Ryan C. Gordon
cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f49ce4a15d
camera: Renamed "video_capture" files to "camera" and moved to own subdir.
2024-02-20 15:56:26 -05:00
Frank Praznik
8b6eae2d4f
cmake: Split and store the libdecor version as individual parts
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It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
Sam Lantinga
fee140bdfe
Added the option for GameInput support to the Win32 SDL build
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GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
Nikita Krapivin
534f753e20
GameInput backend for SDL (Gamepad-only for now)
2024-02-17 11:33:51 -08:00
Sam Lantinga
7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
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Allow the Visual Studio project to define HAVE_LIBC=0 to enable building without a C runtime on Windows entirely through Visual Studio project changes.
2024-02-17 11:31:06 -08:00
Sam Lantinga
8ce786d2b6
Property query functions don't set an error if they return the default value
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You can call SDL_HasProperty() if you want to check to see if a property exists.
Fixes https://github.com/libsdl-org/SDL/issues/9067
2024-02-17 07:59:04 -08:00
SDL Wiki Bot
317099b01f
Sync SDL3 wiki -> header
2024-02-17 03:51:21 +00:00
Sam Lantinga
cb38649490
Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT
2024-02-16 19:50:41 -08:00
SDL Wiki Bot
4d4c24acdd
Sync SDL3 wiki -> header
2024-02-13 17:07:23 +00:00
Ryan C. Gordon
bc984f78bf
android: Remove blocking permission request code. Async only in SDL3!
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(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Ryan C. Gordon
af61cfd5e0
android: Added SDL_AndroidRequestPermissionAsync.
2024-02-13 12:06:51 -05:00
Sam Lantinga
ead3cbafd7
Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!)
2024-02-12 18:32:29 -08:00
Sam Lantinga
87c07a79c0
Changed property name from '-' to '_'
2024-02-12 09:55:40 -08:00
SDL Wiki Bot
59f1e66adc
Sync SDL3 wiki -> header
2024-02-12 17:55:23 +00:00
Sam Lantinga
dca2721b91
Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
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This is replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
2024-02-12 09:54:33 -08:00
Sam Lantinga
2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga
20051f805f
Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
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Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
2024-02-12 09:54:33 -08:00
Sam Lantinga
7cb1ca60ec
Removed SDL_HINT_RENDER_OPENGL_SHADERS
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Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga
9920e062d5
Removed SDL_HINT_THREAD_STACK_SIZE
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The stack size can be specified using SDL_CreateThreadWithStackSize()
2024-02-12 09:54:33 -08:00
Sam Lantinga
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
Sam Lantinga
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
2024-02-12 09:54:33 -08:00
Sam Lantinga
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
2024-02-12 09:54:33 -08:00
Sam Lantinga
ef8791cba8
Cleaned up and organized hint documentation
2024-02-12 09:54:33 -08:00
Sam Lantinga
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.
Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Zack Middleton
5af7113842
Rename property define names to have a type suffix
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Renamed the following property define names to have a type suffix to
match other property names.
SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET (number)
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET (number)
SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY (boolean)
SDL_PROP_WINDOW_RENDERER (pointer)
SDL_PROP_WINDOW_TEXTUREDATA (pointer)
2024-02-12 09:54:11 -08:00
Sam Lantinga
cacac6cc34
Updated structure and field names for consistency
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Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.
Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
6f87973b9c
Added a reserved field to the SDL_Event structure
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This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
SDL Wiki Bot
432ce3f167
Sync SDL3 wiki -> header
2024-02-10 15:09:26 +00:00
Sam Lantinga
416803b03b
Clarify the lifetime of the shape surface in SDL_SetWindowShape()
2024-02-10 07:08:28 -08:00
Sam Lantinga
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot
1ec0e22bcd
Sync SDL3 wiki -> header
2024-02-10 00:38:20 +00:00
Sam Lantinga
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
...
Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
SDL Wiki Bot
9ff8df932a
Sync SDL3 wiki -> header
2024-02-10 00:05:26 +00:00
Sam Lantinga
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
SDL Wiki Bot
1684032c17
Sync SDL3 wiki -> header
2024-02-08 18:39:20 +00:00
Sam Lantinga
4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
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Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga
1269590dfc
Clarified that SDL scancodes are unaffected by keyboard layout
2024-02-07 09:33:27 -08:00
Sam Lantinga
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
...
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.
Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
SDL Wiki Bot
ed86cec07f
Sync SDL3 wiki -> header
2024-02-06 23:41:23 +00:00
Sam Lantinga
2039c46d2c
Added support for creating an SDL texture from a CVPixelBufferRef
2024-02-06 15:40:47 -08:00
SDL Wiki Bot
451dc41427
Sync SDL3 wiki -> header
2024-02-06 10:49:24 +00:00
Sam Lantinga
30e176d6ba
Added HDR display properties and related event
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Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga
d4caef5b89
Generalize SDR white level handling into a color scale
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This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga
e74171b1ae
Added support for HDR10 video playback on direct3d11
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Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
SDL Wiki Bot
a6374123c7
Sync SDL3 wiki -> header
2024-02-04 21:10:23 +00:00
Sam Lantinga
327b976bc4
SDL_COLORSPACE_JPEG is the default YUV colorspace
2024-02-04 13:09:40 -08:00
Sam Lantinga
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
SDL Wiki Bot
ab571633d1
Sync SDL3 wiki -> header
2024-02-03 15:37:23 +00:00
Sam Lantinga
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
SDL Wiki Bot
2819988f8b
Sync SDL3 wiki -> header
2024-02-03 04:40:24 +00:00
Sam Lantinga
a2c45f61bb
Updated scRGB render colorspace documentation
2024-02-02 20:38:48 -08:00
Sam Lantinga
25fd5da1a7
Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading
2024-02-02 15:13:09 -08:00
SDL Wiki Bot
943ab983cb
Sync SDL3 wiki -> header
2024-02-02 23:10:26 +00:00
Sam Lantinga
5d48f9a63a
Added SDL_CopyProperties()
2024-02-02 15:09:12 -08:00
SDL Wiki Bot
c007c7ed55
Sync SDL3 wiki -> header
2024-02-02 21:14:23 +00:00
Sam Lantinga
9591b2cfb4
Finalized the SDL render API colorspaces
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The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
Sam Lantinga
d04fea8b87
Even more miscellaneous gamepad buttons!
2024-02-01 20:34:05 -08:00
Sam Lantinga
cb70e972e3
Added miscellaneous gamepad buttons for additional macro buttons on some controllers
2024-02-01 20:15:01 -08:00
SDL Wiki Bot
dcfb069c75
Sync SDL3 wiki -> header
2024-02-01 20:18:29 +00:00
Sam Lantinga
19dde63e7c
Added a simple linear scale for tonemapped HDR to SDR surface conversion
2024-02-01 12:17:35 -08:00
Sam Lantinga
dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
2024-02-01 12:17:35 -08:00
SDL Wiki Bot
a4969e393e
Sync SDL3 wiki -> header
2024-02-01 02:08:27 +00:00
Sam Lantinga
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
2024-01-31 18:07:00 -08:00
Sam Lantinga
3c45544a14
Added a slow blit function to handle large pixel formats and colorspace conversion
2024-01-31 09:50:46 -08:00
Amun
4a759b340f
Fixes in SDL_ColorSpace (SDL_pixels.h)
2024-01-30 11:16:53 -08:00
SDL Wiki Bot
d15fb9e063
Sync SDL3 wiki -> header
2024-01-30 17:49:26 +00:00
Sam Lantinga
f257eb4481
Added the concept of colorspace to the SDL renderer
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This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.
This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00
Sam Lantinga
554f0625d3
Renderer colors now have floating point precision
2024-01-30 09:48:02 -08:00
Sam Lantinga
61a3a163db
Fixed typo (thanks @Akaricchi!)
