Commit Graph

1606 Commits (b963ab56a8d543144cb24b2f582cb3a7350be47a)

Author SHA1 Message Date
Cameron Cawley fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Sam Lantinga c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer 4ebf34857a updated os2 config file after commit 3f89d1704d 2022-09-01 21:56:50 +03:00
Sam Lantinga 3f89d1704d Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
Sam Lantinga 6c2c01e0d1 Fixed documentation to match function parameter 2022-08-31 15:04:12 -07:00
Sam Lantinga 0e4baf1c4e Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
SDL Wiki Bot 3fe6768caf Sync SDL wiki -> header 2022-08-30 18:47:15 +00:00
Sam Lantinga 40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Francisco Javier Trujillo Mata f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
SDL Wiki Bot 644a4e5b31 Sync SDL wiki -> header 2022-08-28 02:01:12 +00:00
Sam Lantinga 3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Charlie Birks d75fb0995d emscripten: Add a hint for specifying the canvas selector
Now that we're not going through EGL, this is easy
2022-08-26 15:20:24 +01:00
SDL Wiki Bot 111626f4cf Sync SDL wiki -> header 2022-08-25 17:17:12 +00:00
Sam Lantinga e4b85091fd Document the range of trigger axes for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6130
2022-08-25 10:15:45 -07:00
Noel Berry 00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga 1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Sam Lantinga b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga 92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
SDL Wiki Bot a7066c527a Sync SDL wiki -> header 2022-08-21 14:05:04 +00:00
SDL Wiki Bot 8fb1b50a9e Sync SDL wiki -> header 2022-08-20 17:50:04 +00:00
Oleg Derevenetz a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-19 13:15:28 -07:00
Sam Lantinga 5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga 52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f6b81125b3 Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.

Fixes https://github.com/libsdl-org/SDL/issues/6078
2022-08-18 16:06:42 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
SDL Wiki Bot f35bbe0c3f Sync SDL wiki -> header 2022-08-11 21:11:11 +00:00
Sam Lantinga 3861c557da Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.

Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
SDL Wiki Bot 6ecfc40697 Sync SDL wiki -> header 2022-08-10 15:02:11 +00:00
Sam Lantinga d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon 3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Salman Ahmed b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
Sam Lantinga 824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
SDL Wiki Bot 523bedac1a Sync SDL wiki -> header 2022-08-09 15:48:12 +00:00
Sam Lantinga aad2df7f0d Document passing -1 to clear the player index for a controller 2022-08-09 08:47:49 -07:00
Ryan C. Gordon 07b0ec539f
SDL_video.h: Added \since info to new APIs. 2022-08-09 09:05:08 -04:00
Ryan C. Gordon a35cff634b
Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga 98bac00dcc Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Sam Lantinga 878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga 52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
SDL Wiki Bot bdaf9a92a6 Sync SDL wiki -> header 2022-08-06 13:25:12 +00:00
Ryan C. Gordon e2452ede66
include: Added documentation to SDL_CaptureMouse about auto-capture. 2022-08-06 09:19:10 -04:00
David Carlier 16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast 60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Daniel Santos 147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
SDL Wiki Bot 75f34fc5bf Sync SDL wiki -> header 2022-08-02 14:52:12 +00:00
Ryan C. Gordon 307b0b7813
video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
2022-08-02 10:51:31 -04:00
Sam Lantinga ce5a23bd57 Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
2022-07-30 16:32:21 -07:00
Sam Lantinga 2241bd669f Added a command line option `--info event_motion` to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
SDL Wiki Bot 47265f377f Sync SDL wiki -> header 2022-07-29 13:24:05 +00:00
Anonymous Maarten f8aa00d198 cmake: add HAVE_STDDEF_H to SDL_config.h.cmake 2022-07-29 15:05:19 +02:00
Sam Lantinga 2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Ryan C. Gordon 5d85c7d300
kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Sam Lantinga cbb3f4ca37 Add SDL_guid.h to the global SDL header 2022-07-25 19:53:04 -07:00
Frank Praznik 41b89aec19 video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ryan C. Gordon f73d07da5f audio: Headers said 5 channel is quad+center, but it's 4.1. 2022-07-20 18:41:53 -04:00
Ozkan Sezer b8f30c021b SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
SDL Wiki Bot 5d09b63155 Sync SDL wiki -> header 2022-07-11 17:35:11 +00:00
Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Sam Lantinga 2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Sam Lantinga 2c22d7204c Fixed typo in description 2022-07-11 08:44:49 -07:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
SDL Wiki Bot 6187edd41e Sync SDL wiki -> header 2022-07-04 23:57:05 +00:00
rohlem b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
SDL Wiki Bot fcb99d7830 Sync SDL wiki -> header 2022-07-04 13:42:05 +00:00
Anthony Heathcoat 2a25b69ba5 Check if GNC is defined before checking its value to solve warns in msvc 2022-07-03 00:56:09 -07:00
Sam Lantinga cd79e9c4e2 Removed comment text that looks like doxygen commands 2022-07-01 14:04:07 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Francisco Javier Trujillo Mata e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
SDL Wiki Bot 0a9a0a79e0 Sync SDL wiki -> header 2022-06-27 17:20:12 +00:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Ryan C. Gordon ff735b3c0f
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.

