In newer kernels, devices that can be positively identified as a
particular device type (for example accelerometers) get a property
bit set. Plumb this information through into the function, but don't
use it for anything just yet.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The props array was too small for the highest property bits to be set,
although in practice this didn't matter since only the lower-order bits
have a meaning. Make it consistent with all the others.
Signed-off-by: Simon McVittie <smcv@collabora.com>
udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.
Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't currently use these for anything, but we might start using
them as input to our heuristics as part of #7697.
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't currently use these in our device-classification heuristic,
but it could be a useful input in future.
Thanks to Sam Lantinga, Ben Fradella, kevenwyld and schlegp for
providing some of these.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The comments here disagreed with the actual bytes. According to
https://elixir.bootlin.com/linux/v6.3.7/source/drivers/hid/hid-wiimote-modules.c,
the Balance Board reports BTN_A and ABS_HAT0X, HAT0Y, HAT1X and HAT1Y.
This means the comments here were correct, but the .abs bits shown
were in the wrong byte.
Matching the Wii U Pro Controller against the same kernel source, it
appears to be correct: it's the same representation as a PS3 gamepad,
except that it lacks the Z and RZ axes for analogue triggers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Some of the test data previously seen here was guessed from kernel
source code, and not all of it was correct. The following devices have
now been verified against `evemu-describe` output with Linux 6.3
(thanks to Jeremy Whiting for collecting this):
- basic Wiimote
- buttons
- 3-axis accelerometer
- infra-red sensor for Sensor Bar location (precise aim)
- Motion Plus accessory (3-axis gyroscope)
- Nunchuck accessory (joystick, 2 buttons, second 3-axis accelerometer)
- Classic Controller accessory (a complete traditional gamepad)
Signed-off-by: Simon McVittie <smcv@collabora.com>
This slightly newer device than the one from #7814 is functionally
equivalent when connected via USB. When connected via Bluetooth, it has
a different button mapping.
Thanks to Sam Lantinga.
Signed-off-by: Simon McVittie <smcv@collabora.com>
https://github.com/ValveSoftware/steam-devices/pull/34 lists several
more devices that are functionally equivalent to this one from the
point of view of their evdev metadata. Thanks to apgrc.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Also make details of PS4 gamepads (which are very similar from an evdev
point of view) more specific.
Thanks to Sam Lantinga and Jeremy Whiting for recording these.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Like the Stadia controller, this is unusual because it represents the
Share button as the Record key from a multimedia keyboard (as of Linux
6.2.11 with the xpad driver). Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is a bit unusual because it has a small number of what would
ordinarily be keyboard keys. Thanks to Jeremy Whiting for recording
this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
A newer evemu-describe transcript has this same controller with its
buttons mapped differently, presumably a result of driver changes in
the Linux kernel. Either way, we should recognise it as a gamepad.
Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This didn't include any buttons, which I assume was because I
transcribed them incorrectly rather than reflecting reality. Confirmed
against another Switch Pro Controller on a more recent kernel (thanks
to Jeremy Whiting).
Signed-off-by: Simon McVittie <smcv@collabora.com>
We don't need to re-test the heuristic with the same input data, but
knowing that another device has equivalent evdev metadata is useful
information to record. Thanks to Jeremy Whiting.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This was reported by Rémi Bernon as an example of older SDL's non-udev
code path going wrong for touchpads when the invoking user happens to
be in the input group, which I believe was fixed by fdd945f2.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Ideally we'd detect these as "joysticks" (or more generally, gaming
controllers), but in most cases their evdev flags are indistinguishable
from an accelerometer or gyro, so the only way to achieve this would be
a table of known devices that doesn't currently exist.
One exception is the one that reports a THROTTLE axis and TRIGGER, THUMB
buttons, which would be reasonable to detect via the joystick heuristic.
Signed-off-by: Simon McVittie <smcv@collabora.com>
There are some devices for which SDL's device classification heuristic
is known not to give the ideal result. Add a way to incorporate these
into our test data, so that when the heuristic is improved we can
detect them as their intended device type, without making the test fail
before that has been implemented.
Signed-off-by: Simon McVittie <smcv@collabora.com>
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.
The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.
The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.
Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.