2024-01-29 18:48:41 -08:00
SDL Wiki Bot
7fbd85ad5c
Sync SDL3 wiki -> header
2024-01-29 02:25:21 +00:00
Sam Lantinga
61b5c38e6e
Added the initial concept of colorspace to SDL
2024-01-28 18:24:39 -08:00
SDL Wiki Bot
00a8ca403e
Sync SDL3 wiki -> header
2024-01-28 18:32:23 +00:00
Frank Praznik
5b8ca05f1a
wayland: Add a forced screen space scaling mode
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Add a mode that forces Wayland windows to output with scaling that forces 1:1 pixel mapping.
This is intended to allow legacy applications to be displayed without desktop scaling being applied, and may have issues with some display configurations, as this forces the window to behave in a way that Wayland desktops were not designed to accommodate (rounding errors can result from certain combinations of window/scale values, the window may be unusably small, jump in size at times, or appear to be larger than the desktop space, and cursor precision may be reduced).
Windows flagged as DPI-aware are not affected by this.
The automated video test suite passes with the hint turned on.
2024-01-28 13:31:42 -05:00
Sam Lantinga
12bdb2b4d0
Added the environment variable SDL_LOGGING to control default log output
2024-01-27 19:30:22 -08:00
Sam Lantinga
a7a98d8bbb
Document that the default log priority is error, not critical
2024-01-27 15:45:38 -08:00
SDL Wiki Bot
fd14a20a4b
Sync SDL3 wiki -> header
2024-01-27 23:26:26 +00:00
Sam Lantinga
17768c51fc
Revert "Sync SDL3 wiki -> header"
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This reverts commit 5e96e410d6
.
2024-01-27 15:25:29 -08:00
Charlie Volow
5ae2ffc127
document that text input is on by default
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See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot
5e96e410d6
Sync SDL3 wiki -> header
2024-01-27 23:12:19 +00:00
Sam Lantinga
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
SDL Wiki Bot
aba3038353
Sync SDL3 wiki -> header
2024-01-27 21:01:19 +00:00
Sam Lantinga
3b55c7d1f4
Shortened SDL property names
2024-01-27 13:00:50 -08:00
SDL Wiki Bot
1885e6b2e0
Sync SDL3 wiki -> header
2024-01-27 20:47:21 +00:00
Sam Lantinga
8a4284b7df
Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
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Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga
b9ea2dde44
Added VisionOS as a supported target to the Xcode project
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Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Sam Lantinga
aeac8774f7
Missed one
2024-01-25 16:53:19 -08:00
Sam Lantinga
d0dd60c8ba
Updated new pixel format names to be more consistent with the others
2024-01-25 16:51:22 -08:00
Sam Lantinga
0f78aa7c30
Add some high bit-depth pixel formats
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These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ryan C. Gordon
ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
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They were documented backwards.
Fixes #8910 .
2024-01-25 17:48:12 -05:00
Ryan C. Gordon
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
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Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.
Fixes #8245 .
2024-01-25 17:39:38 -05:00
Sam Lantinga
02f59f3ae6
Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic()
2024-01-25 08:21:01 -08:00
Ozkan Sezer
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
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macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga
8fe257b541
Added support for other HDR color primaries
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Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer
c5792cc0de
SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.)
2024-01-24 06:28:10 +03:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL Wiki Bot
ceccf24519
Sync SDL3 wiki -> header
2024-01-24 01:20:29 +00:00
Sam Lantinga
7cd914593f
Added HDR surface properties and tone mapping from HDR to SDR
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This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
SDL Wiki Bot
6fb188eb35
Sync SDL3 wiki -> header
2024-01-23 03:24:26 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
2024-01-21 11:36:38 -08:00
Sam Lantinga
052b958bf2
Made SDL_HapticEffect const in the API
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Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga
5e70ee29cc
Build SDL with the static C runtime on Visual Studio
2024-01-21 06:55:29 -08:00
Sam Lantinga
e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
2024-01-21 06:55:29 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
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Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
SDL Wiki Bot
4d6e2d8b73
Sync SDL3 wiki -> header
2024-01-20 14:33:19 +00:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga
a31dc6dfcb
Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value
2024-01-18 10:55:24 -08:00
Edoardo Lolletti
b384973936
Remove no longer needed hint
2024-01-18 10:19:18 -08:00
Sam Lantinga
cda2bffeee
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
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Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga
df4b855af5
Updated SDL_TLSID to use the same type as other IDs in SDL
2024-01-18 08:18:37 -08:00
Sam Lantinga
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
d6a41f8f31
Updated SDL_TimerID to use the same type as other IDs in SDL
2024-01-18 07:08:15 -08:00
SDL Wiki Bot
bc3a71d400
Sync SDL3 wiki -> header
2024-01-18 15:01:21 +00:00
Sam Lantinga
464f4d19fe
Removed obsolete XInput mapping hint
2024-01-18 07:00:21 -08:00
Sam Lantinga
f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Sam Lantinga
c540c77756
Removed SDL_INIT_EVERYTHING
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Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga
26996e2c02
We've decided to keep separate functions for creating a thread with and without stack size specified.