Fixes #5828.
2022-06-20 18:31:39 -04:00
Ozkan Sezer a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Alex Richardson d51a8f530e cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]

This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata 6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Anonymous Maarten b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Sam Lantinga c95edd9450 Fixed spacing 2022-06-13 06:36:48 -07:00
SDL Wiki Bot 33f8a4ddca Sync wiki -> header 2022-06-13 13:29:04 +00:00
Sam Lantinga 6258f2ef3f Fixed spacing 2022-06-13 06:27:14 -07:00
Matthew Morrison b84ce0d484 Fix typo
platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Frank Praznik e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Guldoman 74bcc5a0a3 stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
SDL Wiki Bot ef4e0e921a Sync wiki -> header 2022-06-07 00:44:04 +00:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
SDL Wiki Bot 7cd165e2d9 Sync wiki -> header 2022-06-06 15:51:04 +00:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
SDL Wiki Bot 3807e95029 Sync wiki -> header 2022-06-05 00:24:04 +00:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
SDL Wiki Bot 3604ae1d1b Sync wiki -> header 2022-06-04 01:52:04 +00:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
SDL Wiki Bot 4ddf85b1d5 Sync wiki -> header 2022-05-30 14:31:05 +00:00
Ryan C. Gordon 195ca499ca
include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon 7ce311bead
include/SDL_system.h: Fixed a link that was still hg.libsdl.org 2022-05-25 10:43:14 -04:00
SDL Wiki Bot a8e7548797 Sync wiki -> header 2022-05-24 22:57:04 +00:00
SDL Wiki Bot 179765561c Sync wiki -> header 2022-05-24 18:26:05 +00:00
Sam Lantinga e97b506242 Need SDL_stdinc.h for _SDL_HAS_BUILTIN 2022-05-21 10:06:05 -07:00
Sam Lantinga 626a3c5ef7 Use _SDL_HAS_BUILTIN() instead of __has_builtin 2022-05-21 09:58:39 -07:00
David Carlier 1f48f8cd28 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available 2022-05-21 09:50:04 -07:00
Simon McVittie b0a27cb1de Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Ozkan Sezer efa2e6a1ea SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize 2022-05-19 18:55:02 +03:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Ivan Epifanov 8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
SDL Wiki Bot 5953422c09 Sync wiki -> header 2022-05-16 03:52:04 +00:00
Sam Lantinga bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
SDL Wiki Bot 49ca8bf520 Sync wiki -> header 2022-05-16 03:03:04 +00:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Cameron Cawley e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
SDL Wiki Bot f93e810780 Sync wiki -> header 2022-05-12 07:39:04 +00:00
Sylvain 6b9884d40a
Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize 2022-05-12 09:36:49 +02:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga 2c2cbbe664 Fixed function reference for SDL_SIMDGetAlignment() 2022-05-11 09:04:23 -07:00
Cameron Cawley 2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley 2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Simon McVittie 8ab3ae98f0 stdinc: Add a comment to clarify why inline functions are needed here
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-10 06:50:54 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie ba6f96275e Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.