Fixes https://github.com/libsdl-org/SDL/issues/7709
Re-writes the clipboard data handling in wayland to an on demand
solution where callbacks are provided to generate/provide the clipboard
data when requested by the OS.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
Otherwise they'll try to run with no arguments, and fail, when run by
ginsttest-runner.
Fixes: 81ca9d61 "cmake+test: add more automated tests + use properties"
Signed-off-by: Simon McVittie <smcv@collabora.com>
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded __IOS__
* Fix -Wundef warnings due to use of unguarded EMULATE_CAS
* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS
* Fix -Wundef warnings due to use of unguarded __VITA__
* Fix -Wundef warnings due to use of unguarded __3DS__
* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS
* Fix -Wundef warnings due to use of unguarded __APPLE__
* Fix -Wundef warnings due to use of unguarded __WINRT__
* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED
* Fix -Wundef warnings due to use of unguarded __TVOS__
* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12
* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM
* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H
* Fix -Wundef warnings due to use of unguarded __RISCOS__
* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN
* textureData is only needed when SDL is built with YUV support
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA
* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS
* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS
* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS
* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET
* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX
* Fix -Wundef warnings due to use of unguarded HAVE_LIBC
* Fix -Wundef warnings due to disabling SDL_LIBC
* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND
* Fix -Wundef warnings due to use of unguarded DEBUG
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* Fix -Werror=unused-variable when building with SDL_LIBC=OFF
* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV
* Use SDL alloc functions in libusb/hid.c
* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS
* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR
* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE
* Don't call XShape functions when XShape is diabled
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Disable array when compiled with SDL_EVENTS=OFF
* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE
* Fix -Wundef warnings due to use of unguarded __WINDOWS__
* Fix -Wundef warnings due to use of unguarded __WINGDK__
* Fix -Wundef warnings due to use of unguarded __ANDROID__
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR
* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED
* Fix -Wundef warnings due to use of unguarded __XBOXONE__
* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX
* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR
* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP
* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX
* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED
* Fix C4090 warning ('function': different 'const' qualifiers)
* ci: use -isystem for include dirs of pspdev toolchain
* cmake: add -Wundef option
* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c
* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP
* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H
* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H
* fix SDL_VIDEO_DRIVER_WAYLAND
* fix SDL_VIDEO_DRIVER_X11
* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP
* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP
* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H
* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H
* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT
* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD
* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID
* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN
* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU
* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX
* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP
* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT
* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA
* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL
* Fix -Wundef warnings due to use of unguarded __MACOS__
* Fix -Wundef warnings due to use of unguarded __OpenBSD__
* Fix -Wundef warnings due to use of unguarded __FreeBSD__
* Fix -Wundef warnings due to use of unguarded __MWERKS__
* Fix -Wundef warnings due to use of unguarded __WIN32__
* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN
* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2
* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE
* Revert "Use SDL alloc functions in libusb/hid.c"
This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8.
* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2
* Don't use defined in macro
Right click to create new popup menus. Clicking over an existing popup menu will create a child menu. Left click to close all menus. Hover to display a tooltip that is the child of the window below it. Closing the application closes the root window, which should automatically destroy any open popup windows and exit gracefully.
- Revert resampler workaround
- Avoids precision loss caused by large floating point numbers
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler
- Code cleanup
This function wasn't consistently correct across platforms and devices.
If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.
By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.
Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.
SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.
The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area
The public APIs to disable high DPI support have been removed
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"
You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.
Fixes https://github.com/libsdl-org/SDL/issues/2866
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation
Fixes https://github.com/libsdl-org/SDL/issues/6656
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;
/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;
/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
...
}
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.
The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)
Fixes https://github.com/libsdl-org/SDL/issues/6932
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.
SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
Fixes https://github.com/libsdl-org/SDL/issues/6929
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.
Reference: https://github.com/libsdl-org/SDL/issues/6889
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>
Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW
For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)
Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.
Fixes#6729.
* N3DS: Make Sem waits cooperative friendly.
The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592#6593#6594
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
- TODO: update INSTALL.txt to replace the autotools configure
instructions with cmake.
- TODO: update make build system to provide an equivalent to
autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
ones with cmake (e.g.: vmactions.yml for FreeBSD.)