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Fixes https://github.com/libsdl-org/SDL/issues/6652
2024-01-18 06:11:55 -08:00
Sam Lantinga
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
SDL Wiki Bot
4e60fc9b2b
Sync SDL3 wiki -> header
2024-01-18 12:07:19 +00:00
Sam Lantinga
fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
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Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot
b5bcf45a65
Sync SDL3 wiki -> header
2024-01-18 12:02:08 +00:00
Sam Lantinga
4fee6cb274
Added documentation for custom event cleanup in SDL_FlushEvent()
2024-01-18 04:00:48 -08:00
SDL Wiki Bot
20e8411b12
Sync SDL3 wiki -> header
2024-01-18 11:27:24 +00:00
Sam Lantinga
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga
75dd7e1658
Note that we only allow disabling major subsystems
2024-01-17 09:24:04 -08:00
Sam Lantinga
130b361904
Removed SDL_MISC_DISABLED
2024-01-17 09:24:04 -08:00
Sam Lantinga
20fa5e6ad0
Removed SDL_LOCALE_DISABLED
2024-01-17 09:24:04 -08:00
Sam Lantinga
6efadfdb77
Removed SDL_FILESYSTEM_DISABLED
2024-01-17 09:24:04 -08:00
Sam Lantinga
3d951134a3
Removed SDL_FILE_DISABLED
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This didn't actually do anything except break functionality on Apple platforms
2024-01-17 09:24:04 -08:00
Sam Lantinga
31f34e9504
Removed SDL_ATOMIC_DISABLED
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It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
2024-01-17 09:24:04 -08:00
Sam Lantinga
6e1b11368d
Removed SDL_CPUINFO_DISABLED
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CPU info is a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
52d6587084
Removed SDL_EVENTS_DISABLED
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Events are a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
ba02722755
Removed SDL_LOADSO_DISABLED
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Loading shared libraries is core functionality on platforms that support it.
2024-01-17 09:24:04 -08:00
Sam Lantinga
0d7df16812
Timers are a required platform feature
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Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.
Fixes https://github.com/libsdl-org/SDL/issues/8850
2024-01-16 20:50:08 -08:00
SDL Wiki Bot
3ca8cee874
Sync SDL3 wiki -> header
2024-01-16 20:27:25 +00:00
Ryan C. Gordon
8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
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Reference Issue #8825 .
2024-01-16 15:26:13 -05:00
SDL Wiki Bot
464a41411e
Sync SDL3 wiki -> header
2024-01-15 18:55:24 +00:00
Frank Praznik
4f3d4bd110
wayland: Add the ability to import and wrap external surfaces
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Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK.
Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used.
A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
2024-01-15 13:54:35 -05:00
Sam Lantinga
9a77813df0
WinMain is specified by the Win32 API as having extern "C" linkage
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Fixes https://github.com/libsdl-org/SDL/issues/8814
2024-01-10 06:25:49 -08:00
Frank Praznik
4b6df89238
wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
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Useful if the application handles OpenGL outside of SDL and wants to use the window without having to pull in Wayland as a dependency.
2024-01-08 14:54:47 -05:00
Frank Praznik
f7dd0f9491
wayland: Allow the creation of roleless window surfaces for custom application use
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Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.
The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).
A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00