, shown, or destroyed in tandem with the parent window.
This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
This function wasn't consistently correct across platforms and devices.
If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.
By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.
Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.
SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.
The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.
(cherry picked from commit 507fc462db1ede9f3ca2c581809a7f1492ac1ff5)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area
The public APIs to disable high DPI support have been removed
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)
*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.
Most of the _CreateWindowFramebuffer backends are untested except
for Windows.
Fixes#7047