Reference issue: https://github.com/libsdl-org/SDL/issues/6571
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().
Signed-off-by: Simon McVittie <smcv@collabora.com>
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.
This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.
[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>
Emitted by MinGW:
In function 'WatchJoystick',
inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
437 | SDL_SetTextureAlphaMod(marker, alpha);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
355 | SDL_Texture *background_front, *background_back, *button, *axis, *marker;
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.
There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.
## Test Instructions
* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void print_error(const char *where)
{
const char *errstr = SDL_GetError();
if (errstr == NULL || errstr[0] == '\0')
return;
fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
SDL_ClearError();
}
int main()
{
char text_buf[256];
srand(time(NULL));
SDL_Init(SDL_INIT_VIDEO);
print_error("SDL_INIT()");
SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
print_error("SDL_CreateWindow()");
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
print_error("SDL_CreateRenderer()");
bool quit = false;
unsigned int do_render = 0;
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
print_error("SDL_PollEvent()");
switch (event.type) {
case SDL_QUIT: {
quit = true;
break;
} case SDL_KEYDOWN: {
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_q:
quit = true;
break;
case SDLK_c:
snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
SDL_SetClipboardText(text_buf);
print_error("SDL_SetClipboardText()");
printf("clipboard: set_to=\"%s\"\n", text_buf);
break;
case SDLK_v: {
printf("clipboard: has=%d, ", SDL_HasClipboardText());
print_error("SDL_HasClipboardText()");
char *text = SDL_GetClipboardText();
print_error("SDL_GetClipboardText()");
printf("text=\"%s\"\n", text);
SDL_free(text);
break;
} case SDLK_d:
snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
SDL_SetPrimarySelectionText(text_buf);
print_error("SDL_SetPrimarySelectionText()");
printf("primselec: set_to=\"%s\"\n", text_buf);
break;
case SDLK_f: {
printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
print_error("SDL_HasPrimarySelectionText()");
char *text = SDL_GetPrimarySelectionText();
print_error("SDL_GetPrimarySelectionText()");
printf("text=\"%s\"\n", text);
SDL_free(text);
break;
} default:
break;
}
break;
} default: {
break;
}}
}
// create less noise with WAYLAND_DEBUG=1
if (do_render == 0) {
SDL_RenderPresent(renderer);
print_error("SDL_RenderPresent()");
}
do_render += 1;
usleep(12000);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
print_error("quit");
return 0;
}
```
</details>
* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
* `$ mutter --wayland --no-x11 --nested`
* `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.
Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.
sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.
Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
Instead of using `trunc` to check the first ten digits, inexact test now
relies on an epsilon defining an acceptable range for the expected
result to be in.
Many tests were using the same underlying routine, as such three helper
functions were added:
- A wrapper to test double -> double functions.
- A wrapper to test (double, double) -> double functions,
- A wrapper for range tests on double -> double functions.
Split infinity and zero checks in their own functions.
The result of NAN tests is now logged.
The SDL_TestCaseReference structure were renamed to be more explicit.
Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
I had assumed that only Linux users would be interested in GNOME-style
installed-tests, but in principle there's no reason why they can't be
used on non-Linux.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Added the ability to specify a name and the product VID/PID for a virtual controller
Also added a test case to testgamecontroller, if you pass --virtual as a parameter
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.
Thanks to Ozkan Sezer for the OS/2 build glue.
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
At the time I contributed this unit test, SDL had a relatively narrow
definition of what is a keyboard, approximately matching udev
ID_INPUT_KEYBOARD. Now it uses the equivalent of udev ID_INPUT_KEY,
which matches anything with keyboard keys, and not just reasonably
complete alphanumeric keyboards.
Fixes: 040bd7a9 "Fix udev not detecting ID_INPUT_KEY devices when udev is not running"
Signed-off-by: Simon McVittie <smcv@collabora.com>
At the time I contributed this unit test, SDL didn't understand Linux
touchpads, but now it does.
Fixes: 373216ae "Added support for touchpads in the Linux evdev code"
Signed-off-by: Simon McVittie <smcv@collabora.com>
Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.
I cleaned it up slightly, but this patch was mostly written by @bing2008.
Fixes#5258.