The patchlevel (micro version) is still limited to 2 digits.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie e0daa2a530 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.

However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie f9a5cf77b8 Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
atfrase db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase 3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Susko3 6150245d65 Add new verbosity level for logging of `SDL_SysWMEvent`s
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Sam Lantinga 829f6b3d7d These headers are system headers, not local headers 2022-04-30 11:33:03 -07:00
Sam Lantinga f81419702e Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
meyraud705 3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Eddy Jansson 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Eddy Jansson fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson 00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Ethan Lee c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Ryan C. Gordon c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
David Gow 9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga 6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Connor Clark 6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Ryan C. Gordon 3425e9950e
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov 96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Cameron Gutman a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot 6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
SDL Wiki Bot 2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot 7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
Ryan C. Gordon 7bc498d325
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
SDL Wiki Bot 2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Ryan C. Gordon 2b3c16eb5b
Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Ryan C. Gordon d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
SDL Wiki Bot aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga 40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Ethan Lee 0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Ozkan Sezer f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
SDL Wiki Bot 229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
SDL Wiki Bot 232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
SDL Wiki Bot 669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Ozkan Sezer 67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
SDL Wiki Bot 580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain 34d4f5b14e
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ozkan Sezer 050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Francisco Javier Trujillo Mata daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
SDL Wiki Bot e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot 4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain d46cc18afc
Fix function comment 2022-02-01 11:35:26 +01:00
SDL Wiki Bot 61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain fe2ed6cf6f
Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere 3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere 014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere 65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere 998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere 739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
ulatekh 57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ryan C. Gordon 42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
SDL Wiki Bot b424665e08 Sync wiki -> header 2022-01-10 20:40:05 +00:00
SDL Wiki Bot 5e3f4ccc34 Sync wiki -> header 2022-01-10 20:35:04 +00:00
Ozkan Sezer f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Ozkan Sezer 21914b4e2f updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Sam Lantinga 4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ozkan Sezer 75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Alex Szpakowski 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Sam Lantinga 086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Wouter Wijsman da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Ozkan Sezer 70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga 976328bb0f Fixed ABI break in SDL test header 2021-11-28 08:54:18 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Ozkan Sezer eb39e20588 SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.

Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer 53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
SDL Wiki Bot 3c71f8939b Sync wiki -> header 2021-11-25 13:53:04 +00:00
Cameron Gutman 57520cbde6 Improve documentation for input grabbing functions 2021-11-25 16:49:57 +03:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain e5467af7c8
Minor change comment 2021-11-23 09:42:07 +01:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Ryan C. Gordon aeff8748a5
configure: Allow building of the "offscreen" video target.
It was CMake-only before this.
2021-11-20 13:35:56 -05:00
Ozkan Sezer 990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Ozkan Sezer 3ed0c62672 SDL_RWsize: updated description 2021-11-19 01:24:40 +03:00
SDL Wiki Bot 0fddda6e57 Sync wiki -> header 2021-11-18 21:51:05 +00:00
SDL Wiki Bot e526830996 Sync wiki -> header 2021-11-18 20:58:04 +00:00
Ryan C. Gordon 3f978c0f93
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp. 2021-11-18 15:56:16 -05:00
Ryan C. Gordon 7f70f6e1e2
include: Note that several rwops functions used to be macros before 2.0.10. 2021-11-18 15:31:02 -05:00
SDL Wiki Bot 319d2b3e05 Sync wiki -> header 2021-11-18 20:29:04 +00:00
SDL Wiki Bot 16a1721e9d Sync wiki -> header 2021-11-18 20:25:05 +00:00
hgs3 c2464653d0 Remove unnecessary clang-cl check since Clang has __builtin_bswap. 2021-11-18 03:28:00 +03:00
hgs3 6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Ozkan Sezer dd6269b1e0 SDL_endian.h: added proper version check (VS2005+) to MSVC functionality 2021-11-17 17:55:00 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga fb6aba1938 Updated SDL_egl.h with the latest Khronos headers
https://www.khronos.org/registry/EGL/api/
2021-11-14 15:35:49 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Ozkan Sezer acb602d607 minor style adjustment 2021-11-12 07:28:00 +03:00
Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
SDL Wiki Bot cfbae8b967 Sync wiki -> header 2021-11-11 23:12:04 +00:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Ozkan Sezer 1ba695dc94 whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
2021-11-12 02:00:04 +03:00
SDL Wiki Bot a3648e26df Sync wiki -> header 2021-11-11 21:52:04 +00:00
Sam Lantinga b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga 1e159bc6fa Include standard wrapping for SDL public headers in SDL_hidapi.h 2021-11-11 13:46:07 -08:00
SDL Wiki Bot 76e3bb55bb Sync wiki -> header 2021-11-11 20:48:04 +00:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Ryan C. Gordon cb4491ca60
Sync wiki -> header 2021-11-10 16:05:03 -05:00
Ryan C. Gordon b42ae3dbfe
Sync wiki -> header 2021-11-10 15:21:01 -05:00
Sam Lantinga 6f9909b609 These functions made it into 2.0.18 2021-11-09 21:11:19 -08:00
Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Ryan C. Gordon 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
Fixes #4863.
2021-11-09 12:03:12 -05:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ryan C. Gordon 1a98dcb6aa
Revert "include: Updated SDL_config_emscripten.h from emscripten-ports."
Apparently we already had the newer version, sorry!

This reverts commit 6657cbce8d.

Reference issue #4623.
2021-11-08 15:16:18 -05:00
Ozkan Sezer 84138b7719 minor update to os2 config file. 2021-11-08 21:15:04 +03:00
Sam Lantinga 5dbbc8e61f Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
2021-11-08 09:44:31 -08:00
Sam Lantinga b8327a4a48 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
Ozkan Sezer 2a904aa1c9 os2: remove SDL_hidapi duplications in makefile, disable it in config. 2021-11-08 17:00:28 +03:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Ryan C. Gordon 6657cbce8d
include: Updated SDL_config_emscripten.h from emscripten-ports.
Reference issue #4623.
2021-11-07 20:45:31 -05:00
Sam Lantinga 74f35a7cbd Fixed documentation 2021-11-07 14:10:04 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan 149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Eric Wasylishen a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Cameron Gutman 5de723749f SDL_config_windows.h: detect winsdkver.h using __has_include()
__has_include() was added in VS 2017 15.3, so this works out to essentially
the same _MSC_VER >= 1911 check we had before for MSVC but works for non-MSVC
compilers also.
2021-11-05 21:06:58 -05:00
Kevin Colour 6cbee0634e include: Swap parameter names in atan2 functions 2021-11-05 17:04:00 +03:00
Cameron Gutman d8b53e821e direct3d11: fix SDK version requirement for non-CMake build
The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0
(d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later.

We should probably rename HAVE_D3D11_H...
2021-11-03 20:10:02 -05:00
Ozkan Sezer 802e17aad9 autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection 2021-11-03 20:35:20 +03:00
Cameron Gutman 2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
Sam Lantinga c948b9366c Added note for Android 12 API level 2021-11-02 15:58:54 -07:00
Frank Praznik 43ddc59fa8
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ryan C. Gordon 228219dcd4 include: Improved SDL_GetTicks*() documentation a little. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon 99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Cameron Cawley 25c71748ad Add a barebones RISC OS video driver 2021-10-30 21:25:01 -07